3,932 research outputs found
Improved test quality using robust unique input/output circuit sequences (UIOCs)
In finite state machine (FSM) based testing, the problem of fault masking in the unique input/ output (UIO) sequence may degrade the test performance of the UIO based methods. This paper investigates this problem and proposes the use of a new type of unique input/output circuit (UIOC) sequence for state verification, which may help to overcome the drawbacks that exist in the UIO based techniques. When constructing a UIOC, overlap and internal state observation schema are used to increase the robustness of a test sequence. Test quality is compared by using the forward UIO method (F-method), the backward UIO method (B-method) and the UIOC method (C-method)
separately. Robustness of the UIOCs constructed by the algorithm given in this paper is also compared with those constructed by the algorithm given previously. Experimental results suggest that the C-method outperforms the F- and the B-methods and the UIOCs constructed by the Algorithm given in this paper, are more robust than those constructed by other proposed algorithms
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Checking sequences for distributed test architectures
Controllability and observability problems may manifest themselves during the application of a checking sequence in a test architecture where there are multiple remote testers. These problems often require the use of external coordination message exchanges among testers during testing. However, the use of coordination messages requires the existence of an external network that can increase the cost of testing and can be difficult
to implement. In addition, the use of coordination messages introduces delays and this can cause problems where there are timing constraints. Thus, sometimes it is desired to construct a checking sequence from the specification of the system under test that will be free from controllability and observability problems without requiring the use of external coordination message exchanges. This paper gives conditions under which it is possible to produce such a checking sequence, using multiple distinguishing sequences, and an algorithm that achieves this
Parameterized Concurrent Multi-Party Session Types
Session types have been proposed as a means of statically verifying
implementations of communication protocols. Although prior work has been
successful in verifying some classes of protocols, it does not cope well with
parameterized, multi-actor scenarios with inherent asynchrony. For example, the
sliding window protocol is inexpressible in previously proposed session type
systems. This paper describes System-A, a new typing language which overcomes
many of the expressiveness limitations of prior work. System-A explicitly
supports asynchrony and parallelism, as well as multiple forms of
parameterization. We define System-A and show how it can be used for the static
verification of a large class of asynchronous communication protocols.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
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Using formal methods to support testing
Formal methods and testing are two important approaches that assist in the development of high quality software. While traditionally these approaches have been seen as rivals, in recent
years a new consensus has developed in which they are seen as complementary. This article reviews the state of the art regarding ways in which the presence of a formal specification can be used to assist testing
Modular session types for objects
Session types allow communication protocols to be specified
type-theoretically so that protocol implementations can be verified by static
type checking. We extend previous work on session types for distributed
object-oriented languages in three ways. (1) We attach a session type to a
class definition, to specify the possible sequences of method calls. (2) We
allow a session type (protocol) implementation to be modularized, i.e.
partitioned into separately-callable methods. (3) We treat session-typed
communication channels as objects, integrating their session types with the
session types of classes. The result is an elegant unification of communication
channels and their session types, distributed object-oriented programming, and
a form of typestate supporting non-uniform objects, i.e. objects that
dynamically change the set of available methods. We define syntax, operational
se-mantics, a sound type system, and a sound and complete type checking
algorithm for a small distributed class-based object-oriented language with
structural subtyping. Static typing guarantees that both sequences of messages
on channels, and sequences of method calls on objects, conform to
type-theoretic specifications, thus ensuring type-safety. The language includes
expected features of session types, such as delegation, and expected features
of object-oriented programming, such as encapsulation of local state.Comment: Logical Methods in Computer Science (LMCS), International Federation
for Computational Logic, 201
Behavioral types in programming languages
A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types
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