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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
Supporting text mining for e-Science: the challenges for Grid-enabled natural language processing
Over the last few years, language technology has moved rapidly from 'applied research' to 'engineering', and from small-scale to large-scale engineering. Applications such as advanced text mining systems are feasible, but very resource-intensive, while research seeking to address the underlying language processing questions faces very real practical and methodological limitations. The e-Science vision, and the creation of the e-Science Grid, promises the level of integrated large-scale technological support required to sustain this important and successful new technology area. In this paper, we discuss the foundations for the deployment of text mining and other language technology on the Grid - the protocols and tools required to build distributed large-scale language technology systems, meeting the needs of users, application builders and researchers
The visual uncertainty paradigm for controlling screen-space information in visualization
The information visualization pipeline serves as a lossy communication channel for presentation of data on a screen-space of limited resolution. The lossy communication is not just a machine-only phenomenon due to information loss caused by translation of data, but also a reflection of the degree to which the human user can comprehend visual information. The common entity in both aspects is the uncertainty associated with the visual representation. However, in the current linear model of the visualization pipeline, visual representation is mostly considered as the ends rather than the means for facilitating the analysis process. While the perceptual side of visualization is also being studied, little attention is paid to the way the visualization appears on the display. Thus, we believe there is a need to study the appearance of the visualization on a limited-resolution screen in order to understand its own properties and how they influence the way they represent the data.
I argue that the visual uncertainty paradigm for controlling screen-space information will enable us in achieving user-centric optimization of a visualization in different application scenarios. Conceptualization of visual uncertainty enables us to integrate the encoding and decoding aspects of visual representation into a holistic framework facilitating the definition of metrics that serve as a bridge between the last stages of the visualization pipeline and the user's perceptual system. The goal of this dissertation is three-fold: i) conceptualize a visual uncertainty taxonomy in the context of pixel-based, multi-dimensional visualization techniques that helps systematic definition of screen-space metrics, ii) apply the taxonomy for identifying sources of useful visual uncertainty that helps in protecting privacy of sensitive data and also for identifying the types of uncertainty that can be reduced through interaction techniques, and iii) application of the metrics for designing information-assisted models that help in visualization of high-dimensional, temporal data
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