23,272 research outputs found

    Annual Report, 2013-2014

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    TECHNOLOGICAL ADVANCES IN AGRICULTURAL ECONOMICS CURRICULA

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    The potential use of computers and electronic technology have created considerable interest among educators in agricultural economics. This paper provides an overview of the use of electronic technology within agricultural economics curricula; examines areas in which technological development offers promise and examines issues associated with adoption of the technology.Agricultural economics curricula, Computers, Multimedia, Technological adoption, Teaching/Communication/Extension/Profession,

    Annual Report, 2012-2013

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    Setting the stage – embodied and spatial dimensions in emerging programming practices.

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    In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed

    Advances in Teaching & Learning Day Abstracts 2005

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    Proceedings of the Advances in Teaching & Learning Day Regional Conference held at The University of Texas Health Science Center at Houston in 2005

    Advances in Teaching & Learning Day Abstracts 2004

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    Proceedings of the Advances in Teaching & Learning Day Regional Conference held at The University of Texas Health Science Center at Houston in 2004

    Innovation As a Tool for Local Development. Introducing New Technologies for the Interpretation of Cultural Heritage: the Case of the RI-SE Programme in Sterea Ellada.

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    The introduction and pilot application of innovative methods in the field of cultural heritage can have a significant effect on local development by boosting tourism and the related economic activities, increasing familiarity with new technologies and creating a sense of local pride. The five Centres for Heritage Interpretation that were developed in the Region of Sterea Ellada within the framework of the RI-SE Innovative Actions Programme offer a good example of this process, illustrating the contribution of innovation to local development and the integral role played by the Local Authorities. This paper aims to examine the role of cultural innovation in local and regional development, mainly through the promotion of cultural tourism. The use of new technologies in the interpretation of cultural heritage upgrades the services provided to the visitors of cultural sites and can promote archaeological and historic monuments and sites that are less known to the wide public, therefore channeling the flow of tourists to under-developed areas of a Region. Furthermore, it is a means of introducing new technologies and innovation in a way that is user-friendly and appealing, regardless of the user’s degree of familiarity with information technology. The European Regional Innovation (RI-SE) Programme for Sterea Ellada, was implemented in 2003-2004, and aimed to introduce and incorporate innovation in the region’s economic and cultural activities through the provision of new services and the utilization of high technology. Within the framework of this programme, five pilot Centres for Heritage Interpretation were established in the towns of Orchomenos, Lamia, Gravia, Karystos and Fragista, in close collaboration with the respective Municipalities. The case study will examine the methodology and criteria that were used for the selection of the specific heritage sites from the plethora of monuments of the Sterea Ellada Region. It will also present the different multimedia solutions that were employed in each case and outline the reception of the Centres by the public. In addition, it will focus on the contribution of the Municipalities to the success of the project and analyze its effects on local development, both in the specific Municipalities, but also in the entire Region. Finally, the project’s demonstration effect will be evaluated and the prospects of its implementation in other Regions and other countries will be considered: the RI-SE programme developed an innovative model that can easily and successfully be adapted and implemented in every country with a rich cultural heritage (like, for example, in the Mediterranean countries: Spain, Italy, Turkey), especially in areas that are not included in major tourist routes.

    'Breaking the glass': preserving social history in virtual environments

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    New media technologies play an important role in the evolution of our society. Traditional museums and heritage sites have evolved from the ‘cabinets of curiosity’ that focused mainly on the authority of the voice organising content, to the places that offer interactivity as a means to experience historical and cultural events of the past. They attempt to break down the division between visitors and historical artefacts, employing modern technologies that allow the audience to perceive a range of perspectives of the historical event. In this paper, we discuss virtual reconstruction and interactive storytelling techniques as a research methodology and educational and presentation practices for cultural heritage sites. We present the Narrating the Past project as a case study, in order to illustrate recent changes in the preservation of social history and guided tourist trails that aim to make the visitor’s experience more than just an architectural walk through

    Developing, deploying and assessing usage of a movie archive system among students of film studies

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    This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when applying conventional user-centered design techniques from the usability engineering field to build a usable application when the system incorporates novel multimedia tools that could be potentially useful to the end-users but have not yet been practiced or deployed. We developed a web-based system that incorporates features as identified from the students and those features from our novel video analysis tools, including scene detection and classification. We deployed the system, monitored usage and gathered quantitative and qualitative data. Our findings show those expected patterns and highlighted issues that need to be further investigated in a novel application development. A mismatch between the users’ wishes at the interviews and their actual usage was noted. In general, students found most of the provided features were beneficial for their studies
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