27,463 research outputs found

    Neural markers of performance states in an Olympic athlete: An EEG case study in air-pistol shooting

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    This study focused on identifying the neural markers underlying optimal and suboptimal performance experiences of an elite air-pistol shooter, based on the tenets of the multi-action plan (MAP) model. According to the MAP model’s assumptions, skilled athletes’ cortical patterns are expected to differ among optimal/automatic (Type 1), optimal/controlled (Type 2), suboptimal/controlled (Type 3), and suboptimal/automatic (Type 4) performance experiences. We collected performance (target pistol shots), cognitive-affective (perceived control, accuracy, and hedonic tone), and cortical activity data (32-channel EEG) of an elite shooter. Idiosyncratic descriptive analyses revealed differences in perceived accuracy in regard to optimal and suboptimal performance states. Event-Related Desynchronization/Synchronization analysis supported the notion that optimal-automatic performance experiences (Type 1) were characterized by a global synchronization of cortical arousal associated with the shooting task, whereas suboptimal controlled states (Type 3) were underpinned by high cortical activity levels in the attentional brain network. Results are addressed in the light of the neural efficiency hypothesis and reinvestment theory. Perceptual training recommendations aimed at restoring optimal performance levels are discussed

    Indirect Match Highlights Detection with Deep Convolutional Neural Networks

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    Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the otherwise manual editing process. Most of the state-of-the-art approaches try to solve the problem by training a classifier using the information extracted on the tv-like framing of players playing on the game pitch, learning to detect game actions which are labeled by human observers according to their perception of highlight. Obviously, this is a long and expensive work. In this paper, we reverse the paradigm: instead of looking at the gameplay, inferring what could be exciting for the audience, we directly analyze the audience behavior, which we assume is triggered by events happening during the game. We apply deep 3D Convolutional Neural Network (3D-CNN) to extract visual features from cropped video recordings of the supporters that are attending the event. Outputs of the crops belonging to the same frame are then accumulated to produce a value indicating the Highlight Likelihood (HL) which is then used to discriminate between positive (i.e. when a highlight occurs) and negative samples (i.e. standard play or time-outs). Experimental results on a public dataset of ice-hockey matches demonstrate the effectiveness of our method and promote further research in this new exciting direction.Comment: "Social Signal Processing and Beyond" workshop, in conjunction with ICIAP 201

    Large-Scale Mapping of Human Activity using Geo-Tagged Videos

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    This paper is the first work to perform spatio-temporal mapping of human activity using the visual content of geo-tagged videos. We utilize a recent deep-learning based video analysis framework, termed hidden two-stream networks, to recognize a range of activities in YouTube videos. This framework is efficient and can run in real time or faster which is important for recognizing events as they occur in streaming video or for reducing latency in analyzing already captured video. This is, in turn, important for using video in smart-city applications. We perform a series of experiments to show our approach is able to accurately map activities both spatially and temporally. We also demonstrate the advantages of using the visual content over the tags/titles.Comment: Accepted at ACM SIGSPATIAL 201

    Attributes2Classname: A discriminative model for attribute-based unsupervised zero-shot learning

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    We propose a novel approach for unsupervised zero-shot learning (ZSL) of classes based on their names. Most existing unsupervised ZSL methods aim to learn a model for directly comparing image features and class names. However, this proves to be a difficult task due to dominance of non-visual semantics in underlying vector-space embeddings of class names. To address this issue, we discriminatively learn a word representation such that the similarities between class and combination of attribute names fall in line with the visual similarity. Contrary to the traditional zero-shot learning approaches that are built upon attribute presence, our approach bypasses the laborious attribute-class relation annotations for unseen classes. In addition, our proposed approach renders text-only training possible, hence, the training can be augmented without the need to collect additional image data. The experimental results show that our method yields state-of-the-art results for unsupervised ZSL in three benchmark datasets.Comment: To appear at IEEE Int. Conference on Computer Vision (ICCV) 201

    A case study of technical change and rehabilitation: Intervention design and interdisciplinary team interaction

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    The design of effective interventions in sport psychology often requires a subtle blend of techniques, tailored to meet the client’s specific needs. Input from a variety of disciplinary support specialists, working as a team, is also frequently needed. Accordingly, this study investigated an interdisciplinary team approach to the technical change and rehabilitation of an elite weight lifter following injury; necessitating the avoidance of regression when performing under competitive pressure. Multiple coaching approaches were used and complimented by targeting specific mental skills. Kinematic analyses indicated progressive technical, and subsequently permanent, change even after 2 years. Self-report measures of self-efficacy and imagery use were deemed essential in facilitating the change. Finally, a discussion focuses on the intervention’s multifactorial nature, its application within high performance coaching, and how this may advise future research into the refinement of already existing and well-established skills
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