3 research outputs found

    Path finding on a spherical self-organizing map using distance transformations

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    Spatialization methods create visualizations that allow users to analyze high-dimensional data in an intuitive manner and facilitates the extraction of meaningful information. Just as geographic maps are simpli ed representations of geographic spaces, these visualizations are esssentially maps of abstract data spaces that are created through dimensionality reduction. While we are familiar with geographic maps for path planning/ nding applications, research into using maps of high-dimensional spaces for such purposes has been largely ignored. However, literature has shown that it is possible to use these maps to track temporal and state changes within a high-dimensional space. A popular dimensionality reduction method that produces a mapping for these purposes is the Self-Organizing Map. By using its topology preserving capabilities with a colour-based visualization method known as the U-Matrix, state transitions can be visualized as trajectories on the resulting mapping. Through these trajectories, one can gather information on the transition path between two points in the original high-dimensional state space. This raises the interesting question of whether or not the Self-Organizing Map can be used to discover the transition path between two points in an n-dimensional space. In this thesis, we use a spherically structured Self-Organizing Map called the Geodesic Self-Organizing Map for dimensionality reduction and the creation of a topological mapping that approximates the n-dimensional space. We rst present an intuitive method for a user to navigate the surface of the Geodesic SOM. A new application of the distance transformation algorithm is then proposed to compute the path between two points on the surface of the SOM, which corresponds to two points in the data space. Discussions will then follow on how this application could be improved using some form of surface shape analysis. The new approach presented in this thesis would then be evaluated by analyzing the results of using the Geodesic SOM for manifold embedding and by carrying out data analyses using carbon dioxide emissions data

    Path finding on a spherical self-organizing map using distance transformations

    Get PDF
    Spatialization methods create visualizations that allow users to analyze high-dimensional data in an intuitive manner and facilitates the extraction of meaningful information. Just as geographic maps are simpli ed representations of geographic spaces, these visualizations are esssentially maps of abstract data spaces that are created through dimensionality reduction. While we are familiar with geographic maps for path planning/ nding applications, research into using maps of high-dimensional spaces for such purposes has been largely ignored. However, literature has shown that it is possible to use these maps to track temporal and state changes within a high-dimensional space. A popular dimensionality reduction method that produces a mapping for these purposes is the Self-Organizing Map. By using its topology preserving capabilities with a colour-based visualization method known as the U-Matrix, state transitions can be visualized as trajectories on the resulting mapping. Through these trajectories, one can gather information on the transition path between two points in the original high-dimensional state space. This raises the interesting question of whether or not the Self-Organizing Map can be used to discover the transition path between two points in an n-dimensional space. In this thesis, we use a spherically structured Self-Organizing Map called the Geodesic Self-Organizing Map for dimensionality reduction and the creation of a topological mapping that approximates the n-dimensional space. We rst present an intuitive method for a user to navigate the surface of the Geodesic SOM. A new application of the distance transformation algorithm is then proposed to compute the path between two points on the surface of the SOM, which corresponds to two points in the data space. Discussions will then follow on how this application could be improved using some form of surface shape analysis. The new approach presented in this thesis would then be evaluated by analyzing the results of using the Geodesic SOM for manifold embedding and by carrying out data analyses using carbon dioxide emissions data

    Production of Virtual Models for Co-Creative Design in Construction Business

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    Game engine based technologies are becoming a more common platform for immersive head mounted displays. Due to the experiences derived from immersive demonstrations, construction industry has adopted the game engines as platforms to produce virtual models for different uses. A virtual model created in game engine can serve as the base for immersive visualization or physic-based simulation of different natural phenomena. Both examples provide information that interests designers and clients in construction industry. The research is divided into two parts. The first part is definition of a process for production of virtual models through empirical trials. The second part focuses how virtual models could be applied in co-creative design in construction business. The need for virtual models in co-creative design was researched by organizing themed interviews with different parties in construction business. The interviewees had either experience in co-creative design or modern technologies applied in construction and gaming industries. In addition, a case study for using a virtual model as a part of a facilitated workshop in co-creative design was done with help from University Properties of Finland Ltd. As the result of this thesis, a process for production of virtual models from different data sources in construction project was defined. The process is presented in three parts: data preparation, data refinement and import to the game engine, Unity3D. Performance requirements defined in research outlines can be achieved through different optimization techniques explained in the thesis. To illustrate the versatility of virtual models, two case examples explain how virtual models can be evolved into immersive visualizations of the design data on different platforms. Implementation to co-creative design process can be done via an organized workshop or by using the virtual model as a platform to provoke conversation between different parties in a construction project
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