2,575 research outputs found

    Novel Techniques for Large-Scale and Cost-Effective Video Services

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    Despite the advance of network technologies in the past decade, providing video services to a large number of users remains a major technical challenge. This is especially true when it comes to serving high-definition videos. This thesis makes two contributions towards providing large-scale and cost-effective video services. 1) We consider the problem of periodic broadcast of popular videos in client/server video systems and present two novel techniques. Our research advances the state of the art with a segmentation rule that can generate a series of broadcast designs, among which we can choose the one that results in the smallest broadcast latency. We show that this rule allows us to design the broadcast technique that is the fastest up to date. 2) We then look at the problem of service scheduling in fully distributed peer-to-peer video systems, where a large number of hosts collaborate for the purpose of video sharing. Our proposed technique allows a client to be served by a server that is beyond its own file look up scope and can dynamically adjust client and server matches as new video requests arrive in the system. Our performance evaluation shows that these features dramatically improve the system performance to a large extent in terms of reducing service latency under a range of simulation settings

    Smart PIN: utility-based replication and delivery of multimedia content to mobile users in wireless networks

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    Next generation wireless networks rely on heterogeneous connectivity technologies to support various rich media services such as personal information storage, file sharing and multimedia streaming. Due to users’ mobility and dynamic characteristics of wireless networks, data availability in collaborating devices is a critical issue. In this context Smart PIN was proposed as a personal information network which focuses on performance of delivery and cost efficiency. Smart PIN uses a novel data replication scheme based on individual and overall system utility to best balance the requirements for static data and multimedia content delivery with variable device availability due to user mobility. Simulations show improved results in comparison with other general purpose data replication schemes in terms of data availability

    Upload Data Rate for Optimal First Chunk Download Time for P2P based Video on Demand (VoD) Services

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    Video on demand (VoD) systems are the one of the emerging content distribution mechanism as it adds lots of conveniences and choices to the users where they can watch Video as per their will asynchronously. But, the implementation of such system faces lots of challenges such as wait-time for starting of the service, download time of the whole video content to provide continuous & unhindered services etc. In this paper we have studied the relation between download time of first chunk and the whole video if the bandwidth is limited in perspective of upload rate in P2P based Video on demand system. Here, we find out at what Upload data rate, we can get best of trade-offs between first chunk download time and whole video download time in order to continuous and unhindered services. DOI: 10.17762/ijritcc2321-8169.150510

    A Video On Demand System Architecture For Heterogeneous Mobile Ad Hoc Networks For Different Devices.

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    this paper proposed new system architecture for Mobile Ad Hoc Networks (MANETs) on heterogeneous network to provide optimal Video on Demand (VoD) services to difference types of devices with optimal bandwidth utilization

    Advanced solutions for quality-oriented multimedia broadcasting

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    Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements
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