346,168 research outputs found

    A Multi-Method Analysis of Diversity, Equity, and Inclusion Websites of Fortune 500 Agricultural and Food Companies

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    Each year, Fortune magazine publishes a list of the 500 largest corporations in the United States of America based on total revenue in the previous fiscal year. As successful companies, these organizations must prioritize diversity, equity, and inclusion (DEI) for a multitude of reasons. The purpose of this study was to determine how agricultural and food companies on the 2021 Fortune 500 list demonstrated a commitment to DEI efforts on their corporate websites. Thus, we analyzed the DEI website of each food and agricultural company listed on the 2021 Fortune 500 list. Quantitatively, most websites only required two clicks to access resources and information regarding how the company supports diverse audiences in the workplace when navigating from the main corporate website. Corporations should ensure DEI is a priority for and clearly communicate this on the website using definitions, statements, and employee resources on websites. Additionally, using visuals such as photos, videos, and graphics can improve communication in this space. For the qualitative portion of the study, we analyzed the use of executive and employee voices in communicating about DEI on the corporate landing page. Two themes emerged. Within the corporate theme came the work-to-be-done subtheme which addresses corporate DEI work as a work in progress. The second theme was the personal and professional theme which helps support the personal and professional wellbeing of employees and stakeholders. We offer suggestions for communicators and executives for communicating about DEI in the food and agriculture webspace and offer recommendations for future researc

    Online Socialization and Delinquency: Expanding the Study of Peer Influence in Criminology

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    Criminologists typically study peer influence within traditional contexts such as schools and neighborhoods. Spurred by the ubiquitous use of electronic devices, recent research finds that online peer delinquency can also have deleterious effects on adolescent behavior. This has important implications for the study of delinquency since youth today are digital natives, meaning their developmental years are spent in a world reliant on technology and Internet-connected devices. Through the use of computer-mediated communication (CMC), adolescents can forge friendships with those found within the cyber context, a virtual environment unrestricted by the confines of space and time. This context not only provides access to a distinct group of online peers, it connects youth with their face-to-face (FTF) friends, thereby enabling instantaneous contact with offline associations. Furthermore, extant research on CMC has revealed that individuals are disinhibited and disclose personal information when communicating online. The cyber context thus (1) extends the view of peer groups by providing access to online peers, (2) increases the frequency, duration, and intensity of contact with existing FTF peers, and (3) affects the content of communication which may alter what is perceived as peer deviance. This dissertation uses self-reported data from a multi-site study of 3,641 middle school students to explore how youth interact with their friends as well as the association between peer delinquency and personal delinquency. Results indicate that few respondents prefer communicating online, but many find it easier to make friends online, and most communicate online with their FTF friends. The cyber context generally does not enable exposure to new peer delinquency; rather, it enhances the peer delinquency of those who are already exposed offline. Moreover, online peer delinquency from those who are not regularly seen in person emerges as a robust, independent predictor of self-reported delinquency. These results are discussed in terms of their implications for how criminologists should proceed with incorporating the cyber context into the study of delinquent peer influence

    REPRESENTASI IDENTITAS GENDER PADA PLATFORM LIVE STREAMING GAME TWITCH.TV

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    This study aims to determine the representation of gender identity on the live streaming game platform Twitch.tv. Gender performative theory assumes that humans produce identity, including gender through appearance or self-expression. At Twitch, basically communication takes place using an online medium. Streamers are given the freedom to represent their gender identity by creating content that can be seen by the public. This study uses a qualitative approach and uses Roland Barthes's semiotic analysis to determine the representation of identity displayed on verbal and nonverbal messages. The results are (1) Representation of feminine gender identity is shown by giving more personal information on the main page with words that indicate closeness rather than masculine; (2) Representation of feminine gender identity is shown by better maintaining relationships with audiences with personal conversations and telling in detail with the audience at the opening and closing of streaming content where masculine is more minimal; (3) Representation of feminine gender identity is shown by being more responsive to the ideas of the audience by providing space so that the audience can participate in communicating with streamers rather than masculine; (4) Representation of feminine gender identity is shown by being gentle in criticizing fellow gamers; (5) Representation of feminine gender identity is shown by emphasizing the tone of voice, maintaining eye contact to emphasize expression rather than masculine; (6) The selection of different artifacts according to gender identity in the form of choosing the color of clothes, type of clothes, dominance of the profile layout, background decoration and game characters presented

    Towards the Final Frontier: Using Strategic Communication Activities to Engage the Latent Public as a Key Stakeholder in a Corporate Mission

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    Private corporations that do not normally interact with, nor regularly communicate with, the public often do not perceive the public as a relevant or active stakeholder. The public may not view themselves as a stakeholder, particularly when they are unaware of, have no direct dealings with, or do not have any problems associated with such a corporation. The current study, utilizing a national survey of the United States public (N = 424) found that through directed strategic communication activities of a private spaceflight corporation, utilizing social and new media tools, a latent public can perceive a corporation and its mission in a positive manner, and transition it towards a status of an aware public and possible active public. Positive perceptions were found regarding corporate credibility, brand awareness, public engagement, communicating a corporate mission, educating the public, and influencing public opinion

    Use and perceptions of second life by distance learners: comparison with other communication media

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    Research has demonstrated that the use of communication media in distance education can reduce the feeling of distance and isolation from peers and tutor, and provide opportunities for collaborative learning activities (Bates, 2005). The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) being the most commonly used VW in higher education (Wang & Burton, 2012). There is a paucity of information available on students’ use and perceptions of SL in relation to other online communication media available to the distance learner. Consequently, in the study described here, this area was explored with a group of students registered in a part-time distance education Master’s program at a large UK University open to international students. A self-completion survey was designed to assess students’ use and perceptions of using SL compared with other communication media. The majority of students rated SL lower than other forms of communications media such as email, WebCT discussion boards, Skype, and Wimba for facilitating communication, promoting the formation of social networks, fostering a sense of community, and benefiting their learning.  It is possible that the results of this study were influenced by the lower frequency of use of SL in this program compared to other work reported on this subject. Further work is required to evaluate the effect of frequency of use of SL and availability of alternative communication media on students’ use and perceptions of this virtual world

    Linking Disability and Intercultural Studies: the adaptation journey of the visually impaired migrant in Ireland

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    This study focuses on the lived experiences of the visually impaired migrant in Ireland and this is the first study to document the lives of these members of Irish society. It examines how visually impaired migrants are simultaneously adapting to their disability and a new cultural environment while living in Ireland. In so doing this study aims to link the two academic fields of Intercultural Studies and Disability Studies and theoretical underpinnings for this study are drawn and woven together from both fields. As such this study draws from the development of theories relating to disability as well as the intercultural aspects of migration. Qualitative in-depth semi-structured interviews were conducted with 22 participants living in the larger Dublin region, which comprised of two groups; migrant users and providers of services for the visually impaired. Data analysis was assisted through the software package Atlas.ti. A grounded theory approach to collecting and analysing data was adopted as this facilitates the flow from raw data to codes to concepts. Purposive sampling was employed and the typical method of grounded theory of constant comparison was not used, rather interviews were analysed individually once they were all completed then compared. Research findings indicate that the cultural perceptions of disability may help or hinder the individual’s adaptation process both to their visual impairment and to living and integrating into a new culture in Ireland. Findings cluster around the three areas of cultural perceptions of disability, support networks and cultural barriers to adaptation. Synergising theoretical concepts and data steered the development of a new integrative model which identifies the inhibitors and facilitators for the process of adaptation to visual impairment for a migrant in Ireland

    Functional Skills Support Programme: Developing functional skills in music

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    This booklet is part of "... a series of 11 booklets which helps schools to implement functional skills across the curriculum. The booklets illustrate how functional skills can be applied and developed in different subjects and contexts, supporting achievement at Key Stage 3 and Key Stage 4. Each booklet contains an introduction to functional skills for subject teachers, three practical planning examples with links to related websites and resources, a process for planning and a list of additional resources to support the teaching and learning of functional skills." - The National Strategies website

    Collaborative Practices that Support Creativity in Design

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    Design is a ubiquitous, collaborative and highly material activity. Because of the embodied nature of the design profession, designers apply certain collaborative practices to enhance creativity in their everyday work. Within the domain of industrial design, we studied two educational design departments over a period of eight months. Using examples from our fieldwork, we develop our results around three broad themes related to collaborative practices that support the creativity of design professionals: 1) externalization, 2) use of physical space, and 3) use of bodies. We believe that these themes of collaborative practices could provide new insights into designing technologies for supporting a varied set of design activities. We describe two conceptual collaborative systems derived from the results of our study

    Functional Skills Support Programme: Developing functional skills in modern foreign languages

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    This booklet is part of "... a series of 11 booklets which helps schools to implement functional skills across the curriculum. The booklets illustrate how functional skills can be applied and developed in different subjects and contexts, supporting achievement at Key Stage 3 and Key Stage 4. Each booklet contains an introduction to functional skills for subject teachers, three practical planning examples with links to related websites and resources, a process for planning and a list of additional resources to support the teaching and learning of functional skills." - The National Strategies website
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