50 research outputs found

    Cooperation as a Service in VANET: Implementation and Simulation Results

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    The past decade has witnessed the emergence of Vehicular Ad-hoc Networks (VANET), specializing from the well-known Mobile Ad Hoc Networks (MANET) to Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I) wireless communications. While the original motivation for Vehicular Networks was to promote traffic safety, recently it has become increasingly obvious that Vehicular Networks open new vistas for Internet access, providing weather or road condition, parking availability, distributed gaming, and advertisement. In previous papers [27,28], we introduced Cooperation as a Service (CaaS); a new service-oriented solution which enables improved and new services for the road users and an optimized use of the road network through vehicle\u27s cooperation and vehicle-to-vehicle communications. The current paper is an extension of the first ones; it describes an improved version of CaaS and provides its full implementation details and simulation results. CaaS structures the network into clusters, and uses Content Based Routing (CBR) for intra-cluster communications and DTN (Delay and disruption-Tolerant Network) routing for inter-cluster communications. To show the feasibility of our approach, we implemented and tested CaaS using Opnet modeler software package. Simulation results prove the correctness of our protocol and indicate that CaaS achieves higher performance as compared to an Epidemic approach

    Cooperation as a Service in VANET: Implementation and Simulation Results

    Get PDF
    The past decade has witnessed the emergence of Vehicular Ad-hoc Networks (VANET), specializing from the well-known Mobile Ad Hoc Networks (MANET) to Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I) wireless communications. While the original motivation for Vehicular Networks was to promote traffic safety, recently it has become increasingly obvious that Vehicular Networks open new vistas for Internet access, providing weather or road condition, parking availability, distributed gaming, and advertisement. In previous papers [27,28], we introduced Cooperation as a Service (CaaS); a new service-oriented solution which enables improved and new services for the road users and an optimized use of the road network through vehicle's cooperation and vehicle-to-vehicle communications. The current paper is an extension of the first ones; it describes an improved version of CaaS and provides its full implementation details and simulation results. CaaS structures the network into clusters, and uses Content Based Routing (CBR) for intra-cluster communications and DTN (Delay–and disruption-Tolerant Network) routing for inter-cluster communications. To show the feasibility of our approach, we implemented and tested CaaS using Opnet modeler software package. Simulation results prove the correctness of our protocol and indicate that CaaS achieves higher performance as compared to an Epidemic approach

    FRAMEWORK FOR AD HOC NETWORK COMMUNICATION IN MULTI-ROBOT SYSTEMS

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    Assume a team of mobile robots operating in environments where no communication infrastructure like routers or access points is available. The robots have to create a mobile ad hoc network, in that case, it provides communication on peer-to-peer basis. The paper gives an overview of existing solutions how to route messages in such ad hoc networks between robots that are not directly connected and introduces a design of a software framework for realization of such communication. Feasibility of the proposed framework is shown on the example of distributed multi-robot exploration of an a priori unknown environment. Testing of developed functionality in an exploration scenario is based on results of several experiments with various input conditions of the exploration process and various sizes of a team and is described herein

    A study of mobile phone ad hoc networks via bluetooth with different routing protocols

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    The growth of mobile computing is changing the way people communicate. Mobile devices, especially mobile phones, have become cheaper and more powerful, and are able to run more applications and provide networking services. Mobile phones use fixed cellular infrastructure such as base stations and transmission towers to enable users to share multimedia content and access the internet at any time or place. However, using the internet is costly. Therefore, one of the solutions is to create impromptu ad hoc networks to share information among users. Such networks are infrastructureless and self-organising, much like mobile ad hoc networks. This dissertation therefore investigates how mobile phones with low-power Bluetooth technology can be used to create ad hoc networks that connect mobile phones and allow them to share information. The mobile phones should be able organise themselves for multi-hop communication. Routing becomes important in order to achieve effciency in data communication. Several existing routing protocols were developed and evaluated for this network to determine how effciently they deliver data and deal with network disruptions such as a device moving out of transmission range. Representative routing protocols in mobile ad hoc networking, peer-to-peer networks and publish/subscribe systems were evaluated according to performance metrics defidened in the research, namely total traffc, data traffc, control traffc, delay, convergence time, and positive response. Prototypes for Nokia phones were developed and tested in a small ad hoc network. For practical networking setup, a simple routing protocol that uses the limited mobile phone resources effciently would be better than a sophisticated routing protocol that keeps routing information about the network participants

    MELOC - memory and location optimized caching for mobile Ad hoc networks

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    The advancement of Mobile ad hoc networks (MANET) is tremendous in the field of social and military applications. Caching and Replication are the two common techniques used to improve data access efficiency in Mobile Ad hoc networks. Caching favors data access efficiency by bringing data closer to the source. Existing caching approaches are deficient in reducing the number of cache locations, thus reducing the number of copies, which is needed for many mission critical applications considering safety and security. Conversely, reducing the number of caches should not affect the efficiency of data access. We design an efficient broker based caching model named Memory and Location Optimized Caching (MELOC) , which reduces the number of cache locations, and at the same time preserves data access efficiency. Our caching model mostly chooses centrally located nodes as cache location. In addition, we cache only essential data closer to the source, saving memory. Hence our approach bears the name Memory and Location Optimized caching (MELOC) . Our initial MELOC model suits only small MANET topology of 30 nodes. We further extend our initial caching model to suit large MANET topology of 100 nodes by overcoming certain disadvantages pertaining to large network topology --Abstract, page iv

    Cliente mobile para consumo e disponibilização de serviços georreferenciados

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    Actualmente as aplicações móveis são indispensáveis para o utilizador. De acordo com estudos recentes, as receitas geradas pela sua utilização resultaram em aproximadamente 20 biliões de dólares só em 2013. Com estes valores estima-se que no futuro estes números aumentem, daí tornar-se imperativo abordar num estudo científico sobre este mercado em expansão. A somar às inúmeras aplicações referentes ao sistema móvel Android, surgem as aplicações de serviços georreferenciados que vão aqui ser abordadas em maior profundidade, nomeadamente o consumo e disponibilização destes serviços em clientes mobile. Ponderadas diversas soluções é possível com alguns melhoramentos atingir benefícios específicos para um maior número de utilizadores tendo em conta as suas características a priori. Uma das questões principais passa pela capacidade de publicação de diversas fontes de informação (vários publishers) com o uso de uma Application Programing Interface (API) documentada e aberta para que qualquer entidade possa publicar os seus conteúdos georreferenciados. O consumo por parte dos utilizadores (subscriber) é feita numa plataforma móvel Android onde os possam vários publishers possam publicar os seus conteúdos a partir da posição do utilizador. Esta publicação será facilitada criando bases de dados para o armazenamento de todas as informações relevantes tanto da parte dos publishers como dos subscribers. A validação deste trabalho consistiu em testar vários tipos de publicações, nomeadamente texto, imagem e gráficos na sua pesquisa e consumo numa plataforma móvel Android. Numa segunda fase, foi testada a publicação de gráficos em tempo real na plataforma

    Reconfigurable middleware architectures for large scale sensor networks

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    Wireless sensor networks, in an effort to be energy efficient, typically lack the high-level abstractions of advanced programming languages. Though strong, the dichotomy between these two paradigms can be overcome. The SENSIX software framework, described in this dissertation, uniquely integrates constraint-dominated wireless sensor networks with the flexibility of object-oriented programming models, without violating the principles of either. Though these two computing paradigms are contradictory in many ways, SENSIX bridges them to yield a dynamic middleware abstraction unifying low-level resource-aware task reconfiguration and high-level object recomposition. Through the layered approach of SENSIX, the software developer creates a domain-specific sensing architecture by defining a customized task specification and utilizing object inheritance. In addition, SENSIX performs better at large scales (on the order of 1000 nodes or more) than other sensor network middleware which do not include such unified facilities for vertical integration
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