297 research outputs found

    The instruction of systolic array (ISA) and simulation of parallel algorithms

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    Systolic arrays have proved to be well suited for Very Large Scale Integrated technology (VLSI) since they: -Consist of a regular network of simple processing cells, -Use local communication between the processing cells only, -Exploit a maximal degree of parallelism. However, systolic arrays have one main disadvantage compared with other parallel computer architectures: they are special purpose architectures only capable of executing one algorithm, e.g., a systolic array designed for sorting cannot be used to form matrix multiplication. Several approaches have been made to make systolic arrays more flexible, in order to be able to handle different problems on a single systolic array. In this thesis an alternative concept to a VLSI-architecture the Soft-Systolic Simulation System (SSSS), is introduced and developed as a working model of virtual machine with the power to simulate hard systolic arrays and more general forms of concurrency such as the SIMD and MIMD models of computation. The virtual machine includes a processing element consisting of a soft-systolic processor implemented in the virtual.machine language. The processing element considered here was a very general element which allows the choice of a wide range of arithmetic and logical operators and allows the simulation of a wide class of algorithms but in principle extra processing cells can be added making a library and this library be tailored to individual needs. The virtual machine chosen for this implementation is the Instruction Systolic Array (ISA). The ISA has a number of interesting features, firstly it has been used to simulate all SIMD algorithms and many MIMD algorithms by a simple program transformation technique, further, the ISA can also simulate the so-called wavefront processor algorithms, as well as many hard systolic algorithms. The ISA removes the need for the broadcasting of data which is a feature of SIMD algorithms (limiting the size of the machine and its cycle time) and also presents a fairly simple communication structure for MIMD algorithms. The model of systolic computation developed from the VLSI approach to systolic arrays is such that the processing surface is fixed, as are the processing elements or cells by virtue of their being embedded in the processing surface. The VLSI approach therefore freezes instructions and hardware relative to the movement of data with the virtual machine and softsystolic programming retaining the constructions of VLSI for array design features such as regularity, simplicity and local communication, allowing the movement of instructions with respect to data. Data can be frozen into the structure with instructions moving systolically. Alternatively both the data and instructions can move systolically around the virtual processors, (which are deemed fixed relative to the underlying architecture). The ISA is implemented in OCCAM programs whose execution and output implicitly confirm the correctness of the design. The soft-systolic preparation comprises of the usual operating system facilities for the creation and modification of files during the development of new programs and ISA processor elements. We allow any concurrent high level language to be used to model the softsystolic program. Consequently the Replicating Instruction Systolic Array Language (RI SAL) was devised to provide a very primitive program environment to the ISA but adequate for testing. RI SAL accepts instructions in an assembler-like form, but is fairly permissive about the format of statements, subject of course to syntax. The RI SAL compiler is adopted to transform the soft-systolic program description (RISAL) into a form suitable for the virtual machine (simulating the algorithm) to run. Finally we conclude that the principles mentioned here can form the basis for a soft-systolic simulator using an orthogonally connected mesh of processors. The wide range of algorithms which the ISA can simulate make it suitable for a virtual simulating grid

    Design of testbed and emulation tools

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    The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems

    Computer vision algorithms on reconfigurable logic arrays

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    Parallel Architectures and Parallel Algorithms for Integrated Vision Systems

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    Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is a system that uses vision algorithms from all levels of processing to perform for a high level application (e.g., object recognition). An IVS normally involves algorithms from low level, intermediate level, and high level vision. Designing parallel architectures for vision systems is of tremendous interest to researchers. Several issues are addressed in parallel architectures and parallel algorithms for integrated vision systems

    Report from the MPP Working Group to the NASA Associate Administrator for Space Science and Applications

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    NASA's Office of Space Science and Applications (OSSA) gave a select group of scientists the opportunity to test and implement their computational algorithms on the Massively Parallel Processor (MPP) located at Goddard Space Flight Center, beginning in late 1985. One year later, the Working Group presented its report, which addressed the following: algorithms, programming languages, architecture, programming environments, the way theory relates, and performance measured. The findings point to a number of demonstrated computational techniques for which the MPP architecture is ideally suited. For example, besides executing much faster on the MPP than on conventional computers, systolic VLSI simulation (where distances are short), lattice simulation, neural network simulation, and image problems were found to be easier to program on the MPP's architecture than on a CYBER 205 or even a VAX. The report also makes technical recommendations covering all aspects of MPP use, and recommendations concerning the future of the MPP and machines based on similar architectures, expansion of the Working Group, and study of the role of future parallel processors for space station, EOS, and the Great Observatories era

    Parallel Algorithms for Isolated and Connected Word Recognition

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    For years researchers have worked toward finding a way to allow people to talk to machines in the same manner a person communicates to another person. This verbal man to machine interface, called speech recognition, can be grouped into three types: isolated word recognition, connected word recognition, and continuous speech recognition. Isolated word recognizers recognize single words with distinctive pauses before and after them. Continuous speech recognizers recognize speech spoken as one person speaks to another, continuously without pauses. Connected word recognition is an extension of isolated word recognition which recognizes groups of words spoken continuously. A group of words must have distinctive pauses before and after it, and the number of words in a group is limited to some small value (typically less than six). If these types of recognition systems are to be successful in the real world, they must be speaker independent and support a large vocabulary. They also must be able to recognize the speech input accurately and in real time. Currently there is no system which can meet all of these criteria because a vast amount of computations are needed. This report examines the use of parallel processing to reduce the computation time for speech recognition. Two different types of parallel architectures are considered here, the Single Instruction stream - Multiple Data (S1MD) machine and the VLSI processor array. The SIMD machine is chosen for its flexibility, which makes it a good candidate for testing new speech recognition algorithms. The VLSI processor array is selected as being good for a dedicated recognition system because of its simple processors and fixed interconnections. This report involves designing SIMD systems and VLSI processor arrays for both isolated and connected word recognition systems. These architectures are evaluated and contrasted in terms of the number of processors needed, the interprocessor connections required, and the “power” each processor needs to achieve real time recognition. The results show that an SIMD machine using 100 processors, each with an MC68000 processor, can recognize isolated words in real time using a 20 KHz sampling rate and a 1,000 word vocabulary

    A bibliography on parallel and vector numerical algorithms

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    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    Towards the Teraflop CFD

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    We are surveying current projects in the area of parallel supercomputers. The machines considered here will become commercially available in the 1990 - 1992 time frame. All are suitable for exploring the critical issues in applying parallel processors to large scale scientific computations, in particular CFD calculations. This chapter presents an overview of the surveyed machines, and a detailed analysis of the various architectural and technology approaches taken. Particular emphasis is placed on the feasibility of a Teraflops capability following the paths proposed by various developers
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