157 research outputs found

    Advances in Stereo Vision

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    Stereopsis is a vision process whose geometrical foundation has been known for a long time, ever since the experiments by Wheatstone, in the 19th century. Nevertheless, its inner workings in biological organisms, as well as its emulation by computer systems, have proven elusive, and stereo vision remains a very active and challenging area of research nowadays. In this volume we have attempted to present a limited but relevant sample of the work being carried out in stereo vision, covering significant aspects both from the applied and from the theoretical standpoints

    Colour and spatial pattern discrimination in human vision

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    Imperial Users onl

    A psychoanatomical investigation of the blanking phenomenon

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    AbstractOne cannot detect a white disk located at least 15° from fixation in an intersection of gray alleys that define a grid of black squares. A psychophysical examination of the anatomical locus of this “blanking phenomenon” is reported here. Stimuli were presented dichoptically; disk threshold was measured with fixed-step staircases. Three dichoptic experiments were developed employing different stimuli. Simple dichoptic presentations implied both pre- and post-fusion contributions. One follow-up experiment verified pre-fusion contributions, while another implicated post-fusion mechanisms. These results indicate that the blanking phenomenon has contributions from multiple sites in the visual system

    Pooling signals from vertically and non-vertically orientation-tuned disparity mechanisms in human stereopsis

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    AbstractTo understand the role that orientation-tuned disparity-sensitive mechanisms play in the perception of stereoscopic depth, we measured stereothresholds using two sets of random-dot stimuli that produce identical stimulation of disparity mechanisms tuned to vertical orientation but dissimilar stimulation of disparity mechanisms tuned to non-vertical orientations. Either 1 or 1.5D of astigmatic blur was simulated in the random-dot images presented to both eyes, using two axis configurations. In the parallel-axis conditions, the axis of simulated astigmatic blur was same in the two eyes (0, 45 or 135 o[rientation]deg). In the orthogonal-axis conditions, the axes of astigmatic blur were orthogonal in the two eyes (LE: 180, RE: 90; LE: 90, RE: 180; LE: 45, RE: 135; and LE: 135, RE: 45). Whereas the stimulation of disparity mechanisms tuned to near-vertical orientations should be similar in the oblique parallel- and orthogonal-axis conditions, the stimulation of non-vertically tuned disparity mechanisms should be dissimilar. Measured stereothresholds were higher in the orthogonal compared to the parallel-axis condition by factors of approximately 2 and 5, for 1 and 1.5D of simulated oblique astigmatic blur, respectively. Further, for comparable magnitudes of simulated astigmatic blur, stereothresholds in the (LE: 180, RE: 90 and LE: 90, RE: 180) conditions were similar to those in the (LE: 45, RE: 135 and LE: 135, RE: 45) conditions. These results suggest that the computation of horizontal disparity includes substantial contributions from disparity mechanisms tuned to non-vertical orientations. Simulations using a modified version of a disparity-energy model [Qian, N., & Zhu, Y. (1997). Physiological computation of binocular disparity. Vision Research, 37, 1811–1827], show (1) that pooling across disparity mechanisms tuned to vertical and non-vertical orientations is required to account for our data and (2) that this pooling can provide the spatial resolution needed to encode spatially changing horizontal disparities

    Immediate cortical adaptation in visual and non-visual areas functions induced by monovision

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    Key points: Monovision is an optical correction for presbyopes that consists of correcting one eye for far distance and the other for near distance, creating a superimposition of an in-focus with a blurred image. Brain adaptation to monovision was studied in unexperienced observers by measuring visual evoked potentials from 64-channels. The first clear effect of monovision on visual evoked potentials was the C1 amplitude reduction, indicating that the unilateral blurring induced by monovision reduces feed-forward activity in primary visual area. Monovision led also to an increased amplitude of the P1 and pP1 components, with the latter originating in prefrontal regions. This effect probably works as an attentional compensatory activity used to compensate for the degraded V1 signal. A common and often successful option to correct presbyopia with contact lenses is monovision. This is an unbalanced correction across the two eyes where one eye is corrected for far vision and the other eye is corrected for near vision. Monovision is therefore a form of acquired anisometropia that causes a superimposition of an in-focus image with a blurred image. In spite of this visual anisometropia, monovision has been successfully used for many decadesl however the brain mechanism supporting monovision is not well understood. The present study aimed to measure the visual evoked potentials with a high-density electrode array (64-channel) in a group of presbyopes and to provide a detailed spatiotemporal analysis of the cortical activity after a short period of adaptation to monovision with contact lenses. When compared with a balanced eye near correction, monovision produced both a clear reduction of the earliest visual evoked potential components, the C1 and the N1, and an amplitude increase of the P1 and pP1. These results indicate that the unilateral blurring induced by wearing monovision contact lenses reduces feed-forward activity in the primary visual area and feedback activity in extrastriate areas (C1 and N1 reduction). Interestingly, other brain activities in both extrastriate visual areas (the P1 component) and in the anterior insula (the pP1 component) appear to compensate for this dysfunction, increasing their activity during monovision. These changes confirm the presence of fluid brain adaptation in visual and non-visual areas during monocular interferences

    Monocular and binocular responses of the human visual system to spatially structured stimuli

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    Imperial Users onl

    INTERFACE DESIGN FOR A VIRTUAL REALITY-ENHANCED IMAGE-GUIDED SURGERY PLATFORM USING SURGEON-CONTROLLED VIEWING TECHNIQUES

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    Initiative has been taken to develop a VR-guided cardiac interface that will display and deliver information without affecting the surgeons’ natural workflow while yielding better accuracy and task completion time than the existing setup. This paper discusses the design process, the development of comparable user interface prototypes as well as an evaluation methodology that can measure user performance and workload for each of the suggested display concepts. User-based studies and expert recommendations are used in conjunction to es­ tablish design guidelines for our VR-guided surgical platform. As a result, a better understanding of autonomous view control, depth display, and use of virtual context, is attained. In addition, three proposed interfaces have been developed to allow a surgeon to control the view of the virtual environment intra-operatively. Comparative evaluation of the three implemented interface prototypes in a simulated surgical task scenario, revealed performance advantages for stereoscopic and monoscopic biplanar display conditions, as well as the differences between three types of control modalities. One particular interface prototype demonstrated significant improvement in task performance. Design recommendations are made for this interface as well as the others as we prepare for prospective development iterations

    Online learning of the body schema

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    We present an algorithm enabling a humanoid robot to visually learn its body schema, knowing only the number of degrees of freedom in each limb. By “body schema” we mean the joint positions and orientations and thus the kinematic function. The learning is performed by visually observing its end-effectors when moving them. With simulations involving a body schema of more than 20 degrees of freedom, results show that the system is scalable to a high number of degrees of freedom. Real robot experiments confirm the practicality of our approach. Our results illustrate how subjective space representation can develop as a result of sensorimotor contingencies
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