1,057 research outputs found

    A Probabilistic Higher-Order Fixpoint Logic

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    We introduce PHFL, a probabilistic extension of higher-order fixpoint logic, which can also be regarded as a higher-order extension of probabilistic temporal logics such as PCTL and the μp\mu^p-calculus. We show that PHFL is strictly more expressive than the μp\mu^p-calculus, and that the PHFL model-checking problem for finite Markov chains is undecidable even for the μ\mu-only, order-1 fragment of PHFL. Furthermore the full PHFL is far more expressive: we give a translation from Lubarsky's μ\mu-arithmetic to PHFL, which implies that PHFL model checking is Π11\Pi^1_1-hard and Σ11\Sigma^1_1-hard. As a positive result, we characterize a decidable fragment of the PHFL model-checking problems using a novel type system

    Completeness of Flat Coalgebraic Fixpoint Logics

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    Modal fixpoint logics traditionally play a central role in computer science, in particular in artificial intelligence and concurrency. The mu-calculus and its relatives are among the most expressive logics of this type. However, popular fixpoint logics tend to trade expressivity for simplicity and readability, and in fact often live within the single variable fragment of the mu-calculus. The family of such flat fixpoint logics includes, e.g., LTL, CTL, and the logic of common knowledge. Extending this notion to the generic semantic framework of coalgebraic logic enables covering a wide range of logics beyond the standard mu-calculus including, e.g., flat fragments of the graded mu-calculus and the alternating-time mu-calculus (such as alternating-time temporal logic ATL), as well as probabilistic and monotone fixpoint logics. We give a generic proof of completeness of the Kozen-Park axiomatization for such flat coalgebraic fixpoint logics.Comment: Short version appeared in Proc. 21st International Conference on Concurrency Theory, CONCUR 2010, Vol. 6269 of Lecture Notes in Computer Science, Springer, 2010, pp. 524-53

    On the Termination Problem for Probabilistic Higher-Order Recursive Programs

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    In the last two decades, there has been much progress on model checking of both probabilistic systems and higher-order programs. In spite of the emergence of higher-order probabilistic programming languages, not much has been done to combine those two approaches. In this paper, we initiate a study on the probabilistic higher-order model checking problem, by giving some first theoretical and experimental results. As a first step towards our goal, we introduce PHORS, a probabilistic extension of higher-order recursion schemes (HORS), as a model of probabilistic higher-order programs. The model of PHORS may alternatively be viewed as a higher-order extension of recursive Markov chains. We then investigate the probabilistic termination problem -- or, equivalently, the probabilistic reachability problem. We prove that almost sure termination of order-2 PHORS is undecidable. We also provide a fixpoint characterization of the termination probability of PHORS, and develop a sound (but possibly incomplete) procedure for approximately computing the termination probability. We have implemented the procedure for order-2 PHORSs, and confirmed that the procedure works well through preliminary experiments that are reported at the end of the article

    Aggregated fuzzy answer set programming

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    Fuzzy Answer Set programming (FASP) is an extension of answer set programming (ASP), based on fuzzy logic. It allows to encode continuous optimization problems in the same concise manner as ASP allows to model combinatorial problems. As a result of its inherent continuity, rules in FASP may be satisfied or violated to certain degrees. Rather than insisting that all rules are fully satisfied, we may only require that they are satisfied partially, to the best extent possible. However, most approaches that feature partial rule satisfaction limit themselves to attaching predefined weights to rules, which is not sufficiently flexible for most real-life applications. In this paper, we develop an alternative, based on aggregator functions that specify which (combination of) rules are most important to satisfy. We extend upon previous work by allowing aggregator expressions to define partially ordered preferences, and by the use of a fixpoint semantics

    Game Refinement Relations and Metrics

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    We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose probability distributions over moves, rather than single moves. Given a goal, for example, reach a target state, the question of winning is thus a probabilistic one: what is the maximal probability of winning from a given state? On these game structures, two fundamental notions are those of equivalences and metrics. Given a set of winning conditions, two states are equivalent if the players can win the same games with the same probability from both states. Metrics provide a bound on the difference in the probabilities of winning across states, capturing a quantitative notion of state similarity. We introduce equivalences and metrics for two-player game structures, and we show that they characterize the difference in probability of winning games whose goals are expressed in the quantitative mu-calculus. The quantitative mu-calculus can express a large set of goals, including reachability, safety, and omega-regular properties. Thus, we claim that our relations and metrics provide the canonical extensions to games, of the classical notion of bisimulation for transition systems. We develop our results both for equivalences and metrics, which generalize bisimulation, and for asymmetrical versions, which generalize simulation

    Probabilistic call by push value

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    We introduce a probabilistic extension of Levy's Call-By-Push-Value. This extension consists simply in adding a " flipping coin " boolean closed atomic expression. This language can be understood as a major generalization of Scott's PCF encompassing both call-by-name and call-by-value and featuring recursive (possibly lazy) data types. We interpret the language in the previously introduced denotational model of probabilistic coherence spaces, a categorical model of full classical Linear Logic, interpreting data types as coalgebras for the resource comonad. We prove adequacy and full abstraction, generalizing earlier results to a much more realistic and powerful programming language
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