7,641 research outputs found

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Exploiting the user interaction context for automatic task detection

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    Detecting the task a user is performing on her computer desktop is important for providing her with contextualized and personalized support. Some recent approaches propose to perform automatic user task detection by means of classifiers using captured user context data. In this paper we improve on that by using an ontology-based user interaction context model that can be automatically populated by (i) capturing simple user interaction events on the computer desktop and (ii) applying rule-based and information extraction mechanisms. We present evaluation results from a large user study we have carried out in a knowledge-intensive business environment, showing that our ontology-based approach provides new contextual features yielding good task detection performance. We also argue that good results can be achieved by training task classifiers `online' on user context data gathered in laboratory settings. Finally, we isolate a combination of contextual features that present a significantly better discriminative power than classical ones

    Creative Aging in America's Libraries: Year Two Evaluation Report

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    Creative Aging in America's Libraries is a three-year national leadership initiative to improve, expand and sustain Creative Aging programming in public libraries. It was designed and is led by Lifetime Arts, Inc., in partnership with Westchester Library System. Major support is provided by the Institute for Museum and Library Services. Twenty library systems across the country (listed in Appendix A) are participating in this initiative. The initiative began in the spring of 2014 with a preparation phase, equipping participating libraries to plan and conduct instructional arts programs for older adults according to the model developed by Lifetime Arts. Activities included a series of webinars; a pair of three-day regional training institutes (one in the east, one in the west) to which each library system sent a team of up to five librarians and administrators; launch of a Wikispace where participants can raise questions, exchange information and engage in peer learning and mutual support; access to Lifetime Arts' online resources; and customized assistance from Lifetime Arts staff. The second phase, implementation, began in late 2014 and runs through mid-2016. During this phase, each system is conducting between two and five Creative Aging programs, with support from Lifetime Arts. Goals are to demonstrate and evaluate the model including testing any local variations, build capacity, and begin building sustainability for this kind of programming. Altogether, 67 Creative Aging programs are planned across the 20 systems (plus additional programs in several systems conducted with funding from other sources). A final phase, from July through December 2016, will analyze final results and lessons from all sites, and do further exploration and planning to sustain and expand libraries' Creative Aging activities into the future

    Health Policy Newsletter Fall 2011 download full PDF

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    Development of a new mindset for eLearning Pedagogy: for the Teacher and the Learner

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    Teaching, like learning, involves a personal journey. This researched narrative records the role of technology integration in one instructor’s teaching practice, and examines how literature in the field accounts for ways eLearning technologies have kept the author and her students engaged in the process of learning. Dr. Tara Ashok of the University of Massachusetts Boston chronicles the personal eLearning tool kit she has selected for effective delivery of contents in different teaching formats. She posits the importance of developing a new mindset to adapt to emerging technologies and examines the literature and her own experiences suggesting how and why, eLearning pedagogy must include a focus on the development of a flexible / growth mindset

    Reaching Out: Board Ambassadors for Growth in Community Foundations

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    Outlines how community foundations can maximize trustees' roles in building relationships, visibility, and credibility in the community by providing clear expectations, continuous education, equipment, positive experiences, and a supportive environment

    Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach

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    An increasing number of museums and cultural institutions around the world use personalized, mostly mobile, museum guides to enhance visitor experiences. However since a typical museum visit may last a few minutes and visitors might only visit once, the personalization processes need to be quick and efficient, ensuring the engagement of the visitor. In this paper we investigate the use of indirect profiling methods through a visitor quiz, in order to provide the visitor with specific museum content. Building on our experience of a first study aimed at the design, implementation and user testing of a short quiz version at the Acropolis Museum, a second parallel study was devised. This paper introduces this research, which collected and analyzed data from two environments: the Acropolis Museum and social media (i.e. Facebook). Key profiling issues are identified, results are presented, and guidelines towards a generalized approach for the profiling needs of cultural institutions are discussed
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