153 research outputs found

    Rich media content adaptation in e-learning systems

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    The wide use of e-technologies represents a great opportunity for underserved segments of the population, especially with the aim of reintegrating excluded individuals back into society through education. This is particularly true for people with different types of disabilities who may have difficulties while attending traditional on-site learning programs that are typically based on printed learning resources. The creation and provision of accessible e-learning contents may therefore become a key factor in enabling people with different access needs to enjoy quality learning experiences and services. Another e-learning challenge is represented by m-learning (which stands for mobile learning), which is emerging as a consequence of mobile terminals diffusion and provides the opportunity to browse didactical materials everywhere, outside places that are traditionally devoted to education. Both such situations share the need to access materials in limited conditions and collide with the growing use of rich media in didactical contents, which are designed to be enjoyed without any restriction. Nowadays, Web-based teaching makes great use of multimedia technologies, ranging from Flash animations to prerecorded video-lectures. Rich media in e-learning can offer significant potential in enhancing the learning environment, through helping to increase access to education, enhance the learning experience and support multiple learning styles. Moreover, they can often be used to improve the structure of Web-based courses. These highly variegated and structured contents may significantly improve the quality and the effectiveness of educational activities for learners. For example, rich media contents allow us to describe complex concepts and process flows. Audio and video elements may be utilized to add a “human touch” to distance-learning courses. Finally, real lectures may be recorded and distributed to integrate or enrich on line materials. A confirmation of the advantages of these approaches can be seen in the exponential growth of video-lecture availability on the net, due to the ease of recording and delivering activities which take place in a traditional classroom. Furthermore, the wide use of assistive technologies for learners with disabilities injects new life into e-learning systems. E-learning allows distance and flexible educational activities, thus helping disabled learners to access resources which would otherwise present significant barriers for them. For instance, students with visual impairments have difficulties in reading traditional visual materials, deaf learners have trouble in following traditional (spoken) lectures, people with motion disabilities have problems in attending on-site programs. As already mentioned, the use of wireless technologies and pervasive computing may really enhance the educational learner experience by offering mobile e-learning services that can be accessed by handheld devices. This new paradigm of educational content distribution maximizes the benefits for learners since it enables users to overcome constraints imposed by the surrounding environment. While certainly helpful for users without disabilities, we believe that the use of newmobile technologies may also become a fundamental tool for impaired learners, since it frees them from sitting in front of a PC. In this way, educational activities can be enjoyed by all the users, without hindrance, thus increasing the social inclusion of non-typical learners. While the provision of fully accessible and portable video-lectures may be extremely useful for students, it is widely recognized that structuring and managing rich media contents for mobile learning services are complex and expensive tasks. Indeed, major difficulties originate from the basic need to provide a textual equivalent for each media resource composing a rich media Learning Object (LO). Moreover, tests need to be carried out to establish whether a given LO is fully accessible to all kinds of learners. Unfortunately, both these tasks are truly time-consuming processes, depending on the type of contents the teacher is writing and on the authoring tool he/she is using. Due to these difficulties, online LOs are often distributed as partially accessible or totally inaccessible content. Bearing this in mind, this thesis aims to discuss the key issues of a system we have developed to deliver accessible, customized or nomadic learning experiences to learners with different access needs and skills. To reduce the risk of excluding users with particular access capabilities, our system exploits Learning Objects (LOs) which are dynamically adapted and transcoded based on the specific needs of non-typical users and on the barriers that they can encounter in the environment. The basic idea is to dynamically adapt contents, by selecting them from a set of media resources packaged in SCORM-compliant LOs and stored in a self-adapting format. The system schedules and orchestrates a set of transcoding processes based on specific learner needs, so as to produce a customized LO that can be fully enjoyed by any (impaired or mobile) student

    New Frontiers in Universal Multimedia Access

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    Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This report consists of three parts. The first part of this report analyzes the state-of-the-art technologies in UMA, identifies the key issues and gives what are the new challenges that still remain to be resolved in UMA. The key issues in UMA include the adaptation of multimedia contents to bridge the gap between content creation and consuming, standardized metadata description that facilitates the adaptation (e.g. MPEG-7, MPEG-21 DIA, CC/PP), and UMA system designing considering its target application. The second part introduces our approach towards these challenges; how to jointly adapt multimedia contents including different modalities and balance their presentation in an optimal way. A scheme for adapting audiovisual contents and its metadata (text) to any screen is proposed to provide the best experience in browsing the desired content. The adaptation process is modeled as an optimization problem of the total value of the content provided to the user. The total content value is optimized by jointly controlling the balance between video and metadata presentation, the transformation of the video content, and the amount of the metadata to be presented. Experimental results show that the proposed adaptation scheme enables users to browse audiovisual contents with their metadata optimized to the screen size of their devices. The last part reports some potential UMA applications especially focusing on a universal access application to TV news archives as an example

    Investigation Report on Universal Multimedia Access

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    Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This investigation report analyzes the state-of-the-art technologies in UMA and tries to identify the key issues of UMA. The state-of-the-art in multimedia content adaptation, an overview of the standards that supports the UMA framework, potential privacy problems in UMA systems and some new UMA applications are presented in this report. This report also provides challenges that still remain to be resolved in UMA to make clear the potential key problems in UMA and determine which ones to solve

    On the impact of the GOP size in a temporal H.264/AVC-to-SVC transcoder in baseline and main profile

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    Scalable video coding is a recent extension of the advanced video coding H.264/AVC standard developed jointly by ISO/IEC and ITU-T, which allows adapting the bitstream easily by dropping parts of it named layers. This adaptation makes it possible for a single bitstream to meet the requirements for reliable delivery of video to diverse clients over heterogeneous networks using temporal, spatial or quality scalability, combined or separately. Since the scalable video coding design requires scalability to be provided at the encoder side, existing content cannot benefit from it. Efficient techniques for converting contents without scalability to a scalable format are desirable. In this paper, an approach for temporal scalability transcoding from H.264/AVC to scalable video coding in baseline and main profile is presented and the impact of the GOP size is analyzed. Independently of the GOP size chosen, time savings of around 63 % for baseline profile and 60 % for main profile are achieved while maintaining the coding efficiency

    Temporal video transcoding from H.264/AVC-to-SVC for digital TV broadcasting

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    Mobile digital TV environments demand flexible video compression like scalable video coding (SVC) because of varying bandwidths and devices. Since existing infrastructures highly rely on H.264/AVC video compression, network providers could adapt the current H.264/AVC encoded video to SVC. This adaptation needs to be done efficiently to reduce processing power and operational cost. This paper proposes two techniques to convert an H.264/AVC bitstream in Baseline (P-pictures based) and Main Profile (B-pictures based) without scalability to a scalable bitstream with temporal scalability as part of a framework for low-complexity video adaptation for digital TV broadcasting. Our approaches are based on accelerating the interprediction, focusing on reducing the coding complexity of mode decision and motion estimation tasks of the encoder stage by using information available after the H. 264/AVC decoding stage. The results show that when our techniques are applied, the complexity is reduced by 98 % while maintaining coding efficiency

    Context-Aware Service Adaptation Management

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    Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?

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    The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Adaptation des images et des vidéos pour des utilisateurs multiples dans des environnements hétérogènes

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    La dernière décennie a connu l'émergence de l'utilisation des équipements mobiles comme les assistants personnels et les téléphones, ainsi que la prolifération des réseaux personnels favorisée par le développement considérable dans les technologies de communications. D'autre part, l'information véhiculée a travers le World Wide Web devient de plus en plus visuelle (images et videos) grâce à la numérisation. Afin de permettre à tous les usagers un accès universel à cette information visuelle dans un environnement caractérisé par la diversité des équipements et l'hétérogénéité des réseaux, il devient nécessaire d'adapter les documents multimédia. L'adaptation consiste à appliquer une ou plusieurs transformations sur un document multimédia. Dans ce cadre, plusieurs travaux ont été élaborés en partant de différentes formulations. Nous pensons qu'un système d'adaptation efficace doit choisir les traitements nécessaires à appliquer sur un document visuel afin de maximiser la satisfaction de l'usager. Il doit considérer conjointement les caractéristiques de cet usager ainsi que les performances de son équipement, la qualité de sa connexion et les conditions de son environnement. La majorité des travaux réalisés dans ce domaine n'ont traité que des cas limités, par exemple ajuster une vidéo pour la capacité d'un réseau donné. Dans la présente recherche, nous proposons une solution globale obtenue à l'aide d'un modèle probabiliste qui utilise les traitements des images et des vidéos et l'extraction des caractéristiques des contenus

    Context-Aware UPnP-AV Services for Adaptive Home Multimedia Systems

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    Recommended by Harald Kosch One possibility to provide mobile multimedia in domestic multimedia systems is the use of Universal Plug and Play Audio Visual (UPnP-AV) devices. In a standard UPnP-AV scenario, multimedia content provided by a Media Server device is streamed to Media Renderer devices by the initiation of a Control Point. However, there is no provisioning of context-aware multimedia content customization. This paper presents an enhancement of standard UPnP-AV services for home multimedia environments regarding context awareness. It comes up with context profile definitions, shows how this context information can be queried from the Media Renderers, and illustrates how a Control Point can use this information to tailor a media stream from the Media Server to one or more Media Renderers. Moreover, since a standard Control Point implementation only queries one Media Server at a time, there is no global view on the content of all Media Servers in the UPnP-AV network. This paper also presents an approach of multimedia content integration on the Media Server side that provides fast search for content on the network. Finally, a number of performance measurements show the overhead costs of our enhancements to UPnP-AV in order to achieve the benefits
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