24,300 research outputs found

    Real-time human ambulation, activity, and physiological monitoring:taxonomy of issues, techniques, applications, challenges and limitations

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    Automated methods of real-time, unobtrusive, human ambulation, activity, and wellness monitoring and data analysis using various algorithmic techniques have been subjects of intense research. The general aim is to devise effective means of addressing the demands of assisted living, rehabilitation, and clinical observation and assessment through sensor-based monitoring. The research studies have resulted in a large amount of literature. This paper presents a holistic articulation of the research studies and offers comprehensive insights along four main axes: distribution of existing studies; monitoring device framework and sensor types; data collection, processing and analysis; and applications, limitations and challenges. The aim is to present a systematic and most complete study of literature in the area in order to identify research gaps and prioritize future research directions

    Classification of Humans into Ayurvedic Prakruti Types using Computer Vision

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    Ayurveda, a 5000 years old Indian medical science, believes that the universe and hence humans are made up of five elements namely ether, fire, water, earth, and air. The three Doshas (Tridosha) Vata, Pitta, and Kapha originated from the combinations of these elements. Every person has a unique combination of Tridosha elements contributing to a personโ€™s โ€˜Prakrutiโ€™. Prakruti governs the physiological and psychological tendencies in all living beings as well as the way they interact with the environment. This balance influences their physiological features like the texture and colour of skin, hair, eyes, length of fingers, the shape of the palm, body frame, strength of digestion and many more as well as the psychological features like their nature (introverted, extroverted, calm, excitable, intense, laidback), and their reaction to stress and diseases. All these features are coded in the constituents at the time of a personโ€™s creation and do not change throughout their lifetime. Ayurvedic doctors analyze the Prakruti of a person either by assessing the physical features manually and/or by examining the nature of their heartbeat (pulse). Based on this analysis, they diagnose, prevent and cure the disease in patients by prescribing precision medicine. This project focuses on identifying Prakruti of a person by analysing his facial features like hair, eyes, nose, lips and skin colour using facial recognition techniques in computer vision. This is the first of its kind research in this problem area that attempts to bring image processing into the domain of Ayurveda

    Semi-Supervised First-Person Activity Recognition in Body-Worn Video

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    Body-worn cameras are now commonly used for logging daily life, sports, and law enforcement activities, creating a large volume of archived footage. This paper studies the problem of classifying frames of footage according to the activity of the camera-wearer with an emphasis on application to real-world police body-worn video. Real-world datasets pose a different set of challenges from existing egocentric vision datasets: the amount of footage of different activities is unbalanced, the data contains personally identifiable information, and in practice it is difficult to provide substantial training footage for a supervised approach. We address these challenges by extracting features based exclusively on motion information then segmenting the video footage using a semi-supervised classification algorithm. On publicly available datasets, our method achieves results comparable to, if not better than, supervised and/or deep learning methods using a fraction of the training data. It also shows promising results on real-world police body-worn video

    Paradigms in Management

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    The paper laments the current confusion in business science with regard to its epistemology. Any scientific discipline needs a firm structural basis, otherwise research is unfocused and flawed. In business science not even the vocabulary is clear: terms like Management and Business Administration mean many things to different people. The paper suggests to replace Burrell and Morganโ€™s matrix of sociological paradigms with a new typology which is really able to guide research and practice alike. Management scholars have argued too long without any sense of direction and managers have as a result become reserved and somewhat cynical toward Management theory.Epistemology, paradigms in business, theory and practice, management, business science, sociology

    Workload-aware systems and interfaces for cognitive augmentation

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    In today's society, our cognition is constantly influenced by information intake, attention switching, and task interruptions. This increases the difficulty of a given task, adding to the existing workload and leading to compromised cognitive performances. The human body expresses the use of cognitive resources through physiological responses when confronted with a plethora of cognitive workload. This temporarily mobilizes additional resources to deal with the workload at the cost of accelerated mental exhaustion. We predict that recent developments in physiological sensing will increasingly create user interfaces that are aware of the userโ€™s cognitive capacities, hence able to intervene when high or low states of cognitive workload are detected. In this thesis, we initially focus on determining opportune moments for cognitive assistance. Subsequently, we investigate suitable feedback modalities in a user-centric design process which are desirable for cognitive assistance. We present design requirements for how cognitive augmentation can be achieved using interfaces that sense cognitive workload. We then investigate different physiological sensing modalities to enable suitable real-time assessments of cognitive workload. We provide empirical evidence that the human brain is sensitive to fluctuations in cognitive resting states, hence making cognitive effort measurable. Firstly, we show that electroencephalography is a reliable modality to assess the mental workload generated during the user interface operation. Secondly, we use eye tracking to evaluate changes in eye movements and pupil dilation to quantify different workload states. The combination of machine learning and physiological sensing resulted in suitable real-time assessments of cognitive workload. The use of physiological sensing enables us to derive when cognitive augmentation is suitable. Based on our inquiries, we present applications that regulate cognitive workload in home and work settings. We deployed an assistive system in a field study to investigate the validity of our derived design requirements. Finding that workload is mitigated, we investigated how cognitive workload can be visualized to the user. We present an implementation of a biofeedback visualization that helps to improve the understanding of brain activity. A final study shows how cognitive workload measurements can be used to predict the efficiency of information intake through reading interfaces. Here, we conclude with use cases and applications which benefit from cognitive augmentation. This thesis investigates how assistive systems can be designed to implicitly sense and utilize cognitive workload for input and output. To do so, we measure cognitive workload in real-time by collecting behavioral and physiological data from users and analyze this data to support users through assistive systems that adapt their interface according to the currently measured workload. Our overall goal is to extend new and existing context-aware applications by the factor cognitive workload. We envision Workload-Aware Systems and Workload-Aware Interfaces as an extension in the context-aware paradigm. To this end, we conducted eight research inquiries during this thesis to investigate how to design and create workload-aware systems. Finally, we present our vision of future workload-aware systems and workload-aware interfaces. Due to the scarce availability of open physiological data sets, reference implementations, and methods, previous context-aware systems were limited in their ability to utilize cognitive workload for user interaction. Together with the collected data sets, we expect this thesis to pave the way for methodical and technical tools that integrate workload-awareness as a factor for context-aware systems.Tagtรคglich werden unsere kognitiven Fรคhigkeiten durch die Verarbeitung von unzรคhligen Informationen in Anspruch genommen. Dies kann die Schwierigkeit einer Aufgabe durch mehr oder weniger Arbeitslast beeinflussen. Der menschliche Kรถrper drรผckt die Nutzung kognitiver Ressourcen durch physiologische Reaktionen aus, wenn dieser mit kognitiver Arbeitsbelastung konfrontiert oder รผberfordert wird. Dadurch werden weitere Ressourcen mobilisiert, um die Arbeitsbelastung vorรผbergehend zu bewรคltigen. Wir prognostizieren, dass die derzeitige Entwicklung physiologischer Messverfahren kognitive Leistungsmessungen stets mรถglich machen wird, um die kognitive Arbeitslast des Nutzers jederzeit zu messen. Diese sind in der Lage, einzugreifen wenn eine zu hohe oder zu niedrige kognitive Belastung erkannt wird. Wir konzentrieren uns zunรคchst auf die Erkennung passender Momente fรผr kognitive Unterstรผtzung welche sich der gegenwรคrtigen kognitiven Arbeitslast bewusst sind. AnschlieรŸend untersuchen wir in einem nutzerzentrierten Designprozess geeignete Feedbackmechanismen, die zur kognitiven Assistenz beitragen. Wir prรคsentieren Designanforderungen, welche zeigen wie Schnittstellen eine kognitive Augmentierung durch die Messung kognitiver Arbeitslast erreichen kรถnnen. AnschlieรŸend untersuchen wir verschiedene physiologische Messmodalitรคten, welche Bewertungen der kognitiven Arbeitsbelastung in Realzeit ermรถglichen. Zunรคchst validieren wir empirisch, dass das menschliche Gehirn auf kognitive Arbeitslast reagiert. Es zeigt sich, dass die Ableitung der kognitiven Arbeitsbelastung รผber Elektroenzephalographie eine geeignete Methode ist, um den kognitiven Anspruch neuartiger Assistenzsysteme zu evaluieren. AnschlieรŸend verwenden wir Eye-Tracking, um Verรคnderungen in den Augenbewegungen und dem Durchmesser der Pupille unter verschiedenen Intensitรคten kognitiver Arbeitslast zu bewerten. Das Anwenden von maschinellem Lernen fรผhrt zu zuverlรคssigen Echtzeit-Bewertungen kognitiver Arbeitsbelastung. Auf der Grundlage der bisherigen Forschungsarbeiten stellen wir Anwendungen vor, welche die Kognition im hรคuslichen und beruflichen Umfeld unterstรผtzen. Die physiologischen Messungen stellen fest, wann eine kognitive Augmentierung sich als gรผnstig erweist. In einer Feldstudie setzen wir ein Assistenzsystem ein, um die erhobenen Designanforderungen zur Reduktion kognitiver Arbeitslast zu validieren. Unsere Ergebnisse zeigen, dass die Arbeitsbelastung durch den Einsatz von Assistenzsystemen reduziert wird. Im Anschluss untersuchen wir, wie kognitive Arbeitsbelastung visualisiert werden kann. Wir stellen eine Implementierung einer Biofeedback-Visualisierung vor, die das Nutzerverstรคndnis zum Verlauf und zur Entstehung von kognitiver Arbeitslast unterstรผtzt. Eine abschlieรŸende Studie zeigt, wie Messungen kognitiver Arbeitslast zur Vorhersage der aktuellen Leseeffizienz benutzt werden kรถnnen. Wir schlieรŸen hierbei mit einer Reihe von Applikationen ab, welche sich kognitive Arbeitslast als Eingabe zunutze machen. Die vorliegende wissenschaftliche Arbeit befasst sich mit dem Design von Assistenzsystemen, welche die kognitive Arbeitslast der Nutzer implizit erfasst und diese bei der Durchfรผhrung alltรคglicher Aufgaben unterstรผtzt. Dabei werden physiologische Daten erfasst, um Rรผckschlรผsse in Realzeit auf die derzeitige kognitive Arbeitsbelastung zu erlauben. AnschlieรŸend werden diese Daten analysiert, um dem Nutzer strategisch zu assistieren. Das Ziel dieser Arbeit ist die Erweiterung neuartiger und bestehender kontextbewusster Benutzerschnittstellen um den Faktor kognitive Arbeitslast. Daher werden in dieser Arbeit arbeitslastbewusste Systeme und arbeitslastbewusste Benutzerschnittstellen als eine zusรคtzliche Dimension innerhalb des Paradigmas kontextbewusster Systeme prรคsentiert. Wir stellen acht Forschungsstudien vor, um die Designanforderungen und die Implementierung von kognitiv arbeitslastbewussten Systemen zu untersuchen. SchlieรŸlich stellen wir unsere Vision von zukรผnftigen kognitiven arbeitslastbewussten Systemen und Benutzerschnittstellen vor. Durch die knappe Verfรผgbarkeit รถffentlich zugรคnglicher Datensรคtze, Referenzimplementierungen, und Methoden, waren Kontextbewusste Systeme in der Auswertung kognitiver Arbeitslast bezรผglich der Nutzerinteraktion limitiert. Ergรคnzt durch die in dieser Arbeit gesammelten Datensรคtze erwarten wir, dass diese Arbeit den Weg fรผr methodische und technische Werkzeuge ebnet, welche kognitive Arbeitslast als Faktor in das Kontextbewusstsein von Computersystemen integriert

    What is the Pensee Sauvage and is it still alive in Modern society?

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    The culinary process has changed somewhat down through the ages but not to any great extent. The raw materials are still similar but innovation and creativity has been applied to them to give the finished product varying degrees of taste, texture, sensory and aesthetic pleasure. Fundamentally the tools which we use to interpret or rate our food are the very same apparatus which animals use to define theirs. The anthropology of sensory perception is essentially the same for animals and man in an evolutionary perspective (Pasquet, Simmen & Pagezy, 2000). It reflects the capacity of the animal or primitive human mind to differentiate or detect simple odours and aromas such as esters or aldehydes present in food. Given these physical constraints we are therefore limited in how far we can develop our dining pleasure as our receptive tools cannot be replaced. Scientific knowledge is now being applied to dining in the realms of Haute Cuisine by which pleasure can enhance dining appreciation through the use of complementary systems, parings and electronic devices. Humans also exercise discretion in what we do and do not eat from a practical, nutritional or survivalist perspective but for conventional reasons, every society has done so. Creativity and innovation represent an area of culture where we have developed a specifically human arena or process to reflect our apprehension of nature. This creativity has been consistently applied to our diet down through the ages; this application has been in a very cyclical fashion with trends becoming popular, disappearing and latter re-merging. Innovation in the gastronomic field has been a gradual process

    Estimation of the QoE for video streaming services based on facial expressions and gaze direction

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    As the multimedia technologies evolve, the need to control their quality becomes even more important making the Quality of Experience (QoE) measurements a key priority. Machine Learning (ML) can support this task providing models to analyse the information extracted by the multimedia. It is possible to divide the ML models applications in the following categories: 1) QoE modelling: ML is used to define QoE models which provide an output (e.g., perceived QoE score) for any given input (e.g., QoE influence factor). 2) QoE monitoring in case of encrypted traffic: ML is used to analyze passive traffic monitored data to obtain insight into degradations perceived by end-users. 3) Big data analytics: ML is used for the extraction of meaningful and useful information from the collected data, which can further be converted to actionable knowledge and utilized in managing QoE. The QoE estimation quality task can be carried out by using two approaches: the objective approach and subjective one. As the two names highlight, they are referred to the pieces of information that the model analyses. The objective approach analyses the objective features extracted by the network connection and by the used media. As objective parameters, the state-of-the-art shows different approaches that use also the features extracted by human behaviour. The subjective approach instead, comes as a result of the rating approach, where the participants were asked to rate the perceived quality using different scales. This approach had the problem of being a time-consuming approach and for this reason not all the users agree to compile the questionnaire. Thus the direct evolution of this approach is the ML model adoption. A model can substitute the questionnaire and evaluate the QoE, depending on the data that analyses. By modelling the human response to the perceived quality on multimedia, QoE researchers found that the parameters extracted from the users could be different, like Electroencephalogram (EEG), Electrocardiogram (ECG), waves of the brain. The main problem with these techniques is the hardware. In fact, the user must wear electrodes in case of ECG and EEG, and also if the obtained results from these methods are relevant, their usage in a real context could be not feasible. For this reason, my studies have been focused on the developing of a Machine Learning framework completely unobtrusively based on the Facial reactions

    from Issue Investigation to Design Solutions

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์‚ฐ์—…๊ณตํ•™๊ณผ, 2021.8. ์œค๋ช…ํ™˜.๊ฐ€์ „์ œํ’ˆ์„ ํฌํ•จํ•œ ํ˜„๋Œ€ ๊ธฐ์ˆ ์€ ์‚ฌ์šฉ์ž์˜ ์‚ถ์— ํ˜œํƒ์„ ์ œ๊ณตํ•˜์ง€๋งŒ ์ œ์กฐ์—…์ฒด์™€ ์„ค๊ณ„์ž์˜ ์ ‘๊ทผ์„ฑ ์ง€์› ๋ถ€์กฑ์œผ๋กœ ์ธํ•ด ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž๋Š” ๊ทธ ํ˜œํƒ์œผ๋กœ๋ถ€ํ„ฐ ์†Œ์™ธ๋˜์—ˆ๋‹ค. ์—ฌ๋Ÿฌ ์‹  ๊ธฐ๋Šฅ์˜ ๊ฐœ๋ฐœ ๋ฐ ๋ฐœ์ „์€ ๋น„์žฅ์• ์ธ ์‚ฌ์šฉ์ž์˜ ์‚ถ์˜ ์งˆ์„ ํ’์š”๋กญ๊ฒŒ ํ•œ ๊ฒƒ๊ณผ๋Š” ๋ฐ˜๋Œ€๋กœ ์ด๋Ÿฌํ•œ ๊ธฐ๋Šฅ๋“ค์€ ๋ณต์žก๋„๊ฐ€ ์ƒํ–ฅ๋˜์–ด ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ์ ‘๊ทผ์„ฑ๊ณผ ๋…๋ฆฝ์  ์‚ฌ์šฉ์„ ์ €ํ•ดํ•˜๊ณ  ์ด๋‚ด ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ €ํ•˜์‹œ์ผฐ์„ ๋ฟ์ด๋‹ค. ์ด์™€ ๊ฐ™์ด ์ ‘๊ทผ์„ฑ ์ง€์›์ด ํ•„์š”ํ•œ ์ƒ์šฉ์ž์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ˆ˜์ง‘ํ•˜๋Š” ๊ฒƒ์€ ์ƒ๊ฐ๋ณด๋‹ค ๋ฒˆ๊ฑฐ๋กœ์šด ์ผ์ด๋‹ค. ๋Œ€์ƒ ์‚ฌ์šฉ์ž๋“ค์€ ๋ฏผ๊ฐํ•œ ๊ฐœ์ธ์ •๋ณด์ƒ์˜ ์ด์œ ๋กœ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜ ์ œ๊ณต์„ ๊บผ๋ฆด ์ˆ˜๋„ ์žˆ๊ณ , ์ธํ„ฐ๋ทฐ๋‚˜ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๊ธฐ์— ์ ํ•ฉํ•œ ์กฐ๊ฑด์ด ์•„๋‹ ์ˆ˜๋„ ์žˆ์œผ๋ฉฐ, ๋” ๋‚˜์•„๊ฐ€ ์†Œํ†ต์— ์–ด๋ ค์›€์ด ์žˆ์„ ์ˆ˜๋„ ์žˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ๋ฌธ์ œ๋Š” ์ œ์กฐ์—…์ฒด๋‚˜ ์„ค๊ณ„์ž์™€ ๊ฐ™์€ ์ดํ•ด๋‹น์‚ฌ์ž์™€ ๋Œ€์ƒ ์‚ฌ์šฉ์ž ๊ฐ„์— ์žฅ๋ฒฝ์„ ๋งŒ๋“ค๊ณ , ์ด๋Ÿฌํ•œ ์žฅ๋ฒฝ์€ ์‚ฌ์šฉ์ž๋“ค์ด ์ผ์ƒ ์ œํ’ˆ์„ ์‚ฌ์šฉํ•˜๋ฉฐ ๊ฒช๊ฒŒ ๋˜๋Š” ๋ฌธ์ œ๋ฅผ ์˜จ์ „ํžˆ ์ดํ•ดํ•˜๊ณ  ์ •์˜ํ•˜๋Š” ๊ฒƒ์„ ์–ด๋ ต๊ฒŒ ๋งŒ๋“ค์–ด ๊ณต๊ฐ์˜ ํ˜•์„ฑ์ด ๋ถˆ๊ฐ€๋Šฅํ•ด์ง„๋‹ค. ์ดํ•ด๋‹น์‚ฌ์ž๋“ค์€ ์žฅ์• ๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ, ๊ณ ๋ น์ด ๋œ๋‹ค๋Š” ๊ฒƒ์„ ๊ฒฝํ—˜ํ•ด ๋ณด์ง€ ๋ชป ํ–ˆ๊ธฐ ๋•Œ๋ฌธ์— ๊ทธ๋“ค์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ž˜๋ชป ํ•ด์„ํ•  ์ˆ˜ ์žˆ๊ณ , ์ด๋Ÿฌํ•œ ๊ณต๊ฐ์˜ ๋ถ€์กฑ์€ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์— ๋Œ€ํ•œ ํŽธ๊ฒฌ๊ณผ ์˜คํ•ด๋กœ ์ด์–ด์ง„๋‹ค. ๊ฒฐ๊ตญ, ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ์ œํ’ˆ ๊ฐœ๋ฐœ์„ ๋ชฉํ‘œ๋กœ ํ•˜๋Š” ์ œ์กฐ์‚ฌ๋‚˜ ์„ค๊ณ„์ž๊ฐ€ ์ด๋“ค์˜ ๋ถˆํŽธ์‚ฌํ•ญ ๋ฐ ์š”๊ตฌ๋ฅผ ์ธ์ง€ํ•œ๋‹ค ํ•ด๋„ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์˜ ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ๋Š” ์–ด๋ ต๊ฑฐ๋‚˜ ์‹ฌ์ง€์–ด ๋ถˆ๊ฐ€๋Šฅํ•˜๊ธฐ๋„ ํ•˜๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋กœ, ๋ณธ ์—ฐ๊ตฌ์˜ 3์žฅ์—์„œ๋Š” ์ธํ„ฐ๋ทฐ์™€ ๊ด€์ฐฐ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ€์ „์ œํ’ˆ ์‚ฌ์šฉ ๋งฅ๋ฝ์— ๋”ฐ๋ฅธ ๋„ค ๊ฐ€์ง€ ์‚ฌ์šฉ์ž ์œ ํ˜•์— ๋Œ€ํ•œ ์—ฌ๋Ÿ ์ข…๋ฅ˜์˜ ํผ์†Œ๋‚˜๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์‹œ๊ฐ์žฅ์• (์ „๋งน, ์ €์‹œ๋ ฅ), ์ฒญ๊ฐ์žฅ์• (๋†์•„, ์ธ๊ณต ์™€์šฐ), ์ฒ™์ˆ˜์žฅ์• (์ฃผ๋จน ์ฅ” ์†, ํŽด์ง„ ์†), ๊ณ ๋ น์ž(ํ• ๋จธ๋‹ˆ, ํ• ์•„๋ฒ„์ง€) ํผ์†Œ๋‚˜๋Š” ๊ฐ๊ฐ ํผ์†Œ๋‚˜ ์นด๋“œ์˜ ์‹œ๋‚˜๋ฆฌ์˜ค์™€ ๊ฐ™์€ ํ˜•์‹์œผ๋กœ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ์ œ๊ณตํ•˜์—ฌ ์‹ค ์‚ฌ์šฉ์ž์™€ ๋ฉด๋Œ€๋ฉด์œผ๋กœ ๋งŒ๋‚˜๊ธฐ ์–ด๋ ค์šด ์ดํ•ด๋‹น์‚ฌ์ž๋กœ ํ•˜์—ฌ๊ธˆ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์˜ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ํŒŒ์•…ํ•˜๊ณ  ๊ณต๊ฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ๋˜ํ•œ, ์ดํ•ด๋‹น์‚ฌ์ž๋“ค์€ ์‚ฌ์šฉ์ž ์ธํ„ฐ๋ž™์…˜ ๊ด€์ ์—์„œ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ๋‹ค๋ฅธ ํ–‰ํƒœ๋ฅผ ํŒŒ์•…ํ•˜๊ณ  ์ดํ•ดํ•  ๋„๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ 4์žฅ์—์„œ๋Š” ์œ„๊ณ„์  ์ž‘์—…๋ถ„์„(Hierarchical Task Analysis; HTA)์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ๊ฐ€์ „์ œํ’ˆ ์‚ฌ์šฉ ์‹œ ์‹œ๊ฐ„ ์ˆœ์„œ์— ๋”ฐ๋ฅธ ์ผ๋ฐ˜์  ์ž‘์—… ๊ตฌ์กฐ๋ฅผ ์ œ์‹œํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ž‘์—… ํ–‰ํƒœ๋ฅผ ์‹œ๊ฐํ™” ํ•˜์˜€๋‹ค. ์ด ๊ตฌ์กฐ์™€ ํ•จ๊ป˜ ์„œ๋ธ”๋ฆญ(Therblig)์„ ํ†ตํ•ด ์‚ฌ์šฉ์ž์˜ ์ž‘์—…์„ ๋ฏธ์‹œ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜์˜€๋‹ค. ์„œ๋ธ”๋ฆญ์€ ๊ฐ€์ „์ œํ’ˆ ๋งฅ๋ฝ์— ๋งž๋„๋ก ์žฌ์ •์˜ํ•˜๊ณ  ์‚ฌ์šฉ์ž๊ตฐ ๋ณ„๋กœ ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š” ์„œ๋ธ”๋ฆญ์ด ํŒŒ์•…๋œ ๊ฒฝ์šฐ ๋™์ž‘๊ฒฝ์ œ ์›์น™์— ์˜ํ•œ ์„ค๊ณ„ ๊ฐ€์ด๋“œ์— ๋”ฐ๋ผ ๊ฐœ์„ ์•ˆ์„ ์ œ์‹œํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋™์ž‘๊ฒฝ์ œ์›์น™์€ ์‚ฌ์šฉ์ž์˜ ์ž‘์—…์ธก๋ฉด์—์„œ์˜ ๋ฌธ์ œ์ ๊ณผ ์„ค๊ณ„์ธก๋ฉด์—์„œ์˜ ํ•ด๊ฒฐ์•ˆ์„ ์—ฐ๊ด€ ์ง€์–ด ํ•ด์„ํ•˜๋Š” ์ง์„ ๋œ์–ด์ฃผ๋Š” ์—ญํ• ์„ ํ•ด, ์ œ์•ˆํ•˜๋Š” ์ ‘๊ทผ์„ฑ ๋„๊ตฌ๋Š” ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€ ๋„๊ตฌ๋กœ์„œ ํฐ ๊ฐ€์น˜๋ฅผ ๊ฐ€์ง„๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ณธ ์—ฐ๊ตฌ์˜ 5์žฅ์—์„œ๋Š” ๊ธฐ์กด ํ‘œ์ค€๊ณผ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ˆ˜์ง‘ํ•ด ์„ค๊ณ„ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ธฐ์กด ํ‘œ์ค€ ๋ฐ ๊ฐ€์ด๋“œ๋ผ์ธ์€ ์—ฌ๋Ÿฌ ์ˆ˜์น˜๋ฅผ ์ œ๊ณตํ•˜๊ณ ๋Š” ์žˆ์ง€๋งŒ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ์‚ฌ์šฉ ๋งฅ๋ฝ์„ ์ถฉ๋ถ„ํžˆ ๋ฐ˜์˜ํ•˜์ง€ ๋ชป ํ•˜๊ณ  ์‚ฌ์šฉ์ž์˜ ์‹ ์ฒด ๋Šฅ๋ ฅ, ํ™˜๊ฒฝ, ์ œํ’ˆ์˜ ํ˜•ํƒœ์— ๋”ฐ๋ผ ์ ์šฉ์ด ์–ด๋ ค์›Œ ์‹ค์ œ์  ํ™œ์šฉ๋„๊ฐ€ ๋‚ฎ์€ ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ๋˜ํ•œ ์ ‘๊ทผ์„ฑ๊ณผ ์ธ๊ฐ„๊ณตํ•™์  ์ „๋ฌธ์„ฑ์ด ๋ถ€์กฑํ• ์ˆ˜๋ก ์‹ค ์ ์šฉ์ด ์–ด๋ ค์›Œ์ ธ ์ด๋Ÿฌํ•œ ๋ฌธ์„œ์˜ ๊ฐ€์น˜๋Š” ๋”์šฑ ๋‚ฎ์•„์งˆ ์ˆ˜๋ฐ–์— ์—†๋‹ค. ์ด์— ์žฅ์• ์ธ๊ณผ ๊ณ ๋ น์ž์˜ ์‚ฌ์šฉ ๋งฅ๋ฝ์„ ๋ฐ˜์˜ํ•ด ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์žฌ์ •๋ฆฝํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ด ์ผ๊ณฑ๊ฐ€์ง€์˜ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด 14๋ช…์˜ ์ฐธ๊ฐ€์ž๊ฐ€ ํ”„๋กœํ† ํƒ€์ž…์„ ํ‰๊ฐ€ํ•˜์—ฌ ๋Œ€์ƒ ๊ฐ€์ „์ œํ’ˆ์˜ ์ ‘๊ทผ์„ฑ ํ–ฅ์ƒ ์—ฌ๋ถ€๋ฅผ ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ํ”„๋กœํ† ํƒ€์ž…์€ ์„ฑ๊ณต์ ์œผ๋กœ ์ ‘๊ทผ์„ฑ์— ํ–ฅ์ƒ์„ ๋ณด์—ฌ ์„ค๊ณ„ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์œ ํšจ์„ฑ ๋˜ํ•œ ๋ฐ˜์ฆํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ณธ ๋…ผ๋ฌธ์—์„œ ์‚ฌ์šฉ๋œ ์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ผ ์ ‘๊ทผ์„ฑ ๋ณด์žฅ ์ œํ’ˆ ์„ค๊ณ„ ์‹œ ๊ฐ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์ˆ˜์น˜๋ฅผ ์–ด๋–ค ์‹์œผ๋กœ ์„ค๊ณ„์— ์ ์šฉํ•˜๋Š”์ง€๋ฅผ ์ฐธ๊ณ ํ•  ์ˆ˜๋„ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์˜์˜๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ ์งธ, ๋ณธ ๋…ผ๋ฌธ์€ ์‹œ๊ฐ์žฅ์• , ์ฒญ๊ฐ์žฅ์• , ์ฒ™์ˆ˜์žฅ์• ์ธ์„ ๋Œ€์ƒ์œผ๋กœ ์‚ฌ์šฉ์ž ์กฐ์‚ฌ๋ฅผ ์ง„ํ–‰ํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฌ์šฉ์ž๋“ค์˜ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ํผ์†Œ๋‚˜ ํ˜•์‹์œผ๋กœ ๊ตฌ์ฒดํ™”ํ•˜์—ฌ ์ดํ•ด๋‹น์‚ฌ์ž๊ฐ€ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์™€ ๋ณด๋‹ค ์‰ฝ๊ฒŒ ๊ณต๊ฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ๋‘˜์งธ, ๋ณธ ๋…ผ๋ฌธ์€ ์ ‘๊ทผ์„ฑ ์—ฐ๊ตฌ๋ถ„์•ผ์—์„œ ๋ถ€์กฑํ•œ ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€ ๋„๊ตฌ๋ฅผ ์ œ์•ˆํ•˜์—ฌ ์ ‘๊ทผ์„ฑ ์—ฐ๊ตฌ์˜ ์—ฐ๊ตฌ์žฅ๋ฒฝ์„ ๋‚ฎ์ถ”๋Š”๋ฐ ๊ธฐ์—ฌํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ์‹ค์ œ ์ ‘๊ทผ์„ฑ ํ–ฅ์ƒ ์ œํ’ˆ์„ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ๊ฐ€์ด๋“œ๋ผ์ธ๊ณผ ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ œ์ž‘๋œ ํ”„๋กœํ† ํƒ€์ž…์„ ์‹ค์ œ ์‚ฌ์šฉ์ž๋“ค์ด ํ‰๊ฐ€ํ•˜๋„๋ก ํ•ด ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์‹คํšจ์„ฑ์„ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ์ „๋ฐ˜์ ์œผ๋กœ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์ ‘๊ทผ์„ฑ ๋ฌธ์ œ์˜ ์žฅ๋ฒฝ์„ ๋ŒํŒŒํ•˜๊ธฐ ์œ„ํ•ด ์ „๋ฐ˜์ ์ธ ์ œํ’ˆ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ ์šฉํ•˜์˜€์œผ๋ฉฐ ์œ ๋‹ˆ๋ฒ„์„ค ๋””์ž์ธ ๊ด€์ ์—์„œ ์ ‘๊ทผ์„ฑ ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•œ ์ผ๋ จ์˜ ์ƒˆ๋กœ์šด ์ ‘๊ทผ ๋ฐฉ์‹์œผ๋กœ ์ œ์•ˆํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ ๋ณธ์ธ์˜ ์žฅ์• ๋‚˜ ์—ฐ๋ น๊ณผ ์ƒ๊ด€์—†์ด ์ œํ’ˆ โ€“ ํŠนํžˆ ๊ฐ€์ „์ œํ’ˆ โ€“ ์„ ์ž์œ ๋กญ๊ณ  ์•ˆ์ „ํ•˜๊ฒŒ ์‚ฌ์šฉํ•˜๋„๋ก ํ•˜์˜€๋‹ค.Modern-day technologies - including home appliances - deliver benefits to our lives yet the lack of accessibility supports from the manufacturers and designers have forsaken a considerable number of elderly and disabled people. Unlike how the development and advancement with a variety of new functions and features enriched the quality of life for non-disabled users, it only degraded the user experience for the elderlies and disabled users since such functions and features come along with the increased complexity, which hinders not only the accessible use but also the independent use of a disabled or elderly user. Collecting user experience from the users in need of accessibility support is much more troublesome than one might think. The users may be reluctant to provide their user experience for sensitive privacy reasons, may not be in the appropriate physical conditions for interviews or surveys, or even have communication problems. Such barriers between the stakeholder and the target users do not allow the stakeholders to fully understand and define the problems these users confront every day; simply, impossible to build empathy. The lack of empathy breeds misconceptions on the elderly and disabled users, created by misinterpretation of the usersโ€™ experiences since the stakeholders have never experienced what it is like to be a disabled or elderly user. Even if manufacturers and designers who oversee developing accessible products recognize the needs and frustrations of the disabled population, it is challenging or even inaccessible for them to address these issues of their target customers. In Chapter 3, based on the interview and observation data, this study developed eight personas for four different types of disabled users under the context of home appliance usage: visually impaired (blind and low-vision), hearing impaired (deaf and cochlear implemented), spinal cord injured (opened palm and closed fist), and elderly (grandma and grandpa). Each persona provides their accessibility issues through a persona card and scenario-like explanation. Personas created in this study will help manufacturers and designers empathize with their users although they did not meet the real users face-to-face. Moreover, stakeholders need a tool to investigate how their users in need of accessibility support behave differently from non-disabled users, which provides a deeper understanding of the usersโ€™ perspectives in terms of โ€œinteraction.โ€ In Chapter 4, this study conducted Hierarchical Task Analysis (HTA) and created general task structures of home appliances based on their product compartment and chronological usage phase. This task structure visualizes the user behavior. Combined with the task structure, therbligs expressed the user task on a micro-scale. Therbligs were redefined to fit the home appliance context and, if found problematic, there was the principle of motion economy to provide design guidance to solve the problems of corresponding therbligs. Moreover, the principle of motion economy is valuable because it reduces the burden of a researcher to convert a task-oriented problem found in terms of user behavior into a design-oriented solution. Lastly, in Chapter 5, a design guideline is developed by collecting existing standards and guidelines. Existing standards and documents related to accessibility lack a detailed explanation of real-world application, although the documentations provide various numerical values related to designs. The numbers are not directly implementable since the context-of-use of elderly or disabled users may vary by their capability, environment, and basically by the form factor of the products they use. Lower the expertise in ergonomics and accessibility less valuable the standards and guidelines will be to implement in a product design. With the design guideline developed and ideas collected from an ideation workshop, a total of seven prototypes were built. A total of 14 participants evaluated the prototype whether it enhanced the accessibility of target home appliances or not. As a result, most prototypes successfully improved the accessibility and approved the validity of design guidelines. This procedure as a case study will provide how to implement the principles and dimensional values found in the existing standards and guidelines when developing an accessible product. Overall, this study applied a whole product development cycle to breakthrough the barriers of accessibility problems and proposes it as a set of novel approaches for accessibility issues resolution based on the perspectives of universal design so that a user can freely and safely use their products โ€“ especially home appliances โ€“ regardless of their disability or age.Chapter 1 Introduction 1 1.1 Accessibility Barriers 1 1.1.1 Barriers for Users 1 1.1.2 Barriers for Stakeholders 3 1.2 Research Objectives and Study Outline 12 Chapter 2 Background 15 2.1 Target Users and Products 15 2.1.1 Target Users 15 2.1.2 Target Home Appliances and Compartments 19 2.2 Definition of Accessibility 29 2.3 Design Approach 33 2.3.1 Accessible and Universal Design 33 Chapter 3 Persona to Investigate the Accessibility Issues of Disabled and Elderly Users Under the Context of Home Appliances Usage 35 3.1 Overview 35 3.2 Methods 38 3.2.1 User Data Collection 38 3.2.2 Data Analysis for Personas 42 3.2.3 Persona Creation for Identifying Accessibility Issue 45 3.3 Persona Development 48 3.3.1 User Behaviors and Characteristics 48 3.3.2 Created Personas 53 3.4 Results and Discussion 59 3.4.1 Behaviors and Characteristics of Personas 60 3.4.2 Accessibility Issues from Personas 67 3.5 Probable Applications and Future Studies 77 Chapter 4 TAT: Therbligs as Accessibility Tool 82 4.1 Overview 82 4.1.1 Task Analysis 84 4.1.2 Therbligs and Motion Studies 86 4.1.3 Redefining Therbligs 89 4.1.4 Changes in the Principles of Motion Economy 95 4.2 Methods 102 4.2.1 Therblig-based Task Analysis 103 4.2.2 Task Evaluation 107 4.3 Results 109 4.3.1 General Task Structures 109 4.3.2 Accessibility Evaluation Results 116 4.4 Discussions 122 4.4.1 Problematic Therbligs and Related Principles of Motion Economy for Improvements 125 4.4.2 The Final Set of Therbligs for Accessibility Evaluation 133 4.4.3 New Task Design for Disabled and Elderly Users 139 4.5 Conclusion 142 Chapter 5 Accessible Home Appliance Designs : Prototyping and Design Guidelines 145 5.1 Overview 145 5.2 Ideation for accessible home appliances 148 5.2.1 Ideation Workshop 148 5.2.2 Ideation Result 153 5.3 Development of Design Guidelines and Prototypes 156 5.3.1 Design Guideline Principles 161 5.3.2 Prototyping 173 5.4 Experiment for validation 186 5.4.1 Evaluation Results 188 5.5 Discussion 197 5.6 Conclusion 201 Chapter 6 Conclusion 203 Bibliography 206 ๊ตญ๋ฌธ ์ดˆ๋ก 222 ๊ฐ์‚ฌ์˜ ๊ธ€ 225 Acknowledgment 226 APPENDICES 227๋ฐ•
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