24 research outputs found

    An AI approach for scheduling space-station payloads at Kennedy Space Center

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    The Payload Processing for Space-Station Operations (PHITS) is a prototype modeling tool capable of addressing many Space Station related concerns. The system's object oriented design approach coupled with a powerful user interface provide the user with capabilities to easily define and model many applications. PHITS differs from many artificial intelligence based systems in that it couples scheduling and goal-directed simulation to ensure that on-orbit requirement dates are satisfied

    Knowledge Organization and Inference Engine for the WVU Face Decision Support System

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    The knowledge-based organization for the West Virginia University Face Decision Support System is given, along with the initial development of the associated inference engine. The knowledge base contains generic knowledge about underground coal mines that utilize continuous miners. A typical knowledge entry is given, and the inference engine methodology is explained. The engine utilizes this knowledge with data from monitoring systems and from interaction with the section foreman, to assist in making section management decisions and plans

    Multi-agent based beam search for intelligent production planning and scheduling

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    Production planning and scheduling is a long standing research area of great practical value, while industrial demand for production planning and scheduling systems is acute. Regretfully, most research results are seldom applied in industry because existing planning and scheduling methods can barely meet the requirements for practical applications. This paper identifies four major requirements, namely generality, solution quality, computation efficiency, and implementation difficulty, for practical production planning and scheduling methods. Based on these requirements, method, a multi-agent based beam search (MABBS), is developed. It seamlessly integrates the multi-agent system (MAS) method and beam search (BS) method into a generic multi-stage multi-level decision making (MSMLDM) model to systematically address all the four requirements within a unified framework. A script language, called EXASL, and an open software platform are developed to simplify the implementation of the MABBS method. For solving complex real-world problems, an MABBS-based prototype production planning, scheduling and execution system is developed. The feasibility and effectiveness of this study is demonstrated with the prototype system and computation experiments. © 2010 Taylor & Francis.postprin

    A Comparison of Alphanumeric, Direct Manipulation Graphic, and Equivalent Interface Design for a Production Scheduling Task

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    Scheduling is an essential factor influencing the efficiency of any production system. The effectiveness of the scheduling system depends upon the interaction of the human and machine. Thus, to effectively design the interface between the human and the machine, the human factors professional must understand scheduling behavior and the information requirements of the scheduling task. The present study modeled human scheduling behavior and determined the information requirements of the scheduling task. The study also compared alphanumeric, direct manipulation graphic, and equivalent interfaces to determine which interface best supports scheduling. The results of the study show that schedulers monitor the current system state and preview to future system states to test scheduling options and make scheduling decisions. Thus, current state, goal state, future state, and discrepancy between goal state and future state information help schedulers. In addition, the analysis suggests that a mixed format interface design best supports the human in the scheduling system. Recommendations for interface design and future research are discussed

    Optimization of facility layout

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    Computer-aided layout technique, which appears to be the best approach to solving complex layout problems, is not commonly used in practice. One of the important reasons may be the generation of unrealistic layouts which results from ignoring the important practical constraints and objectives involved in layout problems. As one possible solution to this problem, a human planner can develop layout using a computer routine with those constraints and objectives in mind. However, the development of a heuristic procedure which incorporates human-like layout processes into a computer program could be a better solution;This dissertation provides the means of a realistic or a close to realistic layout development using important practical objectives and constraints involved in facility layout. Instead of ignoring those factors due to the difficulties of implementing them into mathematical statements, using them in the process of layout development will be helpful to reach an optimum or a near-optimum solution;An experimental system, FLUKES, has been constructed for testing purposes. This system develops layouts which include the practical factors involved in layout problems. These factors include architectural limitations, health/safety, user preferences, utilities, department shapes, future expansion plans, and energy savings as well as material handling costs. FLUKES uses these factors not only for the evaluation of a layout, but also for the search for a solution
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