7 research outputs found

    A new upper bound on the game chromatic index of graphs

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    We study the two-player game where Maker and Breaker alternately color the edges of a given graph GG with kk colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are colored. Vice-versa, Breaker wins as soon as there is an uncolored edge where every color is blocked. The game chromatic index χg(G)\chi'_g(G) denotes the smallest kk for which Maker has a winning strategy. The trivial bounds Δ(G)χg(G)2Δ(G)1\Delta(G) \le \chi_g'(G) \le 2\Delta(G)-1 hold for every graph GG, where Δ(G)\Delta(G) is the maximum degree of GG. In 2008, Beveridge, Bohman, Frieze, and Pikhurko proved that for every δ>0\delta>0 there exists a constant c>0c>0 such that χg(G)(2c)Δ(G)\chi'_g(G) \le (2-c)\Delta(G) holds for any graph with Δ(G)(12+δ)v(G)\Delta(G) \ge (\frac{1}{2}+\delta)v(G), and conjectured that the same holds for every graph GG. In this paper, we show that χg(G)(2c)Δ(G)\chi'_g(G) \le (2-c)\Delta(G) is true for all graphs GG with Δ(G)Clogv(G)\Delta(G) \ge C \log v(G). In addition, we consider a biased version of the game where Breaker is allowed to color bb edges per turn and give bounds on the number of colors needed for Maker to win this biased game.Comment: 17 page

    The game of arboricity

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    Using a fixed set of colors CC, Ann and Ben color the edges of a graph GG so that no monochromatic cycle may appear. Ann wins if all edges of GG have been colored, while Ben wins if completing a coloring is not possible. The minimum size of CC for which Ann has a winning strategy is called the game arboricity\textit{game arboricity} of GG, denoted by Ag(G)A_g(G). We prove that Ag(G)3kA_g(G) \leq 3k for any graph GG of arboricity kk, and that there are graphs such that Ag(G)2k2A_g(G) \geq 2k-2. The upper bound is achieved by a suitable version of the activation strategy, used earlier for the vertex coloring game. We also provide other strategie based on induction

    On characterizing game-perfect graphs by forbidden induced subgraphs

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    A graph GG is called gg-perfect if, for any induced subgraph HH of GG, the game chromatic number of HH equals the clique number of HH. A graph GG is called gg-col-perfect if, for any induced subgraph HH of GG, the game coloring number of HH equals the clique number of HH. In this paper we characterize the classes of gg-perfect resp. gg-col-perfect graphs by a set of forbidden induced subgraphs and explicitly. Moreover, we study similar notions for variants of the game chromatic number, namely BB-perfect and [A,B][A,B]-perfect graphs, and for several variants of the game coloring number, and characterize the classes of these graphs

    A note on the game chromatic index of graphs

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    A Note on the Game Chromatic Index of Graphs

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