3,859 research outputs found

    Understanding collaboration in volunteer computing systems

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    Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version

    Transforming Energy Networks via Peer to Peer Energy Trading: Potential of Game Theoretic Approaches

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    Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a significant challenge in terms of modeling the decision-making process of each participant with conflicting interest and motivating prosumers to participate in energy trading and to cooperate, if necessary, for achieving different energy management goals. Therefore, such decision-making process needs to be built on solid mathematical and signal processing tools that can ensure an efficient operation of the smart grid. This paper provides an overview of the use of game theoretic approaches for P2P energy trading as a feasible and effective means of energy management. As such, we discuss various games and auction theoretic approaches by following a systematic classification to provide information on the importance of game theory for smart energy research. Then, the paper focuses on the P2P energy trading describing its key features and giving an introduction to an existing P2P testbed. Further, the paper zooms into the detail of some specific game and auction theoretic models that have recently been used in P2P energy trading and discusses some important finding of these schemes.Comment: 38 pages, single column, double spac

    Support Service for Reciprocal Computational Resource Sharing in Wireless Community Networks

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    In community networks, individuals and local organizations from a geographic area team up to create and run a community-owned IP network to satisfy the community's demand for ICT, such as facilitating Internet access and providing services of local interest. Most current community networks use wireless links for the node interconnection, applying off-the-shelf wireless equipment. While IP connectivity over the shared network infrastructure is successfully achieved, the deployment of applications in community networks is surprisingly low. To address the solution of this problem, we propose in this paper a service to incentivize the contribution of computing and storage as cloud resources to community networks, in order to stimulate the deployment of services and applications. Our final goal is the vision that in the long term, the users of community networks will not need to consume applications from the Internet, but find them within the wireless community network

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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