40,397 research outputs found
Learning based automatic face annotation for arbitrary poses and expressions from frontal images only
Statistical approaches for building non-rigid deformable models, such as the active appearance model (AAM), have enjoyed great popularity in recent years, but typically require tedious manual annotation of training images. In this paper, a learning based approach for the automatic annotation of visually deformable objects from a single annotated frontal image is presented and demonstrated on the example of automatically annotating face images that can be used for building AAMs for fitting and tracking. This approach employs the idea of initially learning the correspondences between landmarks in a frontal image and a set of training images with a face in arbitrary poses. Using this learner, virtual images of unseen faces at any arbitrary pose for which the learner was trained can be reconstructed by predicting the new landmark locations and warping the texture from the frontal image. View-based AAMs are then built from the virtual images and used for automatically annotating unseen images, including images of different facial expressions, at any random pose within the maximum range spanned by the virtually reconstructed images. The approach is experimentally validated by automatically annotating face images from three different databases
The color of smiling: computational synaesthesia of facial expressions
This note gives a preliminary account of the transcoding or rechanneling
problem between different stimuli as it is of interest for the natural
interaction or affective computing fields. By the consideration of a simple
example, namely the color response of an affective lamp to a sensed facial
expression, we frame the problem within an information- theoretic perspective.
A full justification in terms of the Information Bottleneck principle promotes
a latent affective space, hitherto surmised as an appealing and intuitive
solution, as a suitable mediator between the different stimuli.Comment: Submitted to: 18th International Conference on Image Analysis and
Processing (ICIAP 2015), 7-11 September 2015, Genova, Ital
Challenges in Representation Learning: A report on three machine learning contests
The ICML 2013 Workshop on Challenges in Representation Learning focused on
three challenges: the black box learning challenge, the facial expression
recognition challenge, and the multimodal learning challenge. We describe the
datasets created for these challenges and summarize the results of the
competitions. We provide suggestions for organizers of future challenges and
some comments on what kind of knowledge can be gained from machine learning
competitions.Comment: 8 pages, 2 figure
The Many Moods of Emotion
This paper presents a novel approach to the facial expression generation
problem. Building upon the assumption of the psychological community that
emotion is intrinsically continuous, we first design our own continuous emotion
representation with a 3-dimensional latent space issued from a neural network
trained on discrete emotion classification. The so-obtained representation can
be used to annotate large in the wild datasets and later used to trained a
Generative Adversarial Network. We first show that our model is able to map
back to discrete emotion classes with a objectively and subjectively better
quality of the images than usual discrete approaches. But also that we are able
to pave the larger space of possible facial expressions, generating the many
moods of emotion. Moreover, two axis in this space may be found to generate
similar expression changes as in traditional continuous representations such as
arousal-valence. Finally we show from visual interpretation, that the third
remaining dimension is highly related to the well-known dominance dimension
from psychology
Maori facial tattoo (Ta Moko): implications for face recognition processes.
Ta Moko is the art of the Maori tattoo. It was an integral aspect of Maori society and is currently seeing resurgence in popularity. In particular it is linked with ancestry and a sense of “Maori” pride. Ta Moko is traditionally worn by Maori males on the buttocks and on the face, while Maori women wear it on the chin and lips. With curvilinear lines and spiral patterns applied to the face with a dark pigment, the full facial Moko creates a striking appearance. Given our reliance on efficiently encoding faces this transformation could potentially interfere with how viewers normally process and recognise the human face (e.g. configural information). The pattern’s effects on recognising identity, expression, race, speech, and gender are considered, and implications are drawn, which could help wearers and viewers of Ta Moko understand why sustained attention (staring) is drawn to such especially unique faces
Synthesizing Normalized Faces from Facial Identity Features
We present a method for synthesizing a frontal, neutral-expression image of a
person's face given an input face photograph. This is achieved by learning to
generate facial landmarks and textures from features extracted from a
facial-recognition network. Unlike previous approaches, our encoding feature
vector is largely invariant to lighting, pose, and facial expression.
Exploiting this invariance, we train our decoder network using only frontal,
neutral-expression photographs. Since these photographs are well aligned, we
can decompose them into a sparse set of landmark points and aligned texture
maps. The decoder then predicts landmarks and textures independently and
combines them using a differentiable image warping operation. The resulting
images can be used for a number of applications, such as analyzing facial
attributes, exposure and white balance adjustment, or creating a 3-D avatar
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