1,881 research outputs found

    Learning a perspective-embedded deconvolution network for crowd counting

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    © 2017 IEEE. We present a novel deep learning framework for crowd counting by learning a perspective-embedded deconvolution network. Perspective is an inherent property of most surveillance scenes. Unlike the traditional approaches that exploit the perspective as a separate normalization, we propose to fuse the perspective into a deconvolution network, aiming to obtain a robust, accurate and consistent crowd density map. Through layer-wise fusion, we merge perspective maps at different resolutions into the deconvolution network. With the injection of perspective, our network is driven to learn to combine the underlying scene geometric constraints adaptively, thus enabling an accurate interpretation from high-level feature maps to the pixel-wise crowd density map. In addition, our network allows generating density map for arbitrary-sized input in an end-to-end fashion. The proposed method achieves competitive result on the WorldExpo2010 crowd dataset

    Fusion of non-visual and visual sensors for human tracking

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    Human tracking is an extensively researched yet still challenging area in the Computer Vision field, with a wide range of applications such as surveillance and healthcare. People may not be successfully tracked with merely the visual information in challenging cases such as long-term occlusion. Thus, we propose to combine information from other sensors with the surveillance cameras to persistently localize and track humans, which is becoming more promising with the pervasiveness of mobile devices such as cellphones, smart watches and smart glasses embedded with all kinds of sensors including accelerometers, gyroscopes, magnetometers, GPS, WiFi modules and so on. In this thesis, we firstly investigate the application of Inertial Measurement Unit (IMU) from mobile devices to human activity recognition and human tracking, we then develop novel persistent human tracking and indoor localization algorithms by the fusion of non-visual sensors and visual sensors, which not only overcomes the occlusion challenge in visual tracking, but also alleviates the calibration and drift problems in IMU tracking --Abstract, page iii

    Acquiring 3D scene information from 2D images

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    In recent years, people are becoming increasingly acquainted with 3D technologies such as 3DTV, 3D movies and 3D virtual navigation of city environments in their daily life. Commercial 3D movies are now commonly available for consumers. Virtual navigation of our living environment as used on a personal computer has become a reality due to well-known web-based geographic applications using advanced imaging technologies. To enable such 3D applications, many technological challenges such as 3D content creation, 3D displaying technology and 3D content transmission need to tackled and deployed at low cost. This thesis concentrates on the reconstruction of 3D scene information from multiple 2D images, aiming for an automatic and low-cost production of the 3D content. In this thesis, two multiple-view 3D reconstruction systems are proposed: a 3D modeling system for reconstructing the sparse 3D scene model from long video sequences captured with a hand-held consumer camcorder, and a depth reconstruction system for creating depth maps from multiple-view videos taken by multiple synchronized cameras. Both systems are designed to compute the 3D scene information in an automated way with minimum human interventions, in order to reduce the production cost of 3D contents. Experimental results on real videos of hundreds and thousands frames have shown that the two systems are able to accurately and automatically reconstruct the 3D scene information from 2D image data. The findings of this research are useful for emerging 3D applications such as 3D games, 3D visualization and 3D content production. Apart from designing and implementing the two proposed systems, we have developed three key scientific contributions to enable the two proposed 3D reconstruction systems. The first contribution is that we have designed a novel feature point matching algorithm that uses only a smoothness constraint for matching the points, which states that neighboring feature points in images tend to move with similar directions and magnitudes. The employed smoothness assumption is not only valid but also robust for most images with limited image motion, regardless of the camera motion and scene structure. Because of this, the algorithm obtains two major advan- 1 tages. First, the algorithm is robust to illumination changes, as the employed smoothness constraint does not rely on any texture information. Second, the algorithm has a good capability to handle the drift of the feature points over time, as the drift can hardly lead to a violation of the smoothness constraint. This leads to the large number of feature points matched and tracked by the proposed algorithm, which significantly helps the subsequent 3D modeling process. Our feature point matching algorithm is specifically designed for matching and tracking feature points in image/video sequences where the image motion is limited. Our extensive experimental results show that the proposed algorithm is able to track at least 2.5 times as many feature points compared with the state-of-the-art algorithms, with a comparable or higher accuracy. This contributes significantly to the robustness of the 3D reconstruction process. The second contribution is that we have developed algorithms to detect critical configurations where the factorization-based 3D reconstruction degenerates. Based on the detection, we have proposed a sequence-dividing algorithm to divide a long sequence into subsequences, such that successful 3D reconstructions can be performed on individual subsequences with a high confidence. The partial reconstructions are merged later to obtain the 3D model of the complete scene. In the critical configuration detection algorithm, the four critical configurations are detected: (1) coplanar 3D scene points, (2) pure camera rotation, (3) rotation around two camera centers, and (4) presence of excessive noise and outliers in the measurements. The configurations in cases (1), (2) and (4) will affect the rank of the Scaled Measurement Matrix (SMM). The number of camera centers in case (3) will affect the number of independent rows of the SMM. By examining the rank and the row space of the SMM, the abovementioned critical configurations are detected. Based on the detection results, the proposed sequence-dividing algorithm divides a long sequence into subsequences, such that each subsequence is free of the four critical configurations in order to obtain successful 3D reconstructions on individual subsequences. Experimental results on both synthetic and real sequences have demonstrated that the above four critical configurations are robustly detected, and a long sequence of thousands frames is automatically divided into subsequences, yielding successful 3D reconstructions. The proposed critical configuration detection and sequence-dividing algorithms provide an essential processing block for an automatical 3D reconstruction on long sequences. The third contribution is that we have proposed a coarse-to-fine multiple-view depth labeling algorithm to compute depth maps from multiple-view videos, where the accuracy of resulting depth maps is gradually refined in multiple optimization passes. In the proposed algorithm, multiple-view depth reconstruction is formulated as an image-based labeling problem using the framework of Maximum A Posterior (MAP) on Markov Random Fields (MRF). The MAP-MRF framework allows the combination of various objective and heuristic depth cues to define the local penalty and the interaction energies, which provides a straightforward and computationally tractable formulation. Furthermore, the global optimal MAP solution to depth labeli ing can be found by minimizing the local energies, using existing MRF optimization algorithms. The proposed algorithm contains the following three key contributions. (1) A graph construction algorithm to proposed to construct triangular meshes on over-segmentation maps, in order to exploit the color and the texture information for depth labeling. (2) Multiple depth cues are combined to define the local energies. Furthermore, the local energies are adapted to the local image content, in order to consider the varying nature of the image content for an accurate depth labeling. (3) Both the density of the graph nodes and the intervals of the depth labels are gradually refined in multiple labeling passes. By doing so, both the computational efficiency and the robustness of the depth labeling process are improved. The experimental results on real multiple-view videos show that the depth maps of for selected reference view are accurately reconstructed. Depth discontinuities are very well preserved

    Neural Radiance Fields: Past, Present, and Future

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    The various aspects like modeling and interpreting 3D environments and surroundings have enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and Machine Learning. An attempt made by Mildenhall et al in their paper about NeRFs (Neural Radiance Fields) led to a boom in Computer Graphics, Robotics, Computer Vision, and the possible scope of High-Resolution Low Storage Augmented Reality and Virtual Reality-based 3D models have gained traction from res with more than 1000 preprints related to NeRFs published. This paper serves as a bridge for people starting to study these fields by building on the basics of Mathematics, Geometry, Computer Vision, and Computer Graphics to the difficulties encountered in Implicit Representations at the intersection of all these disciplines. This survey provides the history of rendering, Implicit Learning, and NeRFs, the progression of research on NeRFs, and the potential applications and implications of NeRFs in today's world. In doing so, this survey categorizes all the NeRF-related research in terms of the datasets used, objective functions, applications solved, and evaluation criteria for these applications.Comment: 413 pages, 9 figures, 277 citation

    Pedestrian detection and tracking using stereo vision techniques

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    Automated pedestrian detection, counting and tracking has received significant attention from the computer vision community of late. Many of the person detection techniques described so far in the literature work well in controlled environments, such as laboratory settings with a small number of people. This allows various assumptions to be made that simplify this complex problem. The performance of these techniques, however, tends to deteriorate when presented with unconstrained environments where pedestrian appearances, numbers, orientations, movements, occlusions and lighting conditions violate these convenient assumptions. Recently, 3D stereo information has been proposed as a technique to overcome some of these issues and to guide pedestrian detection. This thesis presents such an approach, whereby after obtaining robust 3D information via a novel disparity estimation technique, pedestrian detection is performed via a 3D point clustering process within a region-growing framework. This clustering process avoids using hard thresholds by using bio-metrically inspired constraints and a number of plan view statistics. This pedestrian detection technique requires no external training and is able to robustly handle challenging real-world unconstrained environments from various camera positions and orientations. In addition, this thesis presents a continuous detect-and-track approach, with additional kinematic constraints and explicit occlusion analysis, to obtain robust temporal tracking of pedestrians over time. These approaches are experimentally validated using challenging datasets consisting of both synthetic data and real-world sequences gathered from a number of environments. In each case, the techniques are evaluated using both 2D and 3D groundtruth methodologies

    Vehicle make and model recognition for intelligent transportation monitoring and surveillance.

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    Vehicle Make and Model Recognition (VMMR) has evolved into a significant subject of study due to its importance in numerous Intelligent Transportation Systems (ITS), such as autonomous navigation, traffic analysis, traffic surveillance and security systems. A highly accurate and real-time VMMR system significantly reduces the overhead cost of resources otherwise required. The VMMR problem is a multi-class classification task with a peculiar set of issues and challenges like multiplicity, inter- and intra-make ambiguity among various vehicles makes and models, which need to be solved in an efficient and reliable manner to achieve a highly robust VMMR system. In this dissertation, facing the growing importance of make and model recognition of vehicles, we present a VMMR system that provides very high accuracy rates and is robust to several challenges. We demonstrate that the VMMR problem can be addressed by locating discriminative parts where the most significant appearance variations occur in each category, and learning expressive appearance descriptors. Given these insights, we consider two data driven frameworks: a Multiple-Instance Learning-based (MIL) system using hand-crafted features and an extended application of deep neural networks using MIL. Our approach requires only image level class labels, and the discriminative parts of each target class are selected in a fully unsupervised manner without any use of part annotations or segmentation masks, which may be costly to obtain. This advantage makes our system more intelligent, scalable, and applicable to other fine-grained recognition tasks. We constructed a dataset with 291,752 images representing 9,170 different vehicles to validate and evaluate our approach. Experimental results demonstrate that the localization of parts and distinguishing their discriminative powers for categorization improve the performance of fine-grained categorization. Extensive experiments conducted using our approaches yield superior results for images that were occluded, under low illumination, partial camera views, or even non-frontal views, available in our real-world VMMR dataset. The approaches presented herewith provide a highly accurate VMMR system for rea-ltime applications in realistic environments.\\ We also validate our system with a significant application of VMMR to ITS that involves automated vehicular surveillance. We show that our application can provide law inforcement agencies with efficient tools to search for a specific vehicle type, make, or model, and to track the path of a given vehicle using the position of multiple cameras
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