6,033 research outputs found

    OntoMaven: Maven-based Ontology Development and Management of Distributed Ontology Repositories

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    In collaborative agile ontology development projects support for modular reuse of ontologies from large existing remote repositories, ontology project life cycle management, and transitive dependency management are important needs. The Apache Maven approach has proven its success in distributed collaborative Software Engineering by its widespread adoption. The contribution of this paper is a new design artifact called OntoMaven. OntoMaven adopts the Maven-based development methodology and adapts its concepts to knowledge engineering for Maven-based ontology development and management of ontology artifacts in distributed ontology repositories.Comment: Pre-print submission to 9th International Workshop on Semantic Web Enabled Software Engineering (SWESE2013). Berlin, Germany, December 2-5, 201

    A novel and validated agile Ontology Engineering methodology for the development of ontology-based applications

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    The goal of this Thesis is to investigate the status of Ontology Engineering, underlining the main key issues still characterizing this discipline. Among these issues, the problem of reconciling macro-level methodologies with authoring techniques is pivotal in supporting novel ontology engineers. The latest approach characterizing ontology engineering methodologies leverages the agile paradigm to support collaborative ontology development and deliver efficient ontologies. However, so far, the investigations in the current support provided by these methodologies and the delivery of efficient ontologies have not been investigated. Thus, this work proposes a novel framework for the investigation of agile methodologies, with the objective of identifying the strong point of each agile methodology and their limitations. Leveraging on the findings of this analysis, the Thesis introduces a novel agile methodology – AgiSCOnt – aimed at tackling some of the key issues characterizing Ontology Engineering and weaknesses identified in existing agile approaches. The novel methodology is then put to the test as it is adopted for the development of two new domain ontologies in the field of health: the first is dedicated to patients struggling with dysphagia, while the second addresses patients affected by Chronic obstructive pulmonary disease.The goal of this Thesis is to investigate the status of Ontology Engineering, underlining the main key issues still characterizing this discipline. Among these issues, the problem of reconciling macro-level methodologies with authoring techniques is pivotal in supporting novel ontology engineers. The latest approach characterizing ontology engineering methodologies leverages the agile paradigm to support collaborative ontology development and deliver efficient ontologies. However, so far, the investigations in the current support provided by these methodologies and the delivery of efficient ontologies have not been investigated. Thus, this work proposes a novel framework for the investigation of agile methodologies, with the objective of identifying the strong point of each agile methodology and their limitations. Leveraging on the findings of this analysis, the Thesis introduces a novel agile methodology – AgiSCOnt – aimed at tackling some of the key issues characterizing Ontology Engineering and weaknesses identified in existing agile approaches. The novel methodology is then put to the test as it is adopted for the development of two new domain ontologies in the field of health: the first is dedicated to patients struggling with dysphagia, while the second addresses patients affected by Chronic obstructive pulmonary disease

    MULTIAGENT SYSTEMS FOR SHOP FLOOR ARHITECTURE MANAGEMENT

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    The paper presents the problem of shop floor agility. In order to cope with the disturbances and uncertainties that characterise the current business scenarios faced by manufacturing companies, the capability of their shop floors needs to be improved quickly, such that these shop floors may be adapted, changed or become easily modifiable (shop floor reengineering). One of the critical elements in any shop floor reengineering process is the way the control/supervision architecture is changed or modified to accommodate for the new process and equipment. This paper, therefore, proposes an multi-agent architecture to support the fast adaptation or changes in the control/supervision architecture.multi-agent system, shop floor agility, control/supervision architecture, virtual organisation.

    (MU-CTL-01-12) Towards Model Driven Game Engineering in SimSYS: Requirements for the Agile Software Development Process Game

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    Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure. Our goal is to extend the state-of-the-art research in SE/Sys education by investigating a game development platform (GDP) from an interdisciplinary perspective (education, game research, and software/systems engineering). A meta-model has been proposed to provide a rigourous foundation that integrates the three disciplines. The GDP is intended to support the semi-automated development of collections of scripted games and their execution, where each game embodies a specific set of learning objectives. The games are scripted using a template based approach. The templates integrate three approaches: use cases; storyboards; and state machines (timed, concurrent, hierarchical state machines). The specification templates capture the structure of the game (Game, Acts, Scenes, Screens, Challenges), storyline, characters (player, non-player, external), graphics, music/sound effects, rules, and so on. The instantiated templates are (manually) transformed into XML game scripts that can be loaded into the SimSYS Game Play Engine. As a game is played, the game play events are logged; they are analyzed to automatically assess a player’s accomplishments and automatically adapt the game play script. Currently, we are manually defining a collection of games. The games are being used to ensure the GDP is flexible and reliable (i.e., the prototype can load and correctly run a variety of game scripts), the ontology is comprehensive, and the templates assist in defining well-organized, modular game scripts. In this report, we present the initial part of an Agile Software Development Process game (Act I, Scenes 1 and 2) that embodies learning objectives related to SE fundamentals (requirements, architecture, testing, process); planning with Gantt charts; working with budgets; and selecting a team for an agile development project. A student player is rewarded in the game by getting hired, scoring points, or getting promoted to lead a project. The game has a variety of settings including a classroom, job fair, and a work environment with meeting rooms, cubicles, and a water cooler station. The main non-player characters include a teacher, boss, and an evil peer. In the future, semi-automated support for creating new game scripts will be explored using a wizard interface. The templates will be formally defined, supporting automated transformation into XML game scripts that can be loaded into the SimSYS Game Engine. We also plan to explore transforming the requirements into a notation that can be imported into a commercial tool that supports Statechart simulation

    ATLANTIS : Une ontologie pour représenter les Instructions nautiques

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    La publication a dĂ©jĂ  Ă©tĂ© tĂ©lĂ©versĂ©e dans HAL sous la rĂ©fĂ©rence https://hal.science/hal-03695242v2Les Instructions nautiques sont une sĂ©rie d’ouvrages produits et publiĂ©s par le Service hydrographique et ocĂ©anographique de la Marine (Shom) qui donnent aux navigateurs les informations nĂ©cessaires pour naviguer prĂšs des cĂŽtes et accĂ©der aux ports. Dans cet article, nous prĂ©sentons l’ontologie ATLANTIS (coAsTaL mAritime NavigaTion InstructionS) que nous avons dĂ©veloppĂ©e pour modĂ©liser les connaissances contenues dans ces ouvrages, ainsi qu’un retour d’expĂ©rience et des adaptations que nous avons apportĂ©es Ă  la Simplified Agile Methodology for Ontology Development (SAMOD), la mĂ©thodologie de dĂ©veloppement d’ontologies que nous avons employĂ©e

    The role of linked data and the semantic web in building operation

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    Effective Decision Support Systems (DSS) for building service managers require adequate performance data from many building data silos in order to deliver a complete view of building performance. Current performance analysis techniques tend to focus on a limited number of data sources, such as BMS measured data (temperature, humidity, C02), excluding a wealth of other data sources increasingly available in the modern building, including weather data, occupant feedback, mobile sensors & feedback systems, schedule information, equipment usage information. This paper investigates the potential for using Linked Data and Semantic Web technologies to improve interoperability across AEC domains, overcoming many of the roadblocks hindering information transfer currently

    Programming patterns and development guidelines for Semantic Sensor Grids (SemSorGrid4Env)

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    The web of Linked Data holds great potential for the creation of semantic applications that can combine self-describing structured data from many sources including sensor networks. Such applications build upon the success of an earlier generation of 'rapidly developed' applications that utilised RESTful APIs. This deliverable details experience, best practice, and design patterns for developing high-level web-based APIs in support of semantic web applications and mashups for sensor grids. Its main contributions are a proposal for combining Linked Data with RESTful application development summarised through a set of design principles; and the application of these design principles to Semantic Sensor Grids through the development of a High-Level API for Observations. These are supported by implementations of the High-Level API for Observations in software, and example semantic mashups that utilise the API

    Collaborative Ontology Engineering Methodologies for the Development of Decision Support Systems: Case Studies in the Healthcare Domain

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    New models and technological advances are driving the digital transformation of healthcare systems. Ontologies and Semantic Web have been recognized among the most valuable solutions to manage the massive, various, and complex healthcare data deriving from different sources, thus acting as backbones for ontology-based Decision Support Systems (DSSs). Several contributions in the literature propose Ontology engineering methodologies (OEMs) to assist the formalization and development of ontologies, by providing guidelines on tasks, activities, and stakeholders' participation. Nevertheless, existing OEMs differ widely according to their approach, and often lack of sufficient details to support ontology engineers. This paper performs a meta-review of the main criteria adopted for assessing OEMs, and major issues and shortcomings identified in existing methodologies. The key issues requiring specific attention (i.e., the delivery of a feasibility study, the introduction of project management processes, the support for reuse, and the involvement of stakeholders) are then explored into three use cases of semantic-based DSS in health-related fields. Results contribute to the literature on OEMs by providing insights on specific tools and approaches to be used when tackling these issues in the development of collaborative OEMs supporting DSS

    Semantic business process management: a vision towards using semantic web services for business process management

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    Business process management (BPM) is the approach to manage the execution of IT-supported business operations from a business expert's view rather than from a technical perspective. However, the degree of mechanization in BPM is still very limited, creating inertia in the necessary evolution and dynamics of business processes, and BPM does not provide a truly unified view on the process space of an organization. We trace back the problem of mechanization of BPM to an ontological one, i.e. the lack of machine-accessible semantics, and argue that the modeling constructs of semantic Web services frameworks, especially WSMO, are a natural fit to creating such a representation. As a consequence, we propose to combine SWS and BPM and create one consolidated technology, which we call semantic business process management (SBPM

    KNOWLEDGE MODELING OF AGILE PROCESSES IN HEALTHCARE SYSTEMS DEVELOPMENT

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    Requirements on healthcare software products are becoming more and more complicated and software systems of today are characterized by increasing complexity and size. Therefore, software systems can no longer be developed feasibly without the processes supported by appropriate methods. We propose a method for configuration and modification of agile processes behind healthcare products development based on gathered knowledge and formal modeling. Our approach allows to support and optimize the processes with formal methods of modeling and machinelearning based simulations
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