5 research outputs found

    Codage réseau pour des applications multimédias avancées

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    Network coding is a paradigm that allows an efficient use of the capacity of communication networks. It maximizes the throughput in a multi-hop multicast communication and reduces the delay. In this thesis, we focus our attention to the integration of the network coding framework to multimedia applications, and in particular to advanced systems that provide enhanced video services to the users. Our contributions concern several instances of advanced multimedia communications: an efficient framework for transmission of a live stream making joint use of network coding and multiple description coding; a novel transmission strategy for lossy wireless networks that guarantees a trade-off between loss resilience and short delay based on a rate-distortion optimized scheduling of the video frames, that we also extended to the case of interactive multi-view streaming; a distributed social caching system that, using network coding in conjunction with the knowledge of the users' preferences in terms of views, is able to select a replication scheme such that to provide a high video quality by accessing only other members of the social group without incurring the access cost associated with a connection to a central server and without exchanging large tables of metadata to keep track of the replicated parts; and, finally, a study on using blind source separation techniques to reduce the overhead incurred by network coding schemes based on error-detecting techniques such as parity coding and message digest generation. All our contributions are aimed at using network coding to enhance the quality of video transmission in terms of distortion and delay perceivedLe codage rĂ©seau est un paradigme qui permet une utilisation efficace du rĂ©seau. Il maximise le dĂ©bit dans un rĂ©seau multi-saut en multicast et rĂ©duit le retard. Dans cette thĂšse, nous concentrons notre attention sur l’intĂ©gration du codage rĂ©seau aux applications multimĂ©dias, et en particulier aux systĂšmes avancĂšs qui fournissent un service vidĂ©o amĂ©liorĂ© pour les utilisateurs. Nos contributions concernent plusieurs scĂ©narios : un cadre de fonctions efficace pour la transmission de flux en directe qui utilise Ă  la fois le codage rĂ©seau et le codage par description multiple, une nouvelle stratĂ©gie de transmission pour les rĂ©seaux sans fil avec perte qui garantit un compromis entre la rĂ©silience vis-Ă -vis des perte et la reduction du retard sur la base d’une optimisation dĂ©bit-distorsion de l'ordonnancement des images vidĂ©o, que nous avons Ă©galement Ă©tendu au cas du streaming multi-vue interactive, un systĂšme replication sociale distribuĂ©e qui, en utilisant le rĂ©seau codage en relation et la connaissance des prĂ©fĂ©rences des utilisateurs en termes de vue, est en mesure de sĂ©lectionner un schĂ©ma de rĂ©plication capable de fournir une vidĂ©o de haute qualitĂ© en accĂ©dant seulement aux autres membres du groupe social, sans encourir le coĂ»t d’accĂšs associĂ© Ă  une connexion Ă  un serveur central et sans Ă©changer des larges tables de mĂ©tadonnĂ©es pour tenir trace des Ă©lĂ©ments rĂ©pliquĂ©s, et, finalement, une Ă©tude sur l’utilisation de techniques de sĂ©paration aveugle de source -pour rĂ©duire l’overhead encouru par les schĂ©mas de codage rĂ©seau- basĂ© sur des techniques de dĂ©tection d’erreur telles que le codage de paritĂ© et la gĂ©nĂ©ration de message digest

    A common framework for rate and distortion based scaling of highly scalable compressed video

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    Perceptually Optimized Visualization on Autostereoscopic 3D Displays

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    The family of displays, which aims to visualize a 3D scene with realistic depth, are known as "3D displays". Due to technical limitations and design decisions, such displays create visible distortions, which are interpreted by the human vision as artefacts. In absence of visual reference (e.g. the original scene is not available for comparison) one can improve the perceived quality of the representations by making the distortions less visible. This thesis proposes a number of signal processing techniques for decreasing the visibility of artefacts on 3D displays. The visual perception of depth is discussed, and the properties (depth cues) of a scene which the brain uses for assessing an image in 3D are identified. Following the physiology of vision, a taxonomy of 3D artefacts is proposed. The taxonomy classifies the artefacts based on their origin and on the way they are interpreted by the human visual system. The principles of operation of the most popular types of 3D displays are explained. Based on the display operation principles, 3D displays are modelled as a signal processing channel. The model is used to explain the process of introducing distortions. It also allows one to identify which optical properties of a display are most relevant to the creation of artefacts. A set of optical properties for dual-view and multiview 3D displays are identified, and a methodology for measuring them is introduced. The measurement methodology allows one to derive the angular visibility and crosstalk of each display element without the need for precision measurement equipment. Based on the measurements, a methodology for creating a quality profile of 3D displays is proposed. The quality profile can be either simulated using the angular brightness function or directly measured from a series of photographs. A comparative study introducing the measurement results on the visual quality and position of the sweet-spots of eleven 3D displays of different types is presented. Knowing the sweet-spot position and the quality profile allows for easy comparison between 3D displays. The shape and size of the passband allows depth and textures of a 3D content to be optimized for a given 3D display. Based on knowledge of 3D artefact visibility and an understanding of distortions introduced by 3D displays, a number of signal processing techniques for artefact mitigation are created. A methodology for creating anti-aliasing filters for 3D displays is proposed. For multiview displays, the methodology is extended towards so-called passband optimization which addresses Moiré, fixed-pattern-noise and ghosting artefacts, which are characteristic for such displays. Additionally, design of tuneable anti-aliasing filters is presented, along with a framework which allows the user to select the so-called 3d sharpness parameter according to his or her preferences. Finally, a set of real-time algorithms for view-point-based optimization are presented. These algorithms require active user-tracking, which is implemented as a combination of face and eye-tracking. Once the observer position is known, the image on a stereoscopic display is optimised for the derived observation angle and distance. For multiview displays, the combination of precise light re-direction and less-precise face-tracking is used for extending the head parallax. For some user-tracking algorithms, implementation details are given, regarding execution of the algorithm on a mobile device or on desktop computer with graphical accelerator

    Support infrastructures for multimedia services with guaranteed continuity and QoS

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    Advances in wireless networking and content delivery systems are enabling new challenging provisioning scenarios where a growing number of users access multimedia services, e.g., audio/video streaming, while moving among different points of attachment to the Internet, possibly with different connectivity technologies, e.g., Wi-Fi, Bluetooth, and cellular 3G. That calls for novel middlewares capable of dynamically personalizing service provisioning to the characteristics of client environments, in particular to discontinuities in wireless resource availability due to handoffs. This dissertation proposes a novel middleware solution, called MUM, that performs effective and context-aware handoff management to transparently avoid service interruptions during both horizontal and vertical handoffs. To achieve the goal, MUM exploits the full visibility of wireless connections available in client localities and their handoff implementations (handoff awareness), of service quality requirements and handoff-related quality degradations (QoS awareness), and of network topology and resources available in current/future localities (location awareness). The design and implementation of the all main MUM components along with extensive on the field trials of the realized middleware architecture confirmed the validity of the proposed full context-aware handoff management approach. In particular, the reported experimental results demonstrate that MUM can effectively maintain service continuity for a wide range of different multimedia services by exploiting handoff prediction mechanisms, adaptive buffering and pre-fetching techniques, and proactive re-addressing/re-binding

    Radio Communications

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    In the last decades the restless evolution of information and communication technologies (ICT) brought to a deep transformation of our habits. The growth of the Internet and the advances in hardware and software implementations modiïŹed our way to communicate and to share information. In this book, an overview of the major issues faced today by researchers in the ïŹeld of radio communications is given through 35 high quality chapters written by specialists working in universities and research centers all over the world. Various aspects will be deeply discussed: channel modeling, beamforming, multiple antennas, cooperative networks, opportunistic scheduling, advanced admission control, handover management, systems performance assessment, routing issues in mobility conditions, localization, web security. Advanced techniques for the radio resource management will be discussed both in single and multiple radio technologies; either in infrastructure, mesh or ad hoc networks
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