8,839 research outputs found

    On Multiple Symbol Detection for Diagonal DUSTM Over Ricean Channels

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    This letter considers multiple symbol differential detection for multiple-antenna systems over flat Ricean-fading channels when partial channel state information (CSI) is available at the transmitter. Using the maximum likelihood (ML) principle, and assuming perfect knowledge of the channel mean, we derive the optimal multiple symbol detection (MSD) rule for diagonal differential unitary space-time modulation (DUSTM). This rule is used to develop a sphere decoding bound intersection detector (SD-BID) with low complexity. A suboptimal MSD based decision feedback DD (DF-DD) algorithm is also derived. The simulation results show that our proposed MSD algorithms reduce the error floor of conventional differential detection and that the computational complexity of these new algorithms is reasonably low

    An H-infinity based lower bound to speed up the sphere decoder

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    It is well known that maximum-likelihood (ML) decoding in many digital communication schemes reduces to solving an integer least problem, which is NP hard in the worst-case. On the other hand, it has recently been shown that, over a wide range of dimensions and signal-to-noise ratios (SNR), the sphere decoder can be used to find the exact solution with an expected complexity that is roughly cubic in the dimension of the problem. However, the computational complexity of sphere decoding becomes prohibitive if the SNR is too low and/or if the dimension of the problem is too large. In recent work M. Stonjic et al. (2005), we have targeted these two regimes and attempted to find faster algorithms by employing a branch-and-bound technique based on convex relaxations of the original integer least-squares problem. In this paper, using ideas from H∞ estimation theory, we propose new lower bounds that are generally tighter than the ones obtained in M. Stonjic et al. (2005). Simulation results snow the advantages, in terms of computational complexity, of the new H∞-based branch-and-bound algorithm over the ones based on convex relaxation, as well as the original sphere decoder

    Achieving Low-Complexity Maximum-Likelihood Detection for the 3D MIMO Code

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    The 3D MIMO code is a robust and efficient space-time block code (STBC) for the distributed MIMO broadcasting but suffers from high maximum-likelihood (ML) decoding complexity. In this paper, we first analyze some properties of the 3D MIMO code to show that the 3D MIMO code is fast-decodable. It is proved that the ML decoding performance can be achieved with a complexity of O(M^{4.5}) instead of O(M^8) in quasi static channel with M-ary square QAM modulations. Consequently, we propose a simplified ML decoder exploiting the unique properties of 3D MIMO code. Simulation results show that the proposed simplified ML decoder can achieve much lower processing time latency compared to the classical sphere decoder with Schnorr-Euchner enumeration

    Reduced Complexity Sphere Decoding

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    In Multiple-Input Multiple-Output (MIMO) systems, Sphere Decoding (SD) can achieve performance equivalent to full search Maximum Likelihood (ML) decoding, with reduced complexity. Several researchers reported techniques that reduce the complexity of SD further. In this paper, a new technique is introduced which decreases the computational complexity of SD substantially, without sacrificing performance. The reduction is accomplished by deconstructing the decoding metric to decrease the number of computations and exploiting the structure of a lattice representation. Furthermore, an application of SD, employing a proposed smart implementation with very low computational complexity is introduced. This application calculates the soft bit metrics of a bit-interleaved convolutional-coded MIMO system in an efficient manner. Based on the reduced complexity SD, the proposed smart implementation employs the initial radius acquired by Zero-Forcing Decision Feedback Equalization (ZF-DFE) which ensures no empty spheres. Other than that, a technique of a particular data structure is also incorporated to efficiently reduce the number of executions carried out by SD. Simulation results show that these approaches achieve substantial gains in terms of the computational complexity for both uncoded and coded MIMO systems.Comment: accepted to Journal. arXiv admin note: substantial text overlap with arXiv:1009.351

    Low-complexity dominance-based Sphere Decoder for MIMO Systems

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    The sphere decoder (SD) is an attractive low-complexity alternative to maximum likelihood (ML) detection in a variety of communication systems. It is also employed in multiple-input multiple-output (MIMO) systems where the computational complexity of the optimum detector grows exponentially with the number of transmit antennas. We propose an enhanced version of the SD based on an additional cost function derived from conditions on worst case interference, that we call dominance conditions. The proposed detector, the king sphere decoder (KSD), has a computational complexity that results to be not larger than the complexity of the sphere decoder and numerical simulations show that the complexity reduction is usually quite significant

    Statistical Pruning for Near-Maximum Likelihood Decoding

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    In many communications problems, maximum-likelihood (ML) decoding reduces to finding the closest (skewed) lattice point in N-dimensions to a given point xisin CN. In its full generality, this problem is known to be NP-complete. Recently, the expected complexity of the sphere decoder, a particular algorithm that solves the ML problem exactly, has been computed. An asymptotic analysis of this complexity has also been done where it is shown that the required computations grow exponentially in N for any fixed SNR. At the same time, numerical computations of the expected complexity show that there are certain ranges of rates, SNRs and dimensions N for which the expected computation (counted as the number of scalar multiplications) involves no more than N3 computations. However, when the dimension of the problem grows too large, the required computations become prohibitively large, as expected from the asymptotic exponential complexity. In this paper, we propose an algorithm that, for large N, offers substantial computational savings over the sphere decoder, while maintaining performance arbitrarily close to ML. We statistically prune the search space to a subset that, with high probability, contains the optimal solution, thereby reducing the complexity of the search. Bounds on the error performance of the new method are proposed. The complexity of the new algorithm is analyzed through an upper bound. The asymptotic behavior of the upper bound for large N is also analyzed which shows that the upper bound is also exponential but much lower than the sphere decoder. Simulation results show that the algorithm is much more efficient than the original sphere decoder for smaller dimensions as well, and does not sacrifice much in terms of performance
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