8,165 research outputs found

    A Theory of Tagged Objects (Artifact)

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    A compiler and interpreter for Wyvern programming language written in Java and hosted on http://github.com/wyvernlang/wyvern and some sample programs (.wyv) including the main example from the paper in borderedwindow.wyv. We also include an extract of all the unit tests of which a large number may be designed to fail -- therefore they are best run using JUnit which can be done by checking out the source tree from the GitHub project link above

    Web 2.0 and folksonomies in a library context

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2011 ElsevierLibraries have a societal purpose and this role has become increasingly important as new technologies enable organizations to support, enable and enhance the participation of users in assuming an active role in the creation and communication of information. Folksonomies, a Web 2.0 technology, represent such an example. Folksonomies result from individuals freely tagging resources available to them on a computer network. In a library environment folksonomies have the potential of overcoming certain limitations of traditional classification systems such as the Library of Congress Subject Headings (LCSH). Typical limitations of this type of classification systems include, for example, the rigidity of the underlying taxonomical structures and the difficulty of introducing change in the categories. Folksonomies represent a supporting technology to existing classification systems helping to describe library resources more flexibly, dynamically and openly. As a review of the current literature shows, the adoption of folksonomies in libraries is novel and limited research has been carried out in the area. This paper presents research into the adoption of folksonomies for a University library. A Web 2.0 system was developed, based on the requirements collected from library stakeholders, and integrated with the existing library computer system. An evaluation of the work was carried out in the form of a survey in order to understand the possible reactions of users to folksonomies as well as the effects on their behavior. The broad conclusion of this work is that folksonomies seem to have a beneficial effect on users’ involvement as active library participants as well as encourage users to browse the catalogue in more depth

    Angular correlations in single-top-quark and Wjj production at next-to-leading order

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    I demonstrate that the correlated angular distributions of final-state particles in both single-top-quark production and the dominant Wjj backgrounds can be reliably predicted. Using these fully-correlated angular distributions, I propose a set of cuts that can improve the single-top-quark discovery significance by 25%, and the signal to background ratio by a factor of 3 with very little theoretical uncertainty. Up to a subtlety in t-channel single-top-quark production, leading-order matrix elements are shown to be sufficient to reproduce the next-to-leading order correlated distributions.Comment: 22 pages, 23 figs, RevTex4, fixed typos, to appear in Phys. Rev.

    Interactive Audio Content: An Approach to Audio Content for a Dynamic Museum Experience through Augmented Audio Reality and Adaptive Information Retrieval

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    ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic web approach to information. The paper discusses our approach to conceptualizing museum content and its creation as audio objects in order to satisfy the requirements of the ec(h)o system. This includes, the conceptualizing of information relevant to an existing exhibition design (an exhibition from the Canadian Museum of Nature in Ottawa). We will discuss the process of acquiring, designing and developing information relevant to the exhibition and its mapping to the requirements of adaptive information retrieval and the interaction model. The development of the audio objects is based on an audio display model that addresses issues of psychoacoustics, composition and cognition. The paper will outline the challenges and identify the limitations of our approach

    A Theory of Tagged Objects

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    Foundational models of object-oriented constructs typically model objects as records with a structural type. However, many object-oriented languages are class-based; statically-typed formal models of these languages tend to sacrifice the foundational nature of the record-based models, and in addition cannot express dynamic class loading or creation. In this paper, we explore how to model statically-typed object-oriented languages that support dynamic class creation using foundational constructs of type theory. We start with an extensible tag construct motivated by type theory, and adapt it to support static reasoning about class hierarchy and the tags supported by each object. The result is a model that better explains the relationship between object-oriented and functional programming paradigms, suggests a useful enhancement to functional programming languages, and paves the way for more expressive statically typed object-oriented languages. In that vein, we describe the design and implementation of the Wyvern language, which leverages our theory
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