3 research outputs found

    What conceptual graph workbenches need for natural language processing

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    An important capability of the conceptual graph knowledge engineering tools now under development will be the transformation of natural language texts into graphs (conceptual parsing) and its reverse, the production of text from graphs (conceptual generation). Are the existing basic designs adequate for these tasks? Experience developing the BEELINE system's natural language capabilities suggests that good entry/editing tools, a generous but not unlimited storage capacity and efficient, bidirectional lexical access techniques are needed to support the supply of data structures at both the linguistic and conceptual knowledge levels. An active formalism capable of supporting declarative and procedural programs containing both linguistic and knowledge level terms is also important. If these requirements are satisfied, future text-readers can be included as part of a conceptual knowledge workbench without unexpected problems

    Natural language generation in the LOLITA system an engineering approach

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    Natural Language Generation (NLG) is the automatic generation of Natural Language (NL) by computer in order to meet communicative goals. One aim of NL processing (NLP) is to allow more natural communication with a computer and, since communication is a two-way process, a NL system should be able to produce as well as interpret NL text. This research concerns the design and implementation of a NLG module for the LOLITA system. LOLITA (Large scale, Object-based, Linguistic Interactor, Translator and Analyser) is a general purpose base NLP system which performs core NLP tasks and upon which prototype NL applications have been built. As part of this encompassing project, this research shares some of its properties and methodological assumptions: the LOLITA generator has been built following Natural Language Engineering principles uses LOLITA's SemNet representation as input and is implemented in the functional programming language Haskell. As in other generation systems the adopted solution utilises a two component architecture. However, in order to avoid problems which occur at the interface between traditional planning and realisation modules (known as the generation gap) the distribution of tasks between the planner and plan-realiser is different: the plan-realiser, in the absence of detailed planning instructions, must perform some tasks (such as the selection and ordering of content) which are more traditionally performed by a planner. This work largely concerns the development of the plan- realiser and its interface with the planner. Another aspect of the solution is the use of Abstract Transformations which act on the SemNet input before realisation leading to an increased ability for creating paraphrases. The research has lead to a practical working solution which has greatly increased the power of the LOLITA system. The research also investigates how NLG systems can be evaluated and the advantages and disadvantages of using a functional language for the generation task

    Control of a navigationg rational agent by natural language

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