19,513 research outputs found
Building body identities - exploring the world of female bodybuilders
This thesis explores how female bodybuilders seek to develop and maintain a viable sense of self despite being stigmatized by the gendered foundations of what Erving Goffman (1983) refers to as the 'interaction order'; the unavoidable presentational context in which identities are forged during the course of social life. Placed in the context of an overview of the historical treatment of women's bodies, and a concern with the development of bodybuilding as a specific form of body modification, the research draws upon a unique two year ethnographic study based in the South of England, complemented by interviews with twenty-six female bodybuilders, all of whom live in the U.K. By mapping these extraordinary women's lives, the research illuminates the pivotal spaces and essential lived experiences that make up the female bodybuilder. Whilst the women appear to be embarking on an 'empowering' radical body project for themselves, the consequences of their activity remains culturally ambivalent. This research exposes the 'Janus-faced' nature of female bodybuilding, exploring the ways in which the women negotiate, accommodate and resist pressures to engage in more orthodox and feminine activities and appearances
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Co-design As Healing: Exploring The Experiences Of Participants Facing Mental Health Problems
This thesis is an exploration of the healing role of co-design in mental health. Although co-design projects conducted within mental health settings are rising, existing literature tends to focus on the object of design and its outcomes while the experiences of participants per se remain largely unexplored. The guiding research question of this study is not how we design things that improve mental health, but how co-designing, as an act, might do so.
The thesis presents two projects that were organized in collaboration with the mental health charity Islington Mind and the Psychosis Therapy Project (PTP) in London.
The project at Islington Mind used a structured design process inviting participants to design for wellbeing. A case study analysis provides insights on how participants were impacted, summarizing key challenges and opportunities.
The design at PTP worked towards creating a collective brief in an emergent fashion, finally culminating in a board game. The experiences of participants were explored through Interpretative Phenomenological Analysis (IPA), using semi-structured interview data. The analysis served to identify key themes characterising the experience of co-design such as contributing, connecting, thinking and intentioning. In addition, a mixed-methods analysis of questionnaires and interview data exploring participants' wellbeing, showed that all participants who engaged fairly consistently in the project improved after the project ended, although some participants' scores returned to baseline six months later.
Reflecting on both projects, an approach to facilitation within mental health is outlined, detailing how the dimensions of weaving and layered participation, nurturing mattering and facilitating attitudes interlace. This contribution raises awareness of tacit dimensions in the practice of facilitation, articulating the nuances of how to encourage and sustain meaningful and ethical engagement and offering insights into a range of tools. It highlights the importance of remaining reflexive in relation to attitudes and emotions and discusses practical methodological and ethical challenges and ways to resolve them which can be of benefit to researchers embarking on a similar journey.
The thesis also offers detailed insights on how methodologies from different fields were integrated into a whole, arguing for transparency and reflexivity about epistemological assumptions, and how underlying paradigms shift in an interdisciplinary context.
Based on the overall findings, the thesis makes a case for considering design as healing (or a designerly way of healing), highlighting implications at a systems, social and individual level. It makes an original contribution to our understanding of design, highlighting its healing character, and proposes a new way to support mental health. The participants in this study not only had increased their own wellbeing through co-designing, but were also empowered and contributed towards healing the world. Hence, the thesis argues for a unique, holistic perspective of design and mental health, recognizing the interconnectedness of the individual, social and systemic dimensions of the healing processes that are ignited
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The influence of blockchains and internet of things on global value chain
Copyright © 2022 The Authors. Despite the increasing proliferation of deploying the internet of things (IoT) in the global value chain (GVC), several challenges might lead to a lack of trust among value chain partners, for example, technical challenges (i.e., confidentiality, authenticity, and privacy); and security challenges (i.e., counterfeiting, physical tampering, and data theft). In this study, we argue that blockchain technology (BT), when combined with the IoT ecosystem, will strengthen GVC and enhance value creation and capture among value chain partners. Therefore, we examine the impact of BT combined with the IoT ecosystem and how it can be utilized to enhance value creation and capture among value chain partners. We collected data through an online survey, and 265 U.K. Agri-food retailers completed the survey. Our data were analyzed using structural equation modeling. Our finding reveals that BT enhances GVC by improving IoT scalability, security, and traceability combined with the IoT ecosystem. Moreover, the combination of BT and IoT strengthens GVC and creates more value for value chain partners, which serves as a competitive advantage. Finally, our research outlines the theoretical and practical contribution of combining BT and the IoT ecosystem
DataProVe: Fully Automated Conformance Verification Between Data Protection Policies and System Architectures
Privacy and data protection by design are relevant parts of the General Data Protection Regulation (GDPR), in which businesses and organisations are encouraged to implement measures at an early stage of the system design phase to fulfil data protection requirements. This paper addresses the policy and system architecture design and propose two variants of privacy policy language and architecture description language, respectively, for specifying and verifying data protection and privacy requirements. In addition, we develop a fully automated algorithm based on logic, for verifying three types of conformance relations (privacy, data protection, and functional conformance) between a policy and an architecture specified in our languages’ variants. Compared to related works, this approach supports a more systematic and fine-grained analysis of the privacy, data protection, and functional properties of a system. Our theoretical methods are then implemented as a software tool called DataProVe and its feasibility is demonstrated based on the centralised and decentralised approaches of COVID-19 contact tracing applications
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Enhancement Approach: Success Stories of EFL Teachers from Bangladesh and Nepal
How to Be a God
When it comes to questions concerning the nature of Reality, Philosophers and Theologians have the answers.
Philosophers have the answers that can’t be proven right. Theologians have the answers that can’t be proven wrong.
Today’s designers of Massively-Multiplayer Online Role-Playing Games create realities for a living. They can’t spend centuries mulling over the issues: they have to face them head-on. Their practical experiences can indicate which theoretical proposals actually work in practice.
That’s today’s designers. Tomorrow’s will have a whole new set of questions to answer.
The designers of virtual worlds are the literal gods of those realities. Suppose Artificial Intelligence comes through and allows us to create non-player characters as smart as us. What are our responsibilities as gods? How should we, as gods, conduct ourselves?
How should we be gods
A productive response to legacy system petrification
Requirements change. The requirements of a legacy information system change, often in unanticipated ways, and at a more rapid pace than the rate at which the information system itself can be evolved to support them. The capabilities of a legacy system progressively fall further and further behind their evolving requirements, in a degrading process termed petrification. As systems petrify, they deliver diminishing business value, hamper business effectiveness, and drain organisational resources. To address legacy systems, the first challenge is to understand how to shed their resistance to tracking requirements change. The second challenge is to ensure that a newly adaptable system never again petrifies into a change resistant legacy system. This thesis addresses both challenges. The approach outlined herein is underpinned by an agile migration process - termed Productive Migration - that homes in upon the specific causes of petrification within each particular legacy system and provides guidance upon how to address them. That guidance comes in part from a personalised catalogue of petrifying patterns, which capture recurring themes underlying petrification. These steer us to the problems actually present in a given legacy system, and lead us to suitable antidote productive patterns via which we can deal with those problems one by one. To prevent newly adaptable systems from again degrading into legacy systems, we appeal to a follow-on process, termed Productive Evolution, which embraces and keeps pace with change rather than resisting and falling behind it. Productive Evolution teaches us to be vigilant against signs of system petrification and helps us to nip them in the bud. The aim is to nurture systems that remain supportive of the business, that are adaptable in step with ongoing requirements change, and that continue to retain their value as significant business assets
The mechanisms of antibody generation in the llama
The llama is able to generate a unique class of antibody. The heavy chain immunoglobulins consist only of two heavy chain polypeptides and bind antigen specifically through single protein domains. Although the mechanisms by which such an antibody interacts with antigen has been studied at some length the manner in which the heavy chain antibody is generated within the llama is unknown. In this study a number of components of the llama immune system have been characterised. The isolation of genes encoding the variable domain of the heavy chain antibody indicates that specific genetic elements within the llama genome are responsible for the generation of the heavy chain antibody. The discovery of constant region genes that encode the heavy chain antibody provides an explanation for the absence of a major immunoglobulin domain from the final, secreted gene product. The lack of this domain within the expressed antibody is believed to be the result of a single nucleotide splice site mutation. In order to investigate the process of llama antibody generation further additional components of the llama immune system, the recombination activating genes (rag) were isolated. One such llama rag gene (rag-i) was cloned, expressed and utilised in an in vitro assay system to investigate recombination events taking place during antibody generation. This assay involved the use of specific signal sequences derived from variable domain gene sequence data and represents, to our knowledge, the first examination of non-murine RAG activity. Through the use of this system distinct differences between llama and mouse recombination signal sequences (RSSs) were uncovered. These differences, located within a specific region of the RSS known as the coding flank, may play an important role in llama antibody generation. These results have led to the proposal of a number of models for the mechanisms involved in llama antibody generation
Response of saline reservoir to different phaseCOâ‚‚-brine: experimental tests and image-based modelling
Geological CO₂ storage in saline rocks is a promising method for meeting the target of net zero emission and minimizing the anthropogenic CO₂ emitted into the earth’s atmosphere. Storage of CO₂ in saline rocks triggers CO₂-brine-rock interaction that alters the properties of the rock. Properties of rocks are very crucial for the integrity and efficiency of the storage process. Changes in properties of the reservoir rocks due to CO₂-brine-rock interaction must be well predicted, as some changes can reduce the storage integrity of the reservoir. Considering the thermodynamics, phase behavior, solubility of CO₂ in brine, and the variable pressure-temperature conditions of the reservoir, there will be undissolved CO₂ in a CO₂ storage reservoir alongside the brine for a long time, and there is a potential for phase evolution of the undissolved CO₂. The phase of CO₂ influence the CO₂-brine-rock interaction, different phaseCO₂-brine have a unique effect on the properties of the reservoir rocks, Therefore, this study evaluates the effect of four different phaseCO₂-brine reservoir states on the properties of reservoir rocks using experimental and image-based approach.
Samples were saturated with the different phaseCOâ‚‚-brine, then subjected to reservoir conditions in a triaxial compression test. The representative element volume (REV)/representative element area (REA) for the rock samples was determined from processed digital images, and rock properties were evaluated using digital rock physics and rock image analysis techniques. This research has evaluated the effect of different phaseCOâ‚‚-brine on deformation rate and deformation behavior, bulk modulus, compressibility, strength, and stiffness as well as porosity and permeability of sample reservoir rocks. Changes in pore geometry properties, porosity, and permeability of the rocks in COâ‚‚ storage conditions with different phaseCOâ‚‚-brine have been evaluated using digital rock physics techniques. Microscopic rock image analysis has been applied to provide evidence of changes in micro-fabric, the topology of minerals, and elemental composition of minerals in saline rocks resulting from different phaseCOâ‚‚-br that can exist in a saline COâ‚‚ storage reservoir. It was seen that the properties of the reservoir that are most affected by the scCOâ‚‚-br state of the reservoir include secondary fatigue rate, bulk modulus, shear strength, change in the topology of minerals after saturation as well as change in shape and flatness of pore surfaces. The properties of the reservoir that is most affected by the gCOâ‚‚-br state of the reservoir include primary fatigue rate, change in permeability due to stress, change in porosity due to stress, and change topology of minerals due to stress. For all samples, the roundness and smoothness of grains as well as smoothness of pores increased after compression while the roundness of pores decreased. Change in elemental composition in rock minerals in COâ‚‚-brine-rock interaction was seen to depend on the reactivity of the mineral with COâ‚‚ and/or brine and the presence of brine accelerates such change. Carbon, oxygen, and silicon can be used as index minerals for elemental changes in a COâ‚‚-brine-rock system. The result of this work can be applied to predicting the effect the different possible phases of COâ‚‚ will have on the deformation, geomechanics indices, and storage integrity of giant COâ‚‚ storage fields such as Sleipner, In Salah, etc
Interactive Sonic Environments: Sonic artwork via gameplay experience
The purpose of this study is to investigate the use of video-game technology in the design and implementation of interactive sonic centric artworks, the purpose of which is to create and contribute to the discourse and understanding of its effectiveness in electro-acoustic composition highlighting the creative process. Key research questions include: How can the language of electro-acoustic music be placed in a new framework derived from videogame aesthetics and technology? What new creative processes need to be considered when using this medium? Moreover, what aspects of 'play' should be considered when designing the systems? The findings of this study assert that composers and sonic art practitioners need little or no coding knowledge to create exciting applications and the myriad of options available to the composer when using video-game technology is limited only by imagination. Through a cyclic process of planning, building, testing and playing these applications the project revealed advantages and unique sonic opportunities in comparison to other sonic art installations. A portfolio of selected original compositions, both fixed and open are presented by the author to complement this study. The commentary serves to place the work in context with other practitioners in the field and to provide compositional approaches that have been taken
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