1,299 research outputs found

    Assessing load-sharing within optimistic simulation platforms

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    The advent of multi-core machines has lead to the need for revising the architecture of modern simulation platforms. One recent proposal we made attempted to explore the viability of load-sharing for optimistic simulators run on top of these types of machines. In this article, we provide an extensive experimental study for an assessment of the effects on run-time dynamics by a load-sharing architecture that has been implemented within the ROOT-Sim package, namely an open source simulation platform adhering to the optimistic synchronization paradigm. This experimental study is essentially aimed at evaluating possible sources of overheads when supporting load-sharing. It has been based on differentiated workloads allowing us to generate different execution profiles in terms of, e.g., granularity/locality of the simulation events. © 2012 IEEE

    Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

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    In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years there has been a wide diffusion of many cores architectures and we can expect this trend to continue. On the other hand, the success of cloud computing is strongly promoting the everything as a service paradigm. Is parallel and distributed simulation ready for these new challenges? The current approaches present many limitations in terms of usability and adaptivity: there is a strong need for new evaluation metrics and for revising the currently implemented mechanisms. In the last part of the paper, we propose a new approach based on multi-agent systems for the simulation of complex systems. It is possible to implement advanced techniques such as the migration of simulated entities in order to build mechanisms that are both adaptive and very easy to use. Adaptive mechanisms are able to significantly reduce the communication cost in the parallel/distributed architectures, to implement load-balance techniques and to cope with execution environments that are both variable and dynamic. Finally, such mechanisms will be used to build simulations on top of unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-

    Integrated Simulation and Design Synthesis

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    The potential benefits of mathematically predicting and analyzing the integrated behavior of product concepts throughout the design synthesis cycle are widely recognized. Better up-front integrated design will not only reduce development time and cost, but also will yield higher quality products with improved performance. Many academic researchers and companies have attempted to develop integrated simulation environments, and it has been observed consistently that significant difficulties arise because of the large scale, complexity, rate-of-change, heterogeneity, and proprietary barriers associated with product design synthesis. However, the focus of most integration efforts has been on enabling technology, while the process of how integrated systems are constructed has not been questioned. The literature acknowledges that it is very difficult to represent and structure emergent processes using explicit system definition techniques like those that have been almost universally adopted. The belief that design synthesis is an emergent system definition process drives the search for a different approach to building integrated design simulations. Inspired by a vision of the World-Wide Web as an emergent informationnetwork building environment, a World-Wide Simulation Web concept is proposed for defining an emergent, integrated, simulation-building environment. Participants should be able to make interfaces to local sub-system simulations parametrically operable and accessible over the Internet. Furthermore, any participant should be able to make relationships between parameters in different simulation interfaces or to create additional models that bridge interfaces to different simulations distributed over the Internet. The DOME (Distributed Object-based Modeling Environment) project has developed a software infrastructure for the purpose of refining and testing emergent simulation definition concepts. A federating solving mechanism has been developed that allows local solvers to respond in a manner that is consistent with the overall system structure even though there is no centralized coordination of the simulation. Results from several pilot studies support the belief that an emergent, decentralized approach to building integrated simulations can resolve many of the difficulties associated with integrated system simulation.Center for Innovation in Product Developmen

    A Review of the Role of Causality in Developing Trustworthy AI Systems

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    State-of-the-art AI models largely lack an understanding of the cause-effect relationship that governs human understanding of the real world. Consequently, these models do not generalize to unseen data, often produce unfair results, and are difficult to interpret. This has led to efforts to improve the trustworthiness aspects of AI models. Recently, causal modeling and inference methods have emerged as powerful tools. This review aims to provide the reader with an overview of causal methods that have been developed to improve the trustworthiness of AI models. We hope that our contribution will motivate future research on causality-based solutions for trustworthy AI.Comment: 55 pages, 8 figures. Under revie

    Federated Learning over Energy Harvesting Wireless Networks

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    In this paper, the deployment of federated learning (FL) is investigated in an energy harvesting wireless network in which the base station (BS) employs massive multiple-input multiple-output (MIMO) to serve a set of users powered by independent energy harvesting sources. Since a certain number of users may not be able to participate in FL due to the interference and energy constraints, a joint energy management and user scheduling problem in FL over wireless systems is formulated. This problem is formulated as an optimization problem whose goal is to minimize the FL training loss via optimizing user scheduling. To find how the factors such as transmit power and number of scheduled users affect the training loss, the convergence rate of the FL algorithm is first analyzed. Given this analytical result, the user scheduling and energy management optimization problem can be decomposed, simplified, and solved. Further, the system model is extended by considering multiple BSs. Hence, a joint user association and scheduling problem in FL over wireless systems is studied. The optimal user association problem is solved using the branch-and-bound technique. Simulation results show that the proposed user scheduling and user association algorithm can reduce training loss compared to a standard FL algorithm.Comment: To appear in IEEE Internet of Things Journa

    Optimizing simulation on shared-memory platforms: The smart cities case

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    Modern advancements in computing architectures have been accompanied by new emergent paradigms to run Parallel Discrete Event Simulation models efficiently. Indeed, many new paradigms to effectively use the available underlying hardware have been proposed in the literature. Among these, the Share-Everything paradigm tackles massively-parallel shared-memory machines, in order to support speculative simulation by taking into account the limits and benefits related to this family of architectures. Previous results have shown how this paradigm outperforms traditional speculative strategies (such as data-separated Time Warp systems) whenever the granularity of executed events is small. In this paper, we show performance implications of this simulation-engine organization when the simulation models have a variable granularity. To this end, we have selected a traffic model, tailored for smart cities-oriented simulation. Our assessment illustrates the effects of the various tuning parameters related to the approach, opening to a higher understanding of this innovative paradigm

    An Evolutionary Algorithm to Optimize Log/Restore Operations within Optimistic Simulation Platforms

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    In this work we address state recoverability in advanced optimistic simulation systems by proposing an evolutionary algorithm to optimize at run-time the parameters associated with state log/restore activities. Optimization takes place by adaptively selecting for each simulation object both (i) the best suited log mode (incremental vs non-incremental) and (ii) the corresponding optimal value of the log interval. Our performance optimization approach allows to indirectly cope with hidden effects (e.g., locality) as well as cross-object effects due to the variation of log/restore parameters for different simulation objects (e.g., rollback thrashing). Both of them are not captured by literature solutions based on analytical models of the overhead associated with log/restore tasks. More in detail, our evolutionary algorithm dynamically adjusts the log/restore parameters of distinct simulation objects as a whole, towards a well suited configuration. In such a way, we prevent negative effects on performance due to the biasing of the optimization towards individual simulation objects, which may cause reduced gains (or even decrease) in performance just due to the aforementioned hidden and/or cross-object phenomena. We also present an application-transparent implementation of the evolutionary algorithm within the ROme OpTimistic Simulator (ROOT-Sim), namely an open source, general purpose simulation environment designed according to the optimistic synchronization paradigm

    Autonomic State Management for Optimistic Simulation Platforms

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    We present the design and implementation of an autonomic state manager (ASM) tailored for integration within optimistic parallel discrete event simulation (PDES) environments based on the C programming language and the executable and linkable format (ELF), and developed for execution on x8664 architectures. With ASM, the state of any logical process (LP), namely the individual (concurrent) simulation unit being part of the simulation model, is allowed to be scattered on dynamically allocated memory chunks managed via standard API (e.g., malloc/free). Also, the application programmer is not required to provide any serialization/deserialization module in order to take a checkpoint of the LP state, or to restore it in case a causality error occurs during the optimistic run, or to provide indications on which portions of the state are updated by event processing, so to allow incremental checkpointing. All these tasks are handled by ASM in a fully transparent manner via (A) runtime identification (with chunk-level granularity) of the memory map associated with the LP state, and (B) runtime tracking of the memory updates occurring within chunks belonging to the dynamic memory map. The co-existence of the incremental and non-incremental log/restore modes is achieved via dual versions of the same application code, transparently generated by ASM via compile/link time facilities. Also, the dynamic selection of the best suited log/restore mode is actuated by ASM on the basis of an innovative modeling/optimization approach which takes into account stability of each operating mode with respect to variations of the model/environmental execution parameters
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