1,357 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Linux XIA: an interoperable meta network architecture to crowdsource the future Internet

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    With the growing number of proposed clean-slate redesigns of the Internet, the need for a medium that enables all stakeholders to participate in the realization, evaluation, and selection of these designs is increasing. We believe that the missing catalyst is a meta network architecture that welcomes most, if not all, clean-state designs on a level playing field, lowers deployment barriers, and leaves the final evaluation to the broader community. This paper presents Linux XIA, a native implementation of XIA [12] in the Linux kernel, as a candidate. We first describe Linux XIA in terms of its architectural realizations and algorithmic contributions. We then demonstrate how to port several distinct and unrelated network architectures onto Linux XIA. Finally, we provide a hybrid evaluation of Linux XIA at three levels of abstraction in terms of its ability to: evolve and foster interoperation of new architectures, embed disparate architectures inside the implementation’s framework, and maintain a comparable forwarding performance to that of the legacy TCP/IP implementation. Given this evaluation, we substantiate a previously unsupported claim of XIA: that it readily supports and enables network evolution, collaboration, and interoperability—traits we view as central to the success of any future Internet architecture.This research was supported by the National Science Foundation under awards CNS-1040800, CNS-1345307 and CNS-1347525

    Overlay networks for smart grids

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    Scalable IP multicast for many very small groups with many senders and its application to mobility

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    We consider the problem of multicast routing in a large single domain network with a very large number of multicast groups with small number of receivers. Such a case occurs, for example, when multicast addresses are statically allocated to mobile terminals, as a mechanism to manage Internet host mobility. For such networks, existing dense or sparse mode multicast routing algorithms do not scale well with the number of multicast groups. We propose an alternative solution called Distributed Core Multicast (DCM) that is based on an extension of the centre-based tree approach. We also describe how our approach can be used to support mobile terminals

    Data Movement Challenges and Solutions with Software Defined Networking

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    With the recent rise in cloud computing, applications are routinely accessing and interacting with data on remote resources. Interaction with such remote resources for the operation of media-rich applications in mobile environments is also on the rise. As a result, the performance of the underlying network infrastructure can have a significant impact on the quality of service experienced by the user. Despite receiving significant attention from both academia and industry, computer networks still face a number of challenges. Users oftentimes report and complain about poor experiences with their devices and applications, which can oftentimes be attributed to network performance when downloading or uploading application data. This dissertation investigates problems that arise with data movement across computer networks and proposes novel solutions to address these issues through software defined networking (SDN). SDN is lauded to be the paradigm of choice for next generation networks. While academia explores use cases in various contexts, industry has focused on data center and wide area networks. There is a significant range of complex and application-specific network services that can potentially benefit from SDN, but introduction and adoption of such solutions remains slow in production networks. One impeding factor is the lack of a simple yet expressive enough framework applicable to all SDN services across production network domains. Without a uniform framework, SDN developers create disjoint solutions, resulting in untenable management and maintenance overhead. The SDN-based solutions developed in this dissertation make use of a common agent-based approach. The architecture facilitates application-oriented SDN design with an abstraction composed of software agents on top of the underlying network. There are three key components modern and future networks require to deliver exceptional data transfer performance to the end user: (1) user and application mobility, (2) high throughput data transfer, and (3) efficient and scalable content distribution. Meeting these key components will not only ensure the network can provide robust and reliable end-to-end connectivity, but also that network resources will be used efficiently. First, mobility support is critical for user applications to maintain connectivity to remote, cloud-based resources. Today\u27s network users are frequently accessing such resources while on the go, transitioning from network to network with the expectation that their applications will continue to operate seamlessly. As users perform handovers between heterogeneous networks or between networks across administrative domains, the application becomes responsible for maintaining or establishing new connections to remote resources. Although application developers often account for such handovers, the result is oftentimes visible to the user through diminished quality of service (e.g. rebuffering in video streaming applications). Many intra-domain handover solutions exist for handovers in WiFi and cellular networks, such as mobile IP, but they are architecturally complex and have not been integrated to form a scalable, inter-domain solution. A scalable framework is proposed that leverages SDN features to implement both horizontal and vertical handovers for heterogeneous wireless networks within and across administrative domains. User devices can select an appropriate network using an on-board virtual SDN implementation that manages available network interfaces. An SDN-based counterpart operates in the network core and edge to handle user migrations as they transition from one edge attachment point to another. The framework was developed and deployed as an extension to the Global Environment for Network Innovations (GENI) testbed; however, the framework can be deployed on any OpenFlow enabled network. Evaluation revealed users can maintain existing application connections without breaking the sockets and requiring the application to recover. Second, high throughput data transfer is essential for user applications to acquire large remote data sets. As data sizes become increasingly large, often combined with their locations being far from the applications, the well known impact of lower Transmission Control Protocol (TCP) throughput over large delay-bandwidth product paths becomes more significant to these applications. While myriads of solutions exist to alleviate the problem, they require specialized software and/or network stacks at both the application host and the remote data server, making it hard to scale up to a large range of applications and execution environments. This results in high throughput data transfer that is available to only a select subset of network users who have access to such specialized software. An SDN based solution called Steroid OpenFlow Service (SOS) has been proposed as a network service that transparently increases the throughput of TCP-based data transfers across large networks. SOS shifts the complexity of high performance data transfer from the end user to the network; users do not need to configure anything on the client and server machines participating in the data transfer. The SOS architecture supports seamless high performance data transfer at scale for multiple users and for high bandwidth connections. Emphasis is placed on the use of SOS as a part of a larger, richer data transfer ecosystem, complementing and compounding the efforts of existing data transfer solutions. Non-TCP-based solutions, such as Aspera, can operate seamlessly alongside an SOS deployment, while those based on TCP, such as wget, curl, and GridFTP, can leverage SOS for throughput improvement beyond what a single TCP connection can provide. Through extensive evaluation in real-world environments, the SOS architecture is proven to be flexibly deployable on a variety of network architectures, from cloud-based, to production networks, to scaled up, high performance data center environments. Evaluation showed that the SOS architecture scales linearly through the addition of SOS “agents†to the SOS deployment, providing data transfer performance improvement to multiple users simultaneously. An individual data transfer enhanced by SOS was shown to have increased throughput nearly forty times the same data transfer without SOS assistance. Third, efficient and scalable video content distribution is imperative as the demand for multimedia content over the Internet increases. Current state of the art solutions consist of vast content distribution networks (CDNs) where content is oftentimes hosted in duplicate at various geographically distributed locations. Although CDNs are useful for the dissemination of static content, they do not provide a clear and scalable model for the on demand production and distribution of live, streaming content. IP multicast is a popular solution to scalable video content distribution; however, it is seldom used due to deployment and operational complexity. Inspired from the distributed design of todays CDNs and the distribution trees used by IP multicast, a SDN based framework called GENI Cinema (GC) is proposed to allow for the distribution of live video content at scale. GC allows for the efficient management and distribution of live video content at scale without the added architectural complexity and inefficiencies inherent to contemporary solutions such as IP multicast. GC has been deployed as an experimental, nation-wide live video distribution service using the GENI network, broadcasting live and prerecorded video streams from conferences for remote attendees, from the classroom for distance education, and for live sporting events. GC clients can easily and efficiently switch back and forth between video streams with improved switching latency latency over cable, satellite, and other live video providers. The real world dep loyments and evaluation of the proposed solutions show how SDN can be used as a novel way to solve current data transfer problems across computer networks. In addition, this dissertation is expected to provide guidance for designing, deploying, and debugging SDN-based applications across a variety of network topologies
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