711 research outputs found

    Experimental Evaluation of Large Scale WiFi Multicast Rate Control

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    WiFi multicast to very large groups has gained attention as a solution for multimedia delivery in crowded areas. Yet, most recently proposed schemes do not provide performance guarantees and none have been tested at scale. To address the issue of providing high multicast throughput with performance guarantees, we present the design and experimental evaluation of the Multicast Dynamic Rate Adaptation (MuDRA) algorithm. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications. MuDRA relies on feedback from some nodes collected via a light-weight protocol and dynamically adjusts the rate adaptation response time. Our experimental evaluation of MuDRA on the ORBIT testbed with over 150 nodes shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of receivers while meeting quality requirements. MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality

    Over provisioning-centric QoS-routing mechanism for the communication paradigm of future internet 4WARD proposal

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    The FP7 4WARD clean-slate Project envisions overcoming the limitations of current Internet by redefining it to efficiently support complex value-added sessions and services, such as location-based, health-care, critical-mission, and geo processing. The list of networking innovations from 4WARD’s Future Internet (FI) proposal includes a new connectivity paradigm called Generic Path (GP), a common representation for all communications. From the networking point of view, a GP is mapped to a communication path for data propagation. For that, GP architecture relies on routing mechanism for selecting best communication paths. In order to assure reliable communications, the routing mechanism must efficiently provision QoS-aware multi-party capable paths, with robustness functions, while keeping network performance. Therefore, this paper proposes the QoS-Routing and Resource Control (QoS-RRC) mechanism to deal with the hereinabove requirements by means of an over provisioning-centric (bandwidth and paths) approach. QoS-RRC achieves scalability by avoiding per-flow operations (e.g., signaling, state storage, etc.). Initial QoS-RRC performance evaluation was carried out in Network Simulator v.2 (NS-2), enabling drastic reduction of overall signaling exchanges compared to per-flow solutions

    Using the Java Media Framework to build Adaptive Groupware Applications

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    Realtime audio and video conferencing has not yet been satisfactorily integrated into web-based groupware environments. Conferencing tools are at best only loosely linked to other parts of a shared working environment, and this is in part due to their implications for resource allocation and management. The Java Media Framework offers a promising means of redressing this situation. This paper describes an architecture for integrating the management of video and audio conferences into the resource allocation mechanism of an existing web-based groupware framework. The issue of adaptation is discussed and a means of initialising multimedia session parameters based on predicted QoS is described

    DyMo: Dynamic Monitoring of Large Scale LTE-Multicast Systems

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    LTE evolved Multimedia Broadcast/Multicast Service (eMBMS) is an attractive solution for video delivery to very large groups in crowded venues. However, deployment and management of eMBMS systems is challenging, due to the lack of realtime feedback from the User Equipment (UEs). Therefore, we present the Dynamic Monitoring (DyMo) system for low-overhead feedback collection. DyMo leverages eMBMS for broadcasting Stochastic Group Instructions to all UEs. These instructions indicate the reporting rates as a function of the observed Quality of Service (QoS). This simple feedback mechanism collects very limited QoS reports from the UEs. The reports are used for network optimization, thereby ensuring high QoS to the UEs. We present the design aspects of DyMo and evaluate its performance analytically and via extensive simulations. Specifically, we show that DyMo infers the optimal eMBMS settings with extremely low overhead, while meeting strict QoS requirements under different UE mobility patterns and presence of network component failures. For instance, DyMo can detect the eMBMS Signal-to-Noise Ratio (SNR) experienced by the 0.1% percentile of the UEs with Root Mean Square Error (RMSE) of 0.05% with only 5 to 10 reports per second regardless of the number of UEs

    Managing dynamic groups in QoS and overlay multicasting

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    Multicasting has been the most popular mechanism for supporting group communication, wherein group members communicate through a multicast data distribution tree that spans all the members of the group. In a dynamic multicast session, members join/leave the group using graft/prune mechanisms, based on locally optimal paths, which would eventually degenerate the quality of the multicast tree. Therefore, efficient mechanisms need to be invoked periodically to maintain the cost of the multicast tree near optimal. However, tree maintenance would result in service disruption for the session. Therefore, there exists a trade-off between minimizing tree cost and minimizing service disruption. The goal of this dissertation is to develop and analyze a set of efficient tree maintenance techniques that aim to balance this tradeoff in QoS and overlay multicasting. To achieve this goal, the dissertation makes three key contributions. First, the design of scalable protocols, viz. tree migration and tree evolution, for maintaining QoS multicast trees. Second, the design of an efficient strategy, called partial protection approach, and its implementation methods for member join problem with path reliability being a QoS constraint. Third, the design of an efficient tree maintenance algorithm, based on the idea of mesh-tree interactions, for end-system based overlay multicasting. The proposed tree maintenance solutions have been evaluated and analyzed through a combination of simulation and analytical studies. The studies show that the proposed solutions indeed achieve a good balance between tree cost and service disruption competitively

    Application-Independent Based Multicast Routing Protocols in Mobile Ad hoc Network (MANET)

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    Multicasting is an efficient communication service for supporting multipoint applications. The main goal of most ad hoc multicast protocols is to build and maintain a multicast tree or mesh in the face of a mobile environment, with fast reactions to network changes so that the packet loss is minimized. The topology of a wireless mobile network can be very dynamic, and hence the maintenance of a connected multicast routing tree may cause large overhead. To avoid this, a different approach based on meshes has been proposed. Meshes are more suitable for dynamic environments because they support more connectivity than trees; thus they support multicast trees. In multicast routing protocols many type of risk are involve like rushing, black hole, jellyfish attacks. Many features improve the performance of multicast routing protocol robustness, efficiency, control overhead .in this article mainly focus on application independent based multicast routing protocols, features, and comparison of multicast routing protocols. Keywords: Ad hoc Network, CAMP, ODMRP, AMRIS, MAODV etc

    Scalable approaches for DiffServ multicasting

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    Over the last several years, there has been an explosion in the introduction of new Internet technologies. Whereas the Internet in its original form was a medium primarily for academia and research interests, the Internet has been redefined as business and consumer interests have dominated the focal points of Internet technology. The dominant question facing the Internet today is, how can the network meet the needs of the users and their applications while trying to keep such implementations scalable to the billions of users present on the Internet? Two of the emerging technologies for answering the question are Differentiated Services (DiffServ) and multicasting. Although the two technologies share complementary goals, the integration of the two technologies is a non-trivial issue due to three fundamental conflicts. The three fundamental conflicts are the scalability of per-group state information, sender versus receiver-driven QoS, and resource management. The issues surrounding how to solve these conflicts provide the basis for this dissertation.;In this dissertation, two architectures (DiffServ Multicasting (DSMCast) and Edge-Based Multicasting (EBM)) are proposed to satisfy the requirements for scalable DiffServ multicasting architectures. In addition to the two architectures, this dissertation also presents the first in-depth study regarding single tree support for heterogeneous QoS multicasting. Furthermore, the dissertation proposes a novel application of DSMCast for fault tolerance and management of the DiffServ network. Finally, the dissertation comments on future applications of the architectures and proposes several areas for future research

    On the performance of broadcast algorithms in interconnection networks

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    Broadcast Communication is among the most primitive collective capabilities of any message passing network. Broadcast algorithms for the mesh have been widely reported in the literature. However, most existing algorithms have been studied within limited conditions, such as light traffic load and fixed network sizes. In other words, most of these algorithms have not been studied at different Quality of Service (QoS) levels. In contrast, this study examines the broadcast operation, taking into account the scalability, parallelism, a wide range of traffic loads through the propagation of broadcast messages. To the best of our knowledge, this study is the first to consider the issue of broadcast latency at both the network and node levels across different traffic loads. Results are shown from a comparative analysis confirming that the coded-path based broadcast algorithms exhibit superior performance characteristics over some existing algorithms
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