6,670 research outputs found

    A non-intrusive movie recommendation system

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    Several recommendation systems have been developed to support the user in choosing an interesting movie from multimedia repositories. The widely utilized collaborative-filtering systems focus on the analysis of user profiles or user ratings of the items. However, these systems decrease their performance at the start-up phase and due to privacy issues, when a user hides most of his personal data. On the other hand, content-based recommendation systems compare movie features to suggest similar multimedia contents; these systems are based on less invasive observations, however they find some difficulties to supply tailored suggestions. In this paper, we propose a plot-based recommendation system, which is based upon an evaluation of similarity among the plot of a video that was watched by the user and a large amount of plots that is stored in a movie database. Since it is independent from the number of user ratings, it is able to propose famous and beloved movies as well as old or unheard movies/programs that are still strongly related to the content of the video the user has watched. We experimented different methodologies to compare natural language descriptions of movies (plots) and evaluated the Latent Semantic Analysis (LSA) to be the superior one in supporting the selection of similar plots. In order to increase the efficiency of LSA, different models have been experimented and in the end, a recommendation system that is able to compare about two hundred thousands movie plots in less than a minute has been developed

    Finding new music: a diary study of everyday encounters with novel songs

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    This paper explores how we, as individuals, purposefully or serendipitously encounter 'new music' (that is, music that we haven’t heard before) and relates these behaviours to music information retrieval activities such as music searching and music discovery via use of recommender systems. 41 participants participated in a three-day diary study, in which they recorded all incidents that brought them into contact with new music. The diaries were analyzed using a Grounded Theory approach. The results of this analysis are discussed with respect to location, time, and whether the music encounter was actively sought or occurred passively. Based on these results, we outline design implications for music information retrieval software, and suggest an extension of 'laid back' searching

    Improving Advertisement Delivery in Video Streaming

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    Generally, the present disclosure is directed to improving advertisement delivery based on the content of a video. In particular, in some implementations, the systems and methods of the present disclosure can include or otherwise leverage one or more machine-learned models to predict a non-intrusive location for an advertisement based on the content of a video

    Controlling Fairness and Bias in Dynamic Learning-to-Rank

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    Rankings are the primary interface through which many online platforms match users to items (e.g. news, products, music, video). In these two-sided markets, not only the users draw utility from the rankings, but the rankings also determine the utility (e.g. exposure, revenue) for the item providers (e.g. publishers, sellers, artists, studios). It has already been noted that myopically optimizing utility to the users, as done by virtually all learning-to-rank algorithms, can be unfair to the item providers. We, therefore, present a learning-to-rank approach for explicitly enforcing merit-based fairness guarantees to groups of items (e.g. articles by the same publisher, tracks by the same artist). In particular, we propose a learning algorithm that ensures notions of amortized group fairness, while simultaneously learning the ranking function from implicit feedback data. The algorithm takes the form of a controller that integrates unbiased estimators for both fairness and utility, dynamically adapting both as more data becomes available. In addition to its rigorous theoretical foundation and convergence guarantees, we find empirically that the algorithm is highly practical and robust.Comment: First two authors contributed equally. In Proceedings of the 43rd International ACM SIGIR Conference on Research and Development in Information Retrieval 202

    Social Networking: Changing the way we communicate and do business.

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    This paper reviews the value of social networking and the impact it can have on small and large businesses. The paper also reviews the Social Networking Business Plan and the power of recommender networks. Examples are given of inbound and outbound marketing techniques. Social Networking is an integral part of inbound marketing. A synopsis of the evolving demographic of social networkers is presented to add clarity and show potential for social networking websites and tools.social networking, business, Facebook, The Social Network Business Plan, Social Networking Strategy, social networking demographics, inbound marketing, outbound marketing, advertising in the 21st century

    Novel Methods Using Human Emotion and Visual Features for Recommending Movies

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    Postponed access: the file will be accessible after 2022-06-01This master thesis investigates novel methods using human emotion as contextual information to estimate and elicit ratings when watching movie trailers. The aim is to acquire user preferences without the intrusive and time-consuming behavior of Explicit Feedback strategies, and generate quality recommendations. The proposed preference-elicitation technique is implemented as an Emotion-based Filtering technique (EF) to generate recommendations, and is evaluated against two other recommendation techniques. One Visual-based Filtering technique, using low-level visual features of movies, and one Collaborative Filtering (CF) using explicit ratings. In terms of \textit{Accuracy}, we found the Emotion-based Filtering technique (EF) to perform better than the two other filtering techniques. In terms of \textit{Diversity}, the Visual-based Filtering (VF) performed best. We further analyse the obtained data to see if movie genres tend to induce specific emotions, and the potential correlation between emotional responses of users and visual features of movie trailers. When investigating emotional responses, we found that \textit{joy} and \textit{disgust} tend to be more prominent in movie genres than other emotions. Our findings also suggest potential correlations on a per movie level. The proposed Visual-based Filtering technique can be adopted as an Implicit Feedback strategy to obtain user preferences. For future work, we will extend the experiment with more participants and build stronger affective profiles to be studied when recommending movies.Masteroppgave i informasjonsvitenskapINFO390MASV-INF
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