2,780 research outputs found

    A Practical Model for Live Speech-Driven Lip-Sync

    Full text link

    Articulatory features for speech-driven head motion synthesis

    Get PDF
    This study investigates the use of articulatory features for speech-driven head motion synthesis as opposed to prosody features such as F0 and energy that have been mainly used in the literature. In the proposed approach, multi-stream HMMs are trained jointly on the synchronous streams of speech and head motion data. Articulatory features can be regarded as an intermediate parametrisation of speech that are expected to have a close link with head movement. Measured head and articulatory movements acquired by EMA were synchronously recorded with speech. Measured articulatory data was compared to those predicted from speech using an HMM-based inversion mapping system trained in a semi-supervised fashion. Canonical correlation analysis (CCA) on a data set of free speech of 12 people shows that the articulatory features are more correlated with head rotation than prosodic and/or cepstral speech features. It is also shown that the synthesised head motion using articulatory features gave higher correlations with the original head motion than when only prosodic features are used. Index Terms: head motion synthesis, articulatory features, canonical correlation analysis, acoustic-to-articulatory mappin

    Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

    Full text link
    Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speech-visual synchronization. Code: https://github.com/CVMI-Lab/Speech2Lip

    Rule-based lip-syncing algorithm for virtual character in voice chatbot

    Get PDF
    Virtual characters changed the way we interact with computers. The underlying key for a believable virtual character is accurate synchronization between the visual (lip movements) and the audio (speech) in real-time. This work develops a 3D model for the virtual character and implements the rule-based lip-syncing algorithm for the virtual character's lip movements. We use the Jacob voice chatbot as the platform for the design and implementation of the virtual character. Thus, audio-driven articulation and manual mapping methods are considered suitable for real-time applications such as Jacob. We evaluate the proposed virtual character using hedonic motivation system adoption model (HMSAM) with 70 users. The HMSAM results for the behavioral intention to use is 91.74%, and the immersion is 72.95%. The average score for all aspects of the HMSAM is 85.50%. The rule-based lip-syncing algorithm accurately synchronizes the lip movements with the Jacob voice chatbot's speech in real-time

    A Lip Sync Expert Is All You Need for Speech to Lip Generation In the Wild

    Get PDF
    In this work, we investigate the problem of lip-syncing a talking face video of an arbitrary identity to match a target speech segment. Current works excel at producing accurate lip movements on a static image or videos of specific people seen during the training phase. However, they fail to accurately morph the lip movements of arbitrary identities in dynamic, unconstrained talking face videos, resulting in significant parts of the video being out-of-sync with the new audio. We identify key reasons pertaining to this and hence resolve them by learning from a powerful lip-sync discriminator. Next, we propose new, rigorous evaluation benchmarks and metrics to accurately measure lip synchronization in unconstrained videos. Extensive quantitative evaluations on our challenging benchmarks show that the lip-sync accuracy of the videos generated by our Wav2Lip model is almost as good as real synced videos. We provide a demo video clearly showing the substantial impact of our Wav2Lip model and evaluation benchmarks on our website: \url{cvit.iiit.ac.in/research/projects/cvit-projects/a-lip-sync-expert-is-all-you-need-for-speech-to-lip-generation-in-the-wild}. The code and models are released at this GitHub repository: \url{github.com/Rudrabha/Wav2Lip}. You can also try out the interactive demo at this link: \url{bhaasha.iiit.ac.in/lipsync}.Comment: 9 pages (including references), 3 figures, Accepted in ACM Multimedia, 202

    Breathing Life into Faces: Speech-driven 3D Facial Animation with Natural Head Pose and Detailed Shape

    Full text link
    The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural facial details (e.g., wrinkles). This limitation is mainly due to two aspects: 1) Collecting training set with detailed 3D facial shapes is highly expensive. This scarcity of detailed shape annotations hinders the training of models with expressive facial animation. 2) Compared to mouth movement, the head pose is much less correlated to speech content. Consequently, concurrent modeling of both mouth movement and head pose yields the lack of facial movement controllability. To address these challenges, we introduce VividTalker, a new framework designed to facilitate speech-driven 3D facial animation characterized by flexible head pose and natural facial details. Specifically, we explicitly disentangle facial animation into head pose and mouth movement and encode them separately into discrete latent spaces. Then, these attributes are generated through an autoregressive process leveraging a window-based Transformer architecture. To augment the richness of 3D facial animation, we construct a new 3D dataset with detailed shapes and learn to synthesize facial details in line with speech content. Extensive quantitative and qualitative experiments demonstrate that VividTalker outperforms state-of-the-art methods, resulting in vivid and realistic speech-driven 3D facial animation

    RADIO: Reference-Agnostic Dubbing Video Synthesis

    Full text link
    One of the most challenging problems in audio-driven talking head generation is achieving high-fidelity detail while ensuring precise synchronization. Given only a single reference image, extracting meaningful identity attributes becomes even more challenging, often causing the network to mirror the facial and lip structures too closely. To address these issues, we introduce RADIO, a framework engineered to yield high-quality dubbed videos regardless of the pose or expression in reference images. The key is to modulate the decoder layers using latent space composed of audio and reference features. Additionally, we incorporate ViT blocks into the decoder to emphasize high-fidelity details, especially in the lip region. Our experimental results demonstrate that RADIO displays high synchronization without the loss of fidelity. Especially in harsh scenarios where the reference frame deviates significantly from the ground truth, our method outperforms state-of-the-art methods, highlighting its robustness. Pre-trained model and codes will be made public after the review.Comment: Under revie

    DreamTalk: When Expressive Talking Head Generation Meets Diffusion Probabilistic Models

    Full text link
    Diffusion models have shown remarkable success in a variety of downstream generative tasks, yet remain under-explored in the important and challenging expressive talking head generation. In this work, we propose a DreamTalk framework to fulfill this gap, which employs meticulous design to unlock the potential of diffusion models in generating expressive talking heads. Specifically, DreamTalk consists of three crucial components: a denoising network, a style-aware lip expert, and a style predictor. The diffusion-based denoising network is able to consistently synthesize high-quality audio-driven face motions across diverse expressions. To enhance the expressiveness and accuracy of lip motions, we introduce a style-aware lip expert that can guide lip-sync while being mindful of the speaking styles. To eliminate the need for expression reference video or text, an extra diffusion-based style predictor is utilized to predict the target expression directly from the audio. By this means, DreamTalk can harness powerful diffusion models to generate expressive faces effectively and reduce the reliance on expensive style references. Experimental results demonstrate that DreamTalk is capable of generating photo-realistic talking faces with diverse speaking styles and achieving accurate lip motions, surpassing existing state-of-the-art counterparts.Comment: Project Page: https://dreamtalk-project.github.i
    corecore