4,820 research outputs found

    Understanding Space: the nascent synthesis of cognition and the syntax of spatial morphologies

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    24-28 September, 200

    Is spatial intelligibility critical to the design of largescale virtual environments?

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    This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of real-world environments and suggests how it might be applied to the construction of virtual environments. In order to illustrate this concept, a 3d, online, collaborative environment, AlphaWorld, is analyzed in a manner analogous to spatial analysis techniques applied to cities in the real world. The outcome of this form of spatial analysis is that AlphaWorld appears to be highly 'intelligible' at the small-scale, 'local neighborhood' level, and yet is completely 'unintelligible' at a global level. This paper concludes with a discussion of the relevance of this finding to virtual environment design plus future research applications

    Modeling user navigation

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    This paper proposes the use of neural networks as a tool for studying navigation within virtual worlds. Results indicate that the network learned to predict the next step for a given trajectory. The analysis of hidden layer shows that the network was able to differentiate between two groups of users identified on the basis of their performance for a spatial task. Time series analysis of hidden node activation values and input vectors suggested that certain hidden units become specialised for place and heading, respectively. The benefits of this approach and the possibility of extending the methodology to the study of navigation in Human Computer Interaction applications are discussed

    Three levels of metric for evaluating wayfinding

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    Three levels of virtual environment (VE) metric are proposed, based on: (1) users’ task performance (time taken, distance traveled and number of errors made), (2) physical behavior (locomotion, looking around, and time and error classification), and (3) decision making (i.e., cognitive) rationale (think aloud, interview and questionnaire). Examples of the use of these metrics are drawn from a detailed review of research into VE wayfinding. A case study from research into the fidelity that is required for efficient VE wayfinding is presented, showing the unsuitability in some circumstances of common metrics of task performance such as time and distance, and the benefits to be gained by making fine-grained analyses of users’ behavior. Taken as a whole, the article highlights the range of techniques that have been successfully used to evaluate wayfinding and explains in detail how some of these techniques may be applied

    Include 2011 : The role of inclusive design in making social innovation happen.

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    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    This is the tricky part: When directions become difficult

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    Automated route guidance systems, both web-based systems and en-route systems, have become commonplace in recent years. These systems often replace humangenerated directions, which are often incomplete, vague, or in error. However, humangenerated directions have the ability to differentiate between easy and complex steps through language in a way that is more difficult in automated systems. This article examines a set of human-generated verbal directions to better understand why some parts of directions are perceived as being more difficult than the remaining steps. Insights from this analysis will lead to recommendations to improve the next generation of automated route guidance systems

    Balancing operating revenues and occupied refurbishment costs 2: a Space Syntax approach to locating hoardings

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    By placing hoardings in publicly accessible areas while carrying out phased occupied refurbishments, a contractor is temporarily redesigning that area. This reconfiguration affects the normal pedestrian flows through such areas. A technique for the analysis of such flows has been developed under a general area of research called Space Syntax. This demonstrates the extent to which visual barriers both constrain and promote pedestrian movement. The main analytical techniques used are Axial analysis and Visibility Graph Analysis which are based upon lines or areas of visibility. Empirical evidence is presented in observations carried out at London Victoria Station before and during a small refurbishment project involving the temporary closure of a single entrance. This evidence is in line with previous Space Syntax studies. The relationship between changes in the station configuration and visitor numbers to retail outlets suggests the need to place hoardings in such a way that both movement and browsing areas remain spatially separated but visually connected. This is also suggested by previous Space Syntax studies and is incorporated into a brief set of general guidelines for clients and contractors to assist the minimisation of disruption to pedestrian movement in publicly accessible areas
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