175 research outputs found

    Signaling For Multimedia Conferencing in Stand-Alone Mobile Ad Hoc Networks

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    Mobile ad hoc networks (MANETs) are infrastructure-less and can be set up anywhere, anytime. They can host a wide range of applications in rescue operations, military, private, and commercial settings. Multimedia conferencing is the basis of a wealth of “killer†applications that can be deployed in MANETs. Some examples are audio/video conferencing, multiplayer games, and online public debating. Signaling is the nerve center of multimedia conferences—it establishes, modifies, and tears down conferences. This paper focuses on signaling for multimedia conferences in MANETs. We review the state of the art and propose a novel architecture based on application-level clusters. Our validation employed SIP as the implementation technology and OPNET as our simulation tool. Our clusters are constructed dynamically and the nodes that act as cluster heads are elected based on their capabilities. The capabilities are published and discovered using a simple application-level protocol. The architectural principles and the clustering operations are discussed. Our SIP-based implementation is also presented along with the performance evaluation. Keywords: MANET, SIP-technology, OPNET-simulation tool, cluste

    Xcast Based Routing Protocol For Push To Talk Application In Mobile Ad Hoc Networks

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    Mobile ad-hoc networks comprise a type of wireless network that can be easily created without the need for network infrastructure or administration. These networks are organized and administered into temporary and dynamic network topologies. Unfortunately, mobile ad-hoc networks suffer from some limitations related to insufficient bandwidth. The proliferation of new IP Multimedia subsystem services (IMs), such as Push-to-talk (PTT) applications consume large amounts of bandwidth, resulting in degraded QoS performance of mobile ad-hoc networks. In this thesis, a Priority XCAST based routing protocol (P-XCAST) is proposed for mobile ad-hoc networks to minimize bandwidth consumption. P-XCAST is based on demand route requests and route reply mechanisms for every destination in the PXCAST layer. To build the network topology and fill up the route table for nodes, the information in the route table is used to classify the XCAST list of destinations according to similarities on their next hop. Furthermore, P-XCAST is merged with a proposed Group Management algorithm to handle node mobility by classifying nodes into two types: group head and member. The proposed protocol was tested using the GloMoSim network simulator under different network scenarios to investigate Quality of Service (QoS) performance network metrics. P-XCAST performance was better by about 20% than those of other tested routing protocols by supporting of group size up to twenty receivers with an acceptable QoS. Therefore, it can be applied under different network scenarios (static or dynamic). In addition Link throughput and average delay was calculated using queuing network model; as this model is suitable for evaluating the IEEE 802.11 MAC that is used for push to talk applications. The analytical results for link throughput and average delay were used to validate the simulated results

    A system architecture and implementation for meshed multicast in MANET using SIP

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    Mobile Ad-Hoc Network (MANET) is an active topic of research for its potential of providing pervasive services anywhere and anytime, even though some challenges need to be handled first. In contrast to conventional networks, ad hoc networks are formed by a set of devices that communicate without using a pre-existing network infrastructure. Multicast is an efficient transmission scheme for supporting group communication in networks. The concept of overlay networks enables multicast to be deployed as a service network rather than a network primitive mechanism, allowing deployment over heterogeneous networks without the need of universal network support. In this thesis, we propose an overlay multicast framework to handle multicasts in MANET environment in a flexible way. Our approach is using SIP to discover peers to set up a meshed overlay network first, then overlay multicast trees are set up on demand. To cope with the bandwidth limitation problem, the Dominating Set Based and Multi-Recipient routing are adopted, so that the virtual meshed network topology gradually adopts the changes in the underlying network in a distributed manner and the multicast tree is adapted to the updated topology information accordingly. A prototype is built to evaluate the feasibility and performance of the proposed framework

    Design and Implement Voice Application over Ad Hoc Networks Using UPnP

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    The traditional voice service was based on circuit-switched network architecture. It has been deployed on the packet-switched based network since Session Initial Protocol (SIP) became the de facto standard for Voice over IP (VoIP) in 1999. Since then voice service has become simple and flexible. Another important technology driving voice service more popularity is mobile Ad Hoc networks (MANET). Most of internet applications or services such as VoIP or instant messaging (IM) are designed with client/server architecture. This design requires the initiator of communication sessions to know the address of counterpart prior to building a connection. With Ad Hoc networks, there is no such requirement at all. In this thesis, we will design an Ad Hoc architecture using Universal Plug and Play (UPnP) protocol, and implement a simple voice application over such network. By definition infrastructure is unavailable in Ad Hoc network, we will also present the solution of how to enable SIP-based session setup on Ad Hoc network. This thesis consists of two parts. The first part is the theoretical part. In this part, we will review the technologies related to our design and implementation. The second part is the system implementation and validation part. We will test our implementation with the Nokia Internet Tablet N810/N800s for various scenarios

    Signaling for conferencing in mobile ad hoc networks

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    Mobile Ad hoc NETworks (MANETs) are networks that do not need to be pre-configured. They are composed of transient nodes connected through wireless interfaces. Due to their flexibility, the ease to build and the associated low cost, they are gaining more and more momentum. They are also seen as part of the fourth generation wireless networks. New applications, such as conferencing, are emerging for such networks. Conferencing enables a set of applications such as audio/video conferencing, debating, distance-learning and multi-party gaming. The implementation of conferencing in MANETs is not an easy task due to scarce network resources, heterogeneous devices, frequently changing topology and unstable wireless connections. It challenges each technical aspect of conferencing: signaling, media handling and conference control. Signaling is the control component of conferencing. It handles the session initiation, modification and termination. In this work, we focus on signaling for conferencing in MANETs. Two types of MANETs are considered: standalone MANETs and integrated MANETs/3G networks. Background information is provided, requirements are derived and the state of the art, including signaling protocols such as SIP and H.323, are reviewed. Since there is no existing solution that meets all of the derived requirements, we propose a novel cluster-based signaling architecture that meets the requirements of signaling for standalone MANETs. The clusters are application-layer clusters that are dynamically created and deleted for a conference. We also propose a signaling architectures for integrated MANETs/3G networks. The solution is based on conference gateways. We implement the architectures using SIP extensions. Experimental results are obtained from prototypes and OPNET based simulations. In the prototype, we built the signaling system on a small scale network using IEEE 802.11 ad hoc settings. In the OPNET simulation, we use MANET features. From experiments, we found that clustering is a very promising approach for solving signaling problems in MANETs. Being aware of several performance issues of our signaling systems, we further propose optimization schemes that are based on cross-layer design. We also implement some of these schemes and apply them to our signaling systems. The evaluation shows that the schemes significantly improve the signaling performance

    Application Layer Architectures for Disaster Response Systems

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    Traditional disaster response methods face several issues such as limited situational awareness, lack of interoperability and reliance on voice-oriented communications. Disaster response systems (DRSs) aim to address these issues and assist responders by providing a wide range of services. Since the network infrastructure in disaster area may become non-operational, mobile ad-hoc networks (MANETs) are the only alternative to provide connectivity and other network services. Because of the dynamic nature of MANETs the applications/services provided by DRSs should be based on distributed architectures. These distributed application/services form overlays on top of MANETs. This thesis aims to improve three main aspect of DRSs: interoperability, automation, and prioritization. Interoperability enables the communication and collaboration between different rescue teams which improve the efficiency of rescue operations and avoid potential interferences between teams. Automation allows responders to focus more on their tasks by minimizing the required human interventions in DRSs. Automation also allows machines to operate in areas where human cannot because of safety issues. Prioritization ensures that emergency services (e.g. firefighter communications) in DRSs have higher priority to receive resources (e.g. network services) than non-emergency services (e.g. new reporters’ communications). Prioritizing vital services in disaster area can save lives. This thesis proposes application layer architectures that enable three important services in DRSs and contribute to the improvement of the three aforementioned aspects of DRSs: overlay interconnection, service discovery and differentiated quality of service (QoS). The overlay interconnection architecture provides a distributed and scalable mechanism to interconnect end-user application overlays and gateway overlays in MANETs. The service discovery architecture is a distributed directory-based service discovery mechanism based on the standard Domain Name System (DNS) protocol. Lastly, a differentiated QoS architecture is presented that provides admission control and policy enforcement functions based on a given prioritization scheme. For each of the provided services, a motivation scenario is presented, requirements are derived and related work is evaluated with respect to these requirements. Furthermore, performance evaluations are provided for each of the proposed architectures. For the overlay interconnection architecture, a prototype is presented along with performance measurements. The results show that our architecture achieves acceptable request-response delays and network load overhead. For the service discovery architecture, extensive simulations have been run to evaluate the performance of our architecture and to compare it with the Internet Engineering Task Force (IETF) directory-less service discovery proposal based on Multicast DNS. The results show that our architecture generates less overall network load and ensures successful discovery with higher probability. Finally, for the differentiated QoS architecture, simulations results show that our architecture not only enables differentiated QoS, it also improves overall QoS in terms of the number of successful overlay flows

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho
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