8,607 research outputs found

    Self-correction of 3D reconstruction from multi-view stereo images

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    We present a self-correction approach to improving the 3D reconstruction of a multi-view 3D photogrammetry system. The self-correction approach has been able to repair the reconstructed 3D surface damaged by depth discontinuities. Due to self-occlusion, multi-view range images have to be acquired and integrated into a watertight nonredundant mesh model in order to cover the extended surface of an imaged object. The integrated surface often suffers from “dent” artifacts produced by depth discontinuities in the multi-view range images. In this paper we propose a novel approach to correcting the 3D integrated surface such that the dent artifacts can be repaired automatically. We show examples of 3D reconstruction to demonstrate the improvement that can be achieved by the self-correction approach. This self-correction approach can be extended to integrate range images obtained from alternative range capture devices

    General Dynamic Scene Reconstruction from Multiple View Video

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    This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume prior knowledge of the static background appearance and structure. The primary contributions of this paper are twofold: an automatic method for initial coarse dynamic scene segmentation and reconstruction without prior knowledge of background appearance or structure; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes from multiple wide-baseline static or moving cameras. Evaluation is performed on a variety of indoor and outdoor scenes with cluttered backgrounds and multiple dynamic non-rigid objects such as people. Comparison with state-of-the-art approaches demonstrates improved accuracy in both multiple view segmentation and dense reconstruction. The proposed approach also eliminates the requirement for prior knowledge of scene structure and appearance

    Depth Super-Resolution Meets Uncalibrated Photometric Stereo

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    A novel depth super-resolution approach for RGB-D sensors is presented. It disambiguates depth super-resolution through high-resolution photometric clues and, symmetrically, it disambiguates uncalibrated photometric stereo through low-resolution depth cues. To this end, an RGB-D sequence is acquired from the same viewing angle, while illuminating the scene from various uncalibrated directions. This sequence is handled by a variational framework which fits high-resolution shape and reflectance, as well as lighting, to both the low-resolution depth measurements and the high-resolution RGB ones. The key novelty consists in a new PDE-based photometric stereo regularizer which implicitly ensures surface regularity. This allows to carry out depth super-resolution in a purely data-driven manner, without the need for any ad-hoc prior or material calibration. Real-world experiments are carried out using an out-of-the-box RGB-D sensor and a hand-held LED light source.Comment: International Conference on Computer Vision (ICCV) Workshop, 201

    Distributed Representation of Geometrically Correlated Images with Compressed Linear Measurements

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    This paper addresses the problem of distributed coding of images whose correlation is driven by the motion of objects or positioning of the vision sensors. It concentrates on the problem where images are encoded with compressed linear measurements. We propose a geometry-based correlation model in order to describe the common information in pairs of images. We assume that the constitutive components of natural images can be captured by visual features that undergo local transformations (e.g., translation) in different images. We first identify prominent visual features by computing a sparse approximation of a reference image with a dictionary of geometric basis functions. We then pose a regularized optimization problem to estimate the corresponding features in correlated images given by quantized linear measurements. The estimated features have to comply with the compressed information and to represent consistent transformation between images. The correlation model is given by the relative geometric transformations between corresponding features. We then propose an efficient joint decoding algorithm that estimates the compressed images such that they stay consistent with both the quantized measurements and the correlation model. Experimental results show that the proposed algorithm effectively estimates the correlation between images in multi-view datasets. In addition, the proposed algorithm provides effective decoding performance that compares advantageously to independent coding solutions as well as state-of-the-art distributed coding schemes based on disparity learning

    3D-TV Production from Conventional Cameras for Sports Broadcast

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    3DTV production of live sports events presents a challenging problem involving conflicting requirements of main- taining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and ‘virtual’ camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby

    Scalable 3D Surface Reconstruction by Local Stochastic Fusion of Disparity Maps

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    Digital three-dimensional (3D) models are of significant interest to many application fields, such as medicine, engineering, simulation, and entertainment. Manual creation of 3D models is extremely time-consuming and data acquisition, e.g., through laser sensors, is expensive. In contrast, images captured by cameras mean cheap acquisition and high availability. Significant progress in the field of computer vision already allows for automatic 3D reconstruction using images. Nevertheless, many problems still exist, particularly for big sets of large images. In addition to the complex formulation necessary to solve an ill-posed problem, one has to manage extremely large amounts of data. This thesis targets 3D surface reconstruction using image sets, especially for large-scale, but also for high-accuracy applications. To this end, a processing chain for dense scalable 3D surface reconstruction using large image sets is defined consisting of image registration, disparity estimation, disparity map fusion, and triangulation of point clouds. The main focus of this thesis lies on the fusion and filtering of disparity maps, obtained by Semi-Global Matching, to create accurate 3D point clouds. For unlimited scalability, a Divide and Conquer method is presented that allows for parallel processing of subspaces of the 3D reconstruction space. The method for fusing disparity maps employs local optimization of spatial data. By this means, it avoids complex fusion strategies when merging subspaces. Although the focus is on scalable reconstruction, a high surface quality is obtained by several extensions to state-of-the-art local optimization methods. To this end, the seminal local volumetric optimization method by Curless and Levoy (1996) is interpreted from a probabilistic perspective. From this perspective, the method is extended through Bayesian fusion of spatial measurements with Gaussian uncertainty. Additionally to the generation of an optimal surface, this probabilistic perspective allows for the estimation of surface probabilities. They are used for filtering outliers in 3D space by means of geometric consistency checks. A further improvement of the quality is obtained based on the analysis of the disparity uncertainty. To this end, Total Variation (TV)-based feature classes are defined that are highly correlated with the disparity uncertainty. The correlation function is learned from ground-truth data by means of an Expectation Maximization (EM) approach. Because of the consideration of a statistically estimated disparity error in a probabilistic framework for fusion of spatial data, this can be regarded as a stochastic fusion of disparity maps. In addition, the influence of image registration and polygonization for volumetric fusion is analyzed and used to extend the method. Finally, a multi-resolution strategy is presented that allows for the generation of surfaces from spatial data with a largely varying quality. This method extends state-of-the-art methods by considering the spatial uncertainty of 3D points from stereo data. The evaluation of several well-known and novel datasets demonstrates the potential of the scalable stochastic fusion method. The strength and the weakness of the method are discussed and direction for future research is given.Digitale dreidimensionale (3D) Modelle sind in vielen Anwendungsfeldern, wie Medizin, Ingenieurswesen, Simulation und Unterhaltung von signifikantem Interesse. Eine manuelle Erstellung von 3D-Modellen ist Ă€ußerst zeitaufwendig und die Erfassung der Daten, z.B. durch Lasersensoren, ist teuer. Kamerabilder ermöglichen hingegen preiswerte Aufnahmen und sind gut verfĂŒgbar. Der rasante Fortschritt im Forschungsfeld Computer Vision ermöglicht bereits eine automatische 3D-Rekonstruktion aus Bilddaten. Dennoch besteht weiterhin eine Vielzahl von Problemen, insbesondere bei der Verarbeitung von großen Mengen hochauflösender Bilder. ZusĂ€tzlich zur komplexen Formulierung, die zur Lösung eines schlecht gestellten Problems notwendig ist, besteht die Herausforderung darin, Ă€ußerst große Datenmengen zu verwalten. Diese Arbeit befasst sich mit dem Problem der 3D-OberflĂ€chenrekonstruktion aus Bilddaten, insbesondere fĂŒr sehr große Modelle, aber auch Anwendungen mit hohem Genauigkeitsanforderungen. Zu diesem Zweck wird eine Prozesskette zur dichten skalierbaren 3D-OberflĂ€chenrekonstruktion fĂŒr große Bildmengen definiert, bestehend aus Bildregistrierung, DisparitĂ€tsschĂ€tzung, Fusion von DisparitĂ€tskarten und Triangulation von Punktwolken. Der Schwerpunkt dieser Arbeit liegt auf der Fusion und Filterung von durch Semi-Global Matching generierten DisparitĂ€tskarten zur Bestimmung von genauen 3D-Punktwolken. FĂŒr eine unbegrenzte Skalierbarkeit wird eine Divide and Conquer Methode vorgestellt, welche eine parallele Verarbeitung von TeilrĂ€umen des 3D-Rekonstruktionsraums ermöglicht. Die Methode zur Fusion von DisparitĂ€tskarten basiert auf lokaler Optimierung von 3D Daten. Damit kann eine komplizierte Fusionsstrategie fĂŒr die UnterrĂ€ume vermieden werden. Obwohl der Fokus auf der skalierbaren Rekonstruktion liegt, wird eine hohe OberflĂ€chenqualitĂ€t durch mehrere Erweiterungen von lokalen Optimierungsmodellen erzielt, die dem Stand der Forschung entsprechen. Dazu wird die wegweisende lokale volumetrische Optimierungsmethode von Curless and Levoy (1996) aus einer probabilistischen Perspektive interpretiert. Aus dieser Perspektive wird die Methode durch eine Bayes Fusion von rĂ€umlichen Messungen mit Gaußscher Unsicherheit erweitert. ZusĂ€tzlich zur Bestimmung einer optimalen OberflĂ€che ermöglicht diese probabilistische Fusion die Extraktion von OberflĂ€chenwahrscheinlichkeiten. Diese werden wiederum zur Filterung von Ausreißern mittels geometrischer KonsistenzprĂŒfungen im 3D-Raum verwendet. Eine weitere Verbesserung der QualitĂ€t wird basierend auf der Analyse der DisparitĂ€tsunsicherheit erzielt. Dazu werden Gesamtvariation-basierte Merkmalsklassen definiert, welche stark mit der DisparitĂ€tsunsicherheit korrelieren. Die Korrelationsfunktion wird aus ground-truth Daten mittels eines Expectation Maximization (EM) Ansatzes gelernt. Aufgrund der BerĂŒcksichtigung eines statistisch geschĂ€tzten DisparitĂ€tsfehlers in einem probabilistischem GrundgerĂŒst fĂŒr die Fusion von rĂ€umlichen Daten, kann dies als eine stochastische Fusion von DisparitĂ€tskarten betrachtet werden. Außerdem wird der Einfluss der Bildregistrierung und Polygonisierung auf die volumetrische Fusion analysiert und verwendet, um die Methode zu erweitern. Schließlich wird eine Multi-Resolution Strategie prĂ€sentiert, welche die Generierung von OberflĂ€chen aus rĂ€umlichen Daten mit unterschiedlichster QualitĂ€t ermöglicht. Diese Methode erweitert Methoden, die den Stand der Forschung darstellen, durch die BerĂŒcksichtigung der rĂ€umlichen Unsicherheit von 3D-Punkten aus Stereo Daten. Die Evaluierung von mehreren bekannten und neuen DatensĂ€tzen zeigt das Potential der skalierbaren stochastischen Fusionsmethode auf. StĂ€rken und SchwĂ€chen der Methode werden diskutiert und es wird eine Empfehlung fĂŒr zukĂŒnftige Forschung gegeben
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