52 research outputs found
Fine-Scaled 3D Geometry Recovery from Single RGB Images
3D geometry recovery from single RGB images is a highly ill-posed and inherently ambiguous problem, which has been a challenging research topic in computer vision for several decades. When fine-scaled 3D geometry is required, the problem become even more difficult. 3D geometry recovery from single images has the objective of recovering geometric information from a single photograph of an object or a scene with multiple objects. The geometric information that is to be retrieved can be of different representations such as surface meshes, voxels, depth maps or 3D primitives, etc. In this thesis, we investigate fine-scaled 3D geometry recovery from single RGB images for three categories: facial wrinkles, indoor scenes and man-made objects. Since each category has its own particular features, styles and also variations in representation, we propose different strategies to handle different 3D geometry estimates respectively. We present a lightweight non-parametric method to generate wrinkles from monocular Kinect RGB images. The key lightweight feature of the method is that it can generate plausible wrinkles using exemplars from one high quality 3D face model with textures. The local geometric patches from the source could be copied to synthesize different wrinkles on the blendshapes of specific users in an offline stage. During online tracking, facial animations with high quality wrinkle details can be recovered in real-time as a linear combination of these personalized wrinkled blendshapes. We propose a fast-to-train two-streamed CNN with multi-scales, which predicts both dense depth map and depth gradient for single indoor scene images.The depth and depth gradient are then fused together into a more accurate and detailed depth map. We introduce a novel set loss over multiple related images. By regularizing the estimation between a common set of images, the network is less prone to overfitting and achieves better accuracy than competing methods. Fine-scaled 3D point cloud could be produced by re-projection to 3D using the known camera parameters. To handle highly structured man-made objects, we introduce a novel neural network architecture for 3D shape recovering from a single image. We develop a convolutional encoder to map a given image to a compact code. Then an associated recursive decoder maps this code back to a full hierarchy, resulting a set of bounding boxes to represent the estimated shape. Finally, we train a second network to predict the fine-scaled geometry in each bounding box at voxel level. The per-box volumes are then embedded into a global one, and from which we reconstruct the final meshed model. Experiments on a variety of datasets show that our approaches can estimate fine-scaled geometry from single RGB images for each category successfully, and surpass state-of-the-art performance in recovering faithful 3D local details with high resolution mesh surface or point cloud
Depth Prediction Without the Sensors: Leveraging Structure for Unsupervised Learning from Monocular Videos
Learning to predict scene depth from RGB inputs is a challenging task both
for indoor and outdoor robot navigation. In this work we address unsupervised
learning of scene depth and robot ego-motion where supervision is provided by
monocular videos, as cameras are the cheapest, least restrictive and most
ubiquitous sensor for robotics.
Previous work in unsupervised image-to-depth learning has established strong
baselines in the domain. We propose a novel approach which produces higher
quality results, is able to model moving objects and is shown to transfer
across data domains, e.g. from outdoors to indoor scenes. The main idea is to
introduce geometric structure in the learning process, by modeling the scene
and the individual objects; camera ego-motion and object motions are learned
from monocular videos as input. Furthermore an online refinement method is
introduced to adapt learning on the fly to unknown domains.
The proposed approach outperforms all state-of-the-art approaches, including
those that handle motion e.g. through learned flow. Our results are comparable
in quality to the ones which used stereo as supervision and significantly
improve depth prediction on scenes and datasets which contain a lot of object
motion. The approach is of practical relevance, as it allows transfer across
environments, by transferring models trained on data collected for robot
navigation in urban scenes to indoor navigation settings. The code associated
with this paper can be found at https://sites.google.com/view/struct2depth.Comment: Thirty-Third AAAI Conference on Artificial Intelligence (AAAI'19
Deep multi-scale architectures for monocular depth estimation
This paper aims at understanding the role of multi-scale information in the
estimation of depth from monocular images. More precisely, the paper
investigates four different deep CNN architectures, designed to explicitly make
use of multi-scale features along the network, and compare them to a
state-of-the-art single-scale approach. The paper also shows that involving
multi-scale features in depth estimation not only improves the performance in
terms of accuracy, but also gives qualitatively better depth maps. Experiments
are done on the widely used NYU Depth dataset, on which the proposed method
achieves state-of-the-art performance
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