1,106 research outputs found

    Ad-hoc Stream Adaptive Protocol

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    With the growing market of smart-phones, sophisticated applications that do extensive computation are common on mobile platform; and with consumers’ high expectation of technologies to stay connected on the go, academic researchers and industries have been making efforts to find ways to stream multimedia contents to mobile devices. However, the restricted wireless channel bandwidth, unstable nature of wireless channels, and unpredictable nature of mobility, has been the major road block for wireless streaming advance forward. In this paper, various recent studies on mobility and P2P system proposal are explained and analyzed, and propose a new design based on existing P2P systems, aimed to solve the wireless and mobility issues

    Peer-Assisted Social Media Streaming With Social Reciprocity

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    Routing and Applications of Vehicular Named Data Networking

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    Vehicular Ad hoc NETwork (VANET) allows vehicles to exchange important informationamong themselves and has become a critical component for enabling smart transportation.In VANET, vehicles are more interested in content itself than from which vehicle the contentis originated. Named Data Networking (NDN) is an Internet architecture that concentrateson what the content is rather than where the content is located. We adopt NDN as theunderlying communication paradigm for VANET because it can better address a plethora ofproblems in VANET, such as frequent disconnections and fast mobility of vehicles. However,vehicular named data networking faces the problem of how to efficiently route interestpackets and data packets. To address the problem, we propose a new geographic routing strategy of applying NDNin vehicular networks with Delay Tolerant Networking (DTN) support, called GeoDTN-NDN. We designed a hybrid routing mechanism for solving the flooding issue of forwardinginterest packets and the disruption problem of delivering data packets. To avoid disruptionscaused by routing packets over less-traveled roads, we develop a new progressive segmentrouting approach that takes into consideration how vehicles are distributed among differentroads, with the goal of favoring well-traveled roads. A novel criterion for determiningprogress of routing is designed to guarantee that the destination will be reached no matterwhether a temporary loop may be formed in the path. We also investigate applications of vehicular named data networking. We categorizethese applications into four types and design an NDN naming scheme for them. We proposea fog-computing based architecture to support the smart parking application, which enablesa driver to find a parking lot with available parking space and make reservation for futureparking need. Finally we describe several future research directions for vehicular nameddata networking

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Agent based infrastructure for real-time applications

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    In this paper we propose a new infrastructure for real-time applications. As a preliminary, we describe basic characteristics of the most popular real-time services like VoIP, videoconferencing, live media streaming, and network multiplayer games. We focus on the end-to-end latency, bandwidth and efficient transmission methods. Next, we present our project concepts, infrastructure model, details of implementation and our testing environment which was designed for testing many aspects of real-time services. The system combines mechanisms for ensuring best possible connection quality (QoS), load balance of servers in infrastructure and gives control over the packet routing decisions. Additionally, provided security mechanisms make it a good choice even in the environment where a high security level is required. The system is based on the Peer-to-Peer (P2P) model and data between users is routed over an overlay network, consisting of all participating peers as network nodes. This overlay can by used for application level multicast or live media stream. In the logging process each user is assigned to a specific node (based on his geographic location and nodes load). Because nodes are participating in data transmission, we have control over the data flow route. It is possible to specify the desired route, so, regardless of the external routing protocol, we can avoid paths that are susceptible to eavesdropping. Another feature of the presented system is usage of agents. Each agent acts within the single node. Its main task is to constantly control the quality of transmission. It analyzes such parameters like link bandwidth use, number of lost packets, time interval between each packet etc. The information collected by the agents from all nodes allows to build a dynamic routing table. Every node uses the Dijkstra's algorithm to find the best at the moment route to all other nodes. The routes are constantly modified as a consequence of changes found by agents or updates sent by other nodes. In VoD services agents also analyze popularity of streamed media, which helps build intelligent video cache. To ensure greater security and high reliability of the system, we have provided a reputation mechanism. It is used during bringing up to date the information about possible routes and their quality, given by other nodes. Owing to this solution nodes and routes which are more reliable get higher priority
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