21 research outputs found

    Requirements of a mobile application design model for visually impaired people

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    Visually Impaired People (VIP) is using mobile applications to complete their daily tasks. This ratio of using mobile applications is growing very fastly. Many accessibility features for VIP from these mobile applications are provided, but there are many fundamental problems still create difficulties for VIP. In case when touchscreen mobile applications are used by VIP. The main problem is that VIP faces problems due to lacking facilities and requirements according to their needs. In this paper, the basic requirements of mobile application design for VIP were explored with the help of re-examining the current design guidelines of mobile phone applications. In this paper total, 8 VIP has participated. For smartphones, mobile application design user experience and accessibility requirements were collected. In order to check the requirements and accessibility of a mobile application, a five-points Likert scale is used. In the result of re-examining on current design guideline, there was described new requirements of mobile application design with the help of participants. These requirements will enhance the user experience of VIP to access mobile phone applications

    スマートフォンを用いた視覚障碍者向け移動支援システムアーキテクチャに関する研究

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    学位の種別: 課程博士審査委員会委員 : (主査)東京大学教授 坂村 健, 東京大学教授 越塚 登, 東京大学教授 暦本 純一, 東京大学教授 中尾 彰宏, 東京大学教授 石川 徹University of Tokyo(東京大学

    BlueEyes: using beacon and smart phone for visually impaired / blind people

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    There are currently few options for navigational aids for the blind and visually impaired (BVI) in large indoor and outdoor spaces. Such indoor and outdoor spaces can be difficult to navigate even for the general sighted population if they are disoriented due to unfamiliarity or other reasons. This paper presents an indoor wayfinding system called GuideBeacon for the blind, visually impaired, and disoriented (BVID) that assists people in navigating between any two points within indoor environments. The GuideBeacon system allows users equipped with smartphones to interact with low cost Bluetooth-based beacons deployed strategically within the indoor space of interest to navigate their surroundings. This paper describes the technical challenges faced in designing such a system, the design decisions made in building the current version of the GuideBeacon system, the solutions developed to meet the technical challenges, and results from the evaluation of the system. Results presented in this paper obtained from field testing GuideBeacon with BVI and sighted participants suggests that it can be used by the BVID for navigation in large indoor spaces independently and effectively. This paper presents novel structure for visually impaired/blind people using beacon and smart phone. The proposed structure is consisted of three parts. In the first part esp8266 module due to ultra-low power consumption, in the second part configurator application to configure these beacon and last part is mobile application to detect these beacons. The aim is to help visually impaired/blind people to knowledge the environment in which they live by. Three tests applied in real environment. The results show good performance for the suggested scheme help the visually impaired/blind people reach the desired devices location successfully without error. In conclusion, beacon and smart phone were a valid and reliable method to help the visually impaired/blind people to know the location of devices that are nearest from him in indoor and outdoor environment

    Software Design of Image-based Autocorrection Essays using Deep Learning on the Website and Mobile Application

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    Traditional essay assessment methods are often time-consuming and prone to subjectivity. This study proposes a novel Automated Essay Scoring (AES) system, "Essay Mathematic Auto Correction (Emath Toco)," featuring web and mobile app interfaces. Emath Toco leverages visual stimuli and deep learning algorithms like 1D CNN, NasNet Mobile, and GoogleNet to offer objective and efficient essay evaluation. Extensive testing on a 40/60 training/testing data split yielded accurate data classification, validating successful implementation on Flutter-built Android applications and a Firebase-powered web interface. User experience surveys revealed positive feedback on Emath Toco's ease of use, visually appealing interfaces, and effective data collection, confirming its user-friendliness. Emath Toco's innovative use of visual stimuli and deep learning algorithms significantly reduces subjectivity and improves the accuracy of essay evaluation. Emath toco is promising technology with the potential to revolutionize essay assessment and educational methodologies. The research contributes to the field of automated essay scoring in two key ways. First, by integrating visual stimuli as a novel approach, Emath Toco expands the range of factors considered in scoring, potentially leading to more comprehensive and efficient. Second, the successful implementation of the system on both web and mobile platforms demonstrates its flexibility and accessibility, offering educators a versatile tool regardless of technological limitations

    Supporting working time interruption management through persuasive design

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    Indiana University-Purdue University Indianapolis (IUPUI)Knowledge workers often suffer productivity loss because of unsuccessful interruption handling, which can lead to even more detrimental behaviors like "cyber-slacking" and procrastination. Many of the interruption management techniques proposed in the research literature focus on minimizing interruption occurrences. However, given the inevitability of internal and external interruptions in everyday life, it may be more practical to help people regulate how they respond to interruptions using persuasive technologies. The aim of this dissertation is to explore and evaluate the design of persuasive computer agents that encourage information workers to resume interrupted work. Based on a systematic review of interruptions in the workplace, theories of self-regulation, and theories guiding the design of persuasive technologies, this dissertation describes the creation of a prototype research platform, WiredIn. WiredIn enables researchers to explore a variety of interruption resumption support strategies on desktop computers. Two empirical studies that investigate the efficacy, attributes, and consequences of applying the paradigms embodied in WiredIn in controlled and real-life working environments are presented here. Both studies validate the effect of persuasive interventions on improving interruption management behaviors; the second study also provides design suggestions that can inform future work in supporting interruption management and multitasking

    Usability of disaster apps : understanding the perspectives of the public as end-users : a dissertation presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Emergency Management at Massey University, Wellington, New Zealand

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    Listed in 2020 Dean's List of Exceptional ThesesMultiple smartphone applications (apps) exist that can enhance the public’s resilience to disasters. Despite the capabilities of these apps, they can only be effective if users find them usable. Availability does not automatically translate to usability nor does it guarantee continued usage by the target users. A disaster app will be of little or no value if a user abandons it after the initial download. It is, therefore, essential to understand the users’ perspectives on the usability of disaster apps. In the context of disaster apps, usability entails providing the elements that effectively facilitate users in retrieving critical information, and thus enabling them to make decisions during crises. Establishing good usability for effective systems relies upon focussing on the user whereby technological solutions match the user’s needs and expectations. However, most studies on the usability of disaster context technologies have been conducted with emergency responders, and only a few have investigated the publics’ perspectives as end-users. This doctoral project, written within a ‘PhD-thesis-with-publication’ format, addresses this gap by investigating the usability of disaster apps through the perspectives of the public end-users. The investigation takes an explicitly perceived usability standpoint where the experiences of the end-users are prioritised. Data analysis involved user-centric information to understand the public’s context and the mechanisms of disaster app usability. A mixed methods approach incorporates the qualitative analysis of app store data of 1,405 user reviews from 58 existing disaster apps, the quantitative analysis of 271 survey responses from actual disaster app users, and the qualitative analysis of usability inquiries with 18 members of the public. Insights gathered from this doctoral project highlight that end-users do not anticipate using disaster apps frequently, which poses particular challenges. Furthermore, despite the anticipated low frequency of use, because of the life-safety association of disasters apps, end-users have an expectation that the apps can operate with adequate usability when needed. This doctoral project provides focussed outcomes that consider such user perspectives. First, an app store analysis investigating user reviews identified new usability concerns particular to disaster apps. It highlighted users’ opinion on phone resource usage and relevance of content, among others. More importantly, it defined a new usability factor, app dependability, relating to the life-safety context of disaster apps. App dependability is the degree to which users’ perceive that an app can operate dependably during critical scenarios. Second, the quantitative results from this research have contributed towards producing a usability-continuance model, highlighting the usability factors that affect end-users’ intention to keep or uninstall a disaster app. The key influences for users’ intention to keep disaster apps are: (1) users’ perceptions as to whether the app delivers its function (app utility), (2) whether it does so dependably (app dependability), and (3) whether it presents information that can be easily understood (user-interface output). Subsequently, too much focus on (4) user-interface graphics and (5) user-interface input can encourage users to uninstall apps. Third, the results from the qualitative analysis of the inquiry data provide a basis for developing guidelines for disaster app usability. In the expectation of low level of engagement with disaster app users, the guidelines list recommendations addressing information salience, cognitive load, and trust. This doctoral project provides several contributions to the body of knowledge for usability and disaster apps. It reiterates the importance of investigating the usability of technological products for disasters and showcases the value of user-centric data in understanding usability. It has investigated usability with particular attention to the end-users’ perspectives on the context of disaster apps and, thus, produces a theoretical usability-continuance model to advance disaster app usability research and usability guidelines to encourage responsible design in practice
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