4,464 research outputs found

    Exploring Cultural Differences in HCI Education

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    The discipline of human-computer interaction has become a subject taught across universities around the world, outside of the cultures where it originated. However, the intercultural implication of its assimilation into the\ud syllabus of courses offered by universities around the world remains underresearched. The purpose of this ongoing research project is to provide insights for these implications in terms of the student and teacher experience of HCI. How this subject is socially represented across the different universities studied is a key question. In order to develop intercultural awareness of these questions\ud universities from UK, Namibia, Mexico and China are collaborating in a multiple case study involving students and lecturers engaged in evaluation and design tasks. Findings will then be used to propose an international HCI curriculum more supportive of local perspectives. This paper describes the initial steps of this study and some preliminary findings from Namibia, India and Mexico about cognitive styles and cultural attitudes

    Designing the interface between research, learning and teaching.

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    Abstract: This paper’s central argument is that teaching and research need to be reshaped so that they connect in a productive way. This will require actions at a whole range of levels, from the individual teacher to the national system and include the international communities of design scholars. To do this, we need to start at the level of the individual teacher and course team. This paper cites some examples of strategies that focus on what students do as learners and how teachers teach and design courses to enhance research-led teaching. The paper commences with an examination of the departmental context of (art and) design education. This is followed by an exploration of what is understood by research-led teaching and a further discussion of the dimensions of research-led teaching. It questions whether these dimensions are evident, and if so to what degree in design departments, programmes and courses. The discussion examines the features of research-led departments and asks if a department is not research-led in its approach to teaching, why it should consider changing strategies

    A New Competence-based Approach for Personalizing MOOCs in a Mobile Collaborative and Networked Environment

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    Massive Open Online Courses (MOOCs) are a new disruptive development in higher education that combines openness and scalability in a most powerful way. They have the potential to widen participation in higher education. Thus, they contribute to social inclusion, the dissemination of knowledge and pedagogical innovation and also the internationalization of higher education institutions. However, one of the critical elements for a massive open language learning experience to be successful is to empower learners and to facilitate networked learning experiences. In fact, MOOCs are designed for an undefined number of participants, thus serving a high heterogeneity of profiles, with diverse learning styles and prior knowledge, and also contexts of participation and diversity of online platforms. Personalization can play a key role in this process. The iMOOC pedagogical model introduced the notion of diversity to MOOC design, allowing for a clear differentiation of learning paths and also virtual environments. In this article, the authors present a proposal based on the iMOOC approach for a new framework for personalizing and adapting MOOCs designed in a collaborative, networked pedagogical approach by identifying each participant's competence profile and prior knowledge, as well as the respective mobile communication device used to generate matching personalized learning. This article also shows the results obtained in a laboratory environment after an experiment has been performed with a prototype of the framework. It can be observed that creating personalized learning paths is possible and the next step is to test this framework with real experimental groups.Los cursos en línea masivos y abiertos (MOOC) son una nueva tendencia rompedora en la educación superior. Estos cursos combinan la propiedad de ser abiertos con la posibilidad de ser escalables de una forma muy potente. Tienen el potencial de permitir la participación en la educación superior para todas las personas, a todos los niveles. Por lo tanto, contribuyen a la inclusión social, la difusión del conocimiento y la innovación pedagógica, así como la internalización de las instituciones de educación superior. Sin embargo, uno de los elementos críticos para que tenga éxito una experiencia de aprendizaje de forma abierta y masiva es potenciar y facilitar una red de aprendizaje. De hecho, los MOOC no están diseñados para un número predefinido de participantes por lo que sirven para un alto número de perfiles heterogéneos, con diversidad de estilos de aprendizaje y conocimientos previos, pero también contextos de participación y diversidad de plataformas online. La personalización puede desempeñar un papel clave en este proceso. El modelo pedagógico iMOOC introdujo el principio de diversidad en el diseño de MOOC, permitiendo una clara diferenciación de caminos de aprendizaje y también entornos virtuales. En este artículo los autores presentan una propuesta basada en el enfoque de iMOOC, sobre un nuevo sistema para la personalización y adaptación de MOOC diseñados en un enfoque colaborativo y en una red pedagógica. El mecanismo es identificar cada competencia del perfil de los participantes, el conocimiento previo que estos tienen así como detectar sus respectivos dispositivos móviles, y se genera un camino de aprendizaje personalizado en base a estos parámetros. Este artículo también muestra los resultados obtenidos en un entorno de laboratorio después de un experimento llevado a cabo con un prototipo del sistema. Se puede observar que es posible crear caminos de aprendizaje personalizados y que el siguiente paso es probar este sistema con grupos experimentales reales

    Tangible Interaction Design: Preparing Future Designers for The Needs of Industrial Innovation

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    The last decade has seen a remarkable uptake of interactive systems, products and services. Their design requires a shift from the traditional skills of material product-focused designers. We argue that the creativity in designing these information-enriched products needs to stress both physical properties and interactivity. The challenge is finding an educational approach that can equip industrial design graduates with stronger creativity instead of overstating the awareness of new technologies. This approach should extend rather than replace the knowledge, skills and experience from traditional design education. Using Monash University as the test bed, Tangible Interaction Design Education (TIDE), the cornerstone of this pedagogical model, provides an approach that blurs the boundaries between tangible objects and intangible services

    A Virtual University Infrastructure For Orthopaedic Surgical Training With Integrated Simulation

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    This thesis pivots around the fulcrum of surgical, educational and technological factors. Whilst there is no single conclusion drawn, it is a multidisciplinary thesis exploring the juxtaposition of different academic domains that have a significant influence upon each other. The relationship centres on the engineering and computer science factors in learning technologies for surgery. Following a brief introduction to previous efforts developing surgical simulation, this thesis considers education and learning in orthopaedics, the design and building of a simulator for shoulder surgery. The thesis considers the assessment of such tools and embedding into a virtual learning environment. It explains how the performed experiments clarified issues and their actual significance. This leads to discussion of the work and conclusions are drawn regarding the progress of integration of distributed simulation within the healthcare environment, suggesting how future work can proceed

    Labor Logs In A Multimodal Curriculum: Revealing Valuable Assessment Practices In Technical Communication And First-Year Writing Courses

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    This project discusses the creation and implementation of labor logs in multimodal curricula in two levels of writing courses and how these labor logs support students’ development of meta-awareness through reflection-in-action (Yancey, 1998). Labor logs create a space for students to focus on in the moment recognition, or monitoring, of what takes place as they work through a project (VanKooten, 2016; Trimble and Jankens, 2019). By turning the focus of labor-based assessment (Inoue, 2019) to multimodal projects, this project clarifies the work that labor logs and multimodal pedagogies do in first-year writing and technical communication courses: indicating for students a connection between all modes of composing and revealing to them the nature and the value of what they do while composing. Qualitative evidence from two IRB-approved studies is used to accomplish two main aims: to understand how labor logs indicate meta-awareness of composing practices and rhetorical sensitivity of the student, and finally, how labor logs can be used as a tool for various assessment practices. The analysis of students’ labor logs in technical communication and first-year writing courses shows students heightened awareness of individualistic methods of composing and demonstrating a process of evaluation that is clear to the student and the instructor. This project makes a significant contribution to scholarship on assessment practices in multimodal pedagogies and antiracist assessment ecologies
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