9,767 research outputs found

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Variational multi-image stereo matching

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    In two-view stereo matching, the disparity of occluded pixels cannot accurately be estimated directly: it needs to be inferred through, e.g., regularisation. When capturing scenes using a plenoptic camera or a camera dolly on a track, more than two input images are available, and - contrary to the two-view case -pixels in the central view will only very rarely be occluded in all of the other views. By explicitly handling occlusions, we can limit the depth estimation of pixel (P) over right arrow to only use those cameras that actually observe (p) over right arrow. We do this by extending variational stereo matching to multiple views, and by explicitly handling occlusion on a view-by-view basis. Resulting depth maps are illustrated to be sharper and less noisy than typical recent techniques working on light fields
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