917 research outputs found

    TailoredRE: A Personalized Cloud-based Traffic Redundancy Elimination for Smartphones

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    The exceptional rise in usages of mobile devices such as smartphones and tablets has contributed to a massive increase in wireless network trac both Cellular (3G/4G/LTE) and WiFi. The unprecedented growth in wireless network trac not only strain the battery of the mobile devices but also bogs down the last-hop wireless access links. Interestingly, a signicant part of this data trac exhibits high level of redundancy in them due to repeated access of popular contents in the web. Hence, a good amount of research both in academia and in industries has studied, analyzed and designed diverse systems that attempt to eliminate redundancy in the network trac. Several of the existing Trac Redundancy Elimination (TRE) solutions either does not improve last-hop wireless access links or involves inecient use of compute resources from resource-constrained mobile devices. In this research, we propose TailoredRE, a personalized cloud-based trac redundancy elimination system. The main objective of TailoredRE is to tailor TRE mechanism such that TRE is performed against selected applications rather than application agnostically, thus improving eciency by avoiding caching of unnecessary data chunks. In our system, we leverage the rich resources of the cloud to conduct TRE by ooading most of the operational cost from the smartphones or mobile devices to its clones (proxies) available in the cloud. We cluster the multiple individual user clones in the cloud based on the factors of connectedness among users such as usage of similar applications, common interests in specic web contents etc., to improve the eciency of caching in the cloud. This thesis encompasses motivation, system design along with detailed analysis of the results obtained through simulation and real implementation of TailoredRE system

    Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)

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    The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers

    Reflections from Participants

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    The Road Ahead: Public Dialogue on Science and Technology brings together some of the UK’s leading thinkers and practitioners in science and society to ask where we have got to, how we have got here, why we are doing what we are doing and what we should do next. The collection of essays aims to provide policy makers and dialogue deliverers with insights into how dialogue could be used in the future to strengthen the links between science and society. It is introduced by Professor Kathy Sykes, one of the UK’s best known science communicators, who is also the head of the Sciencewise-ERC Steering Group, and Jack Stilgoe, a DEMOS associate, who compiled the collection

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Leaf area index and aboveground biomass estimation of Populus and its hybrids using terrestrial LiDAR

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    Short rotation woody crops (SRWC) eastern cottonwood (Populus deltoides) and hybrid poplar plantations were established in 2021 in Pontotoc and Oktibbeha counties of Mississippi to study the biomass potential of SRWC for biofuel production. We used a novel backpack LiDAR system to measure forest metrics and harvested sample trees to build aboveground biomass (AGB) and leaf area index (LAI) equations. The results showed that LiDAR-derived variables accurately estimated aboveground biomass (R2 =0.81 and 29.22 % RMSE). However, the LAI estimation results showed that the LiDAR metrics moderately explained field measurements of LAI (R2 =0.31 and 18.05% RMSE) for individual-trees and poorly explained plot-level LAI measured with the LAI-2200C (R2 =0.11 and 66% RMSE). The backpack LiDAR system can be valuable for forest managers and researchers, enabling non-destructive AGB and LAI estimation. However, further research is required to overcome its limitations and achieve precise measurements of AGB and LAI

    Computer Science and Technology Series : XV Argentine Congress of Computer Science. Selected papers

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    CACIC'09 was the fifteenth Congress in the CACIC series. It was organized by the School of Engineering of the National University of Jujuy. The Congress included 9 Workshops with 130 accepted papers, 1 main Conference, 4 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2009 was organized following the traditional Congress format, with 9 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of three chairs of different Universities. The call for papers attracted a total of 267 submissions. An average of 2.7 review reports were collected for each paper, for a grand total of 720 review reports that involved about 300 different reviewers. A total of 130 full papers were accepted and 20 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI

    On distributed mobile edge computing

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    Mobile Cloud Computing (MCC) has been proposed to offload the workloads of mobile applications from mobile devices to the cloud in order to not only reduce energy consumption of mobile devices but also accelerate the execution of mobile applications. Owing to the long End-to-End (E2E) delay between mobile devices and the cloud, offloading the workloads of many interactive mobile applications to the cloud may not be suitable. That is, these mobile applications require a huge amount of computing resources to process their workloads as well as a low E2E delay between mobile devices and computing resources, which cannot be satisfied by the current MCC technology. In order to reduce the E2E delay, a novel cloudlet network architecture is proposed to bring the computing and storage resources from the remote cloud to the mobile edge. In the cloudlet network, each mobile user is associated with a specific Avatar (i.e., a dedicated Virtual Machine (VM) providing computing and storage resources to its mobile user) in the nearby cloudlet via its associated Base Station (BS). Thus, mobile users can offload their workloads to their Avatars with low E2E delay (i.e., one wireless hop). However, mobile users may roam among BSs in the mobile network, and so the E2E delay between mobile users and their Avatars may become worse if the Avatars remain in their original cloudlets. Thus, Avatar handoff is proposed to migrate an Avatar from one cloudlet into another to reduce the E2E delay between the Avatar and its mobile user. The LatEncy aware Avatar handDoff (LEAD) algorithm is designed to determine the location of each mobile user\u27s Avatar in each time slot in order to minimize the average E2E delay among all the mobile users and their Avatars. The performance of LEAD is demonstrated via extensive simulations. The cloudlet network architecture not only facilitates mobile users in offloading their computational tasks but also empowers Internet of Things (IoT). Popular IoT resources are proposed to be cached in nearby brokers, which are considered as application layer middleware nodes hosted by cloudlets in the cloudlet network, to reduce the energy consumption of servers. In addition, an Energy Aware and latency guaranteed dynamic reSourcE caching (EASE) strategy is proposed to enable each broker to cache suitable popular resources such that the energy consumption from the servers is minimized and the average delay of delivering the contents of the resources to the corresponding clients is guaranteed. The performance of EASE is demonstrated via extensive simulations. The future work comprises two parts. First, caching popular IoT resources in nearby brokers may incur unbalanced traffic loads among brokers, thus increasing the average delay of delivering the contents of the resources. Thus, how to balance the traffic loads among brokers to speed up IoT content delivery process requires further investigation. Second, drone assisted mobile access network architecture will be briefly investigated to accelerate communications between mobile users and their Avatars

    Ubiquitous Technology for Lifelong Learners

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    Nowadays, most people change their career throughout their lives, many times independently on what they learned during their formal education period. Therefore, the necessity to continually keep our skills sharp and up-to-date becomes increasingly important in a rapidly changing job market. The European Commission stressed the importance of lifelong learning as a key challenge for the knowledge society to adapt to the pace in which digital technology is transforming every aspect of people’s lives. Later on, the Commission published a reference framework comprising eight competences to flexibly adapt to a rapidly changing and highly interconnected world. In this thesis, we aim at supporting learners to understand the way they can better learn in-context using technology, therefore we focus on two specific competences, namely, learning to learn and digital competence

    AXMEDIS 2008

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    The AXMEDIS International Conference series aims to explore all subjects and topics related to cross-media and digital-media content production, processing, management, standards, representation, sharing, protection and rights management, to address the latest developments and future trends of the technologies and their applications, impacts and exploitation. The AXMEDIS events offer venues for exchanging concepts, requirements, prototypes, research ideas, and findings which could contribute to academic research and also benefit business and industrial communities. In the Internet as well as in the digital era, cross-media production and distribution represent key developments and innovations that are fostered by emergent technologies to ensure better value for money while optimising productivity and market coverage

    Mukautuvat XML-pohjaiset multimediapalvelut

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    The emergence of mobile computing requires new kinds of technologies for building services. HTML has been traditionally used to describe documents on the Internet, but it can no longer fulfil these new demands. New mobile devices are compact and limited in respect of processing power, screen size and navigation. Content has to be separated from the layout for the services to be accessible from various computing environments and devices. Web standards are already moving towards XML technology. The flexibility of these new XML-related standards makes it possible to create new kind of platform independent services. However, some of the standards are relatively new and haven't really been tested in practice, not to mention how well they work together. An interactive multimedia service was built to demonstrate some of the new standards. This demonstration service features XML, XSL, ECMAScript and XForms standards. Evaluation of the service showed that all the used standards work smoothly together. Adaptive multimedia services can be created using these technologies. However, the downside at the moment is the lack of proper tools. Especially XSL FO and XForms are very complicated and require a lot of studying. Before powerful and easy-to-use tools are available, developing services can be quite troublesome.Langattoman viestinnän yleistyminen vaatii uudenlaisia tekniikoita palvelujen rakentamiseen. HTML:ää on perinteisesti käytetty dokumenttien kuvauskielenä internetissä, mutta se ei enää pysty tyydyttämään uudenlaisia vaatimuksia. Uudet langattomat päätelaitteet ovat pienikokoisia ja niillä on rajallisesti prosessointitehoa sekä tavallisesta työasemasta poikkeavia navigointitapoja. Sisältö ja ulkoasu täytyy pystyä erottamaan toisistaan, jotta palveluja voitaisiin käyttää erilaisissa laiteympäristöissä. WWW-standardit ovat jo nyt siirtymässä kohti XML-yhteensopivia tekniikoita, mahdollistaa uudentyyppisten laiteriippumattomien palvelujen rakentamisen. Jotkut näistä standardeista ovat kuitenkin varsin tuoreita eikä niitä ole käytännössä. Niiden yhteensopivuudestakaan ei ole vielä paljon kokemuksia. Uusien tekniikoiden arvioimiseksi rakennettiin interaktiivinen multimediapalvelu, jossa on käytetty XML, XSL, ECMAScript ja XForms standardeja. Palvelun arviointi näytti, että käytetyt tekniikat toimivat hyvin yhdessä. Näitä tekniikoita käyttämällä voidaan rakentaa mukautuvia multimediapalveluja. Huonoksi puoleksi havaittiin se, että sopivia työkaluja ei vielä ole. Erityisesti XSL FO ja XForms ovat varsin monimutkaisia ja vaativat paljon perehtymistä. Palvelujen rakentaminen voi olla melko työlästä ennen kuin tehokkaita ja helppokäyttöisiä työkaluja on saatavilla
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