1,503 research outputs found

    Interactive Planning and Sensing for Aircraft in Uncertain Environments with Spatiotemporally Evolving Threats

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    Autonomous aerial, terrestrial, and marine vehicles provide a platform for several applications including cargo transport, information gathering, surveillance, reconnaissance, and search-and-rescue. To enable such applications, two main technical problems are commonly addressed.On the one hand, the motion-planning problem addresses optimal motion to a destination: an application example is the delivery of a package in the shortest time with least fuel. Solutions to this problem often assume that all relevant information about the environment is available, possibly with some uncertainty. On the other hand, the information gathering problem addresses the maximization of some metric of information about the environment: application examples include such as surveillance and environmental monitoring. Solutions to the motion-planning problem in vehicular autonomy assume that information about the environment is available from three sources: (1) the vehicle’s own onboard sensors, (2) stationary sensor installations (e.g. ground radar stations), and (3) other information gathering vehicles, i.e., mobile sensors, especially with the recent emphasis on collaborative teams of autonomous vehicles with heterogeneous capabilities. Each source typically processes the raw sensor data via estimation algorithms. These estimates are then available to a decision making system such as a motion- planning algorithm. The motion-planner may use some or all of the estimates provided. There is an underlying assumption of “separation� between the motion-planning algorithm and the information about environment. This separation is common in linear feedback control systems, where estimation algorithms are designed independent of control laws, and control laws are designed with the assumption that the estimated state is the true state. In the case of motion-planning, there is no reason to believe that such a separation between the motion-planning algorithm and the sources of estimated environment information will lead to optimal motion plans, even if the motion planner and the estimators are themselves optimal. The goal of this dissertation is to investigate whether the removal of this separation, via interactive motion-planning and sensing, can significantly improve the optimality of motion- planning. The major contribution of this work is interactive planning and sensing. We consider the problem of planning the path of a vehicle, which we refer to as the actor, to traverse a threat field with minimum threat exposure. The threat field is an unknown, time- variant, and strictly positive scalar field defined on a compact 2D spatial domain – the actor’s workspace. The threat field is estimated by a network of mobile sensors that can measure the threat field pointwise. All measurements are noisy. The objective is to determine a path for the actor to reach a desired goal with minimum risk, which is a measure sensitive not only to the threat exposure itself, but also to the uncertainty therein. A novelty of this problem setup is that the actor can communicate with the sensor network and request that the sensors position themselves in a procedure we call sensor reconfiguration such that the actor’s risk is minimized. This work continues with a foundation in motion planning in time-varying fields where waiting is a control input. Waiting is examined in the context of finding an optimal path with considerations for the cost of exposure to a threat field, the cost of movement, and the cost of waiting. For example, an application where waiting may be beneficial in motion-planning is the delivery of a package where adverse weather may pose a risk to the safety of a UAV and its cargo. In such scenarios, an optimal plan may include “waiting until the storm passes.� Results on computational efficiency and optimality of considering waiting in path- planning algorithms are presented. In addition, the relationship of waiting in a time- varying field represented with varying levels of resolution, or multiresolution is studied. Interactive planning and sensing is further developed for the case of time-varying environments. This proposed extension allows for the evaluation of different mission windows, finite sensor network reconfiguration durations, finite planning durations, and varying number of available sensors. Finally, the proposed method considers the effect of waiting in the path planner under the interactive planning and sensing for time-varying fields framework. Future work considers various extensions of the proposed interactive planning and sensing framework including: generalizing the environment using Gaussian processes, sensor reconfiguration costs, multiresolution implementations, nonlinear parameters, decentralized sensor networks and an application to aerial payload delivery by parafoil

    Probabilistic and Distributed Control of a Large-Scale Swarm of Autonomous Agents

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    We present a novel method for guiding a large-scale swarm of autonomous agents into a desired formation shape in a distributed and scalable manner. Our Probabilistic Swarm Guidance using Inhomogeneous Markov Chains (PSG-IMC) algorithm adopts an Eulerian framework, where the physical space is partitioned into bins and the swarm's density distribution over each bin is controlled. Each agent determines its bin transition probabilities using a time-inhomogeneous Markov chain. These time-varying Markov matrices are constructed by each agent in real-time using the feedback from the current swarm distribution, which is estimated in a distributed manner. The PSG-IMC algorithm minimizes the expected cost of the transitions per time instant, required to achieve and maintain the desired formation shape, even when agents are added to or removed from the swarm. The algorithm scales well with a large number of agents and complex formation shapes, and can also be adapted for area exploration applications. We demonstrate the effectiveness of this proposed swarm guidance algorithm by using results of numerical simulations and hardware experiments with multiple quadrotors.Comment: Submitted to IEEE Transactions on Robotic

    Overview of crowd simulation in computer graphics

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    High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virtual world so that the user can have an immersive experience during navigation through the world. As the size and complexity of the environments in the virtual world increased, it becomes more necessary to populate them with peoples, and this is the reason why rendering the crowd in real-time is very crucial. Generally, crowd simulation consists of three important areas. They are realism of behavioral (Thompson and Marchant 1995), high-quality visualization (Dobbyn et al. 2005) and convergence of both areas. Realism of behavioral is mainly used for simple 2D visualizations because most of the attentions are concentrated on simulating the behaviors of the group. High quality visualization is regularly used for movie productions and computer games. It gives intention on producing more convincing visual rather than realism of behaviors. The convergences of both areas are mainly used for application like training systems. In order to make the training system more effective, the element of valid replication of the behaviors and high-quality visualization is added

    Planning and Navigation in Dynamic Environments for Mobile Robots and Micro Aerial Vehicles

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    Reliable and robust navigation planning and obstacle avoidance is key for the autonomous operation of mobile robots. In contrast to stationary industrial robots that often operate in controlled spaces, planning for mobile robots has to take changing environments and uncertainties into account during plan execution. In this thesis, planning and obstacle avoidance techniques are proposed for a variety of ground and aerial robots. Common to most of the presented approaches is the exploitation of the nature of the underlying problem to achieve short planning times by using multiresolution or hierarchical approaches. Short planning times allow for continuous and fast replanning to take the uncertainty in the environment and robot motion execution into account. The proposed approaches are evaluated in simulation and real-world experiments. The first part of this thesis addresses planning for mobile ground robots. One contribution is an approach to grasp and object removal planning to pick objects from a transport box with a mobile manipulation robot. In a multistage process, infeasible grasps are pruned in offline and online processing steps. Collision-free endeffector trajectories are planned to the remaining grasps until a valid removal trajectory can be found. An object-centric local multiresolution representation accelerates trajectory planning. The mobile manipulation components are evaluated in an integrated mobile bin-picking system. Local multiresolution planning is employed for path planning for humanoid soccer robots as well. The used Nao robot is equipped with only relatively low computing power. A resource-efficient path planner including the anticipated movements of opponents on the field is developed as part of this thesis. In soccer games an important subproblem is to reach a position behind the ball to dribble or kick it towards the goal. By the assumption that the opponents have the same intention, an explicit representation of their movements is possible. This leads to paths that facilitate the robot to reach its target position with a higher probability without being disturbed by the other robot. The evaluation for the planner is performed in a physics-based soccer simulation. The second part of this thesis covers planning and obstacle avoidance for micro aerial vehicles (MAVs), in particular multirotors. To reduce the planning complexity, the planning problem is split into a hierarchy of planners running on different levels of abstraction, i.e., from abstract to detailed environment descriptions and from coarse to fine plans. A complete planning hierarchy for MAVs is presented, from mission planners for multiple application domains to low-level obstacle avoidance. Missions planned on the top layer are executed by means of coupled allocentric and egocentric path planning. Planning is accelerated by global and local multiresolution representations. The planners can take multiple objectives into account in addition to obstacle costs and path length, e.g., sensor constraints. The path planners are supplemented by trajectory optimization to achieve dynamically feasible trajectories that can be executed by the underlying controller at higher velocities. With the initialization techniques presented in this thesis, the convergence of the optimization problem is expedited. Furthermore, frequent reoptimization of the initial trajectory allows for the reaction to changes in the environment without planning and optimizing a complete new trajectory. Fast, reactive obstacle avoidance based on artificial potential fields acts as a safety layer in the presented hierarchy. The obstacle avoidance layer employs egocentric sensor data and can operate at the data acquisition frequency of up to 40 Hz. It can slow-down and stop the MAVs in front of obstacles as well as avoid approaching dynamic obstacles. We evaluate our planning and navigation hierarchy in simulation and with a variety of MAVs in real-world applications, especially outdoor mapping missions, chimney and building inspection, and automated stocktaking.Planung und Navigation in dynamischen Umgebungen für mobile Roboter und Multikopter Zuverlässige und sichere Navigationsplanung und Hindernisvermeidung ist ein wichtiger Baustein für den autonomen Einsatz mobiler Roboter. Im Gegensatz zu klassischen Industrierobotern, die in der Regel in abgetrennten, kontrollierten Bereichen betrieben werden, ist es in der mobilen Robotik unerlässlich, Änderungen in der Umgebung und die Unsicherheit bei der Aktionsausführung zu berücksichtigen. Im Rahmen dieser Dissertation werden Verfahren zur Planung und Hindernisvermeidung für eine Reihe unterschiedlicher Boden- und Flugroboter entwickelt und vorgestellt. Den meisten beschriebenen Ansätzen ist gemein, dass die Struktur der zu lösenden Probleme ausgenutzt wird, um Planungsprozesse zu beschleunigen. Häufig ist es möglich, mit abnehmender Genauigkeit zu planen desto weiter eine Aktion in der Zeit oder im Ort entfernt ist. Dieser Ansatz wird lokale Multiresolution genannt. In anderen Fällen ist eine Zerlegung des Problems in Schichten unterschiedlicher Genauigkeit möglich. Die damit zu erreichende Beschleunigung der Planung ermöglicht ein häufiges Neuplanen und somit die Reaktion auf Änderungen in der Umgebung und Abweichungen bei den ausgeführten Aktionen. Zur Evaluation der vorgestellten Ansätze werden Experimente sowohl in der Simulation als auch mit Robotern durchgeführt. Der erste Teil dieser Dissertation behandelt Planungsmethoden für mobile Bodenroboter. Um Objekte mit einem mobilen Roboter aus einer Transportkiste zu greifen und zur Weiterverarbeitung zu einem Arbeitsplatz zu liefern, wurde ein System zur Planung möglicher Greifposen und hindernisfreier Endeffektorbahnen entwickelt. In einem mehrstufigen Prozess werden mögliche Griffe an bekannten Objekten erst in mehreren Vorverarbeitungsschritten (offline) und anschließend, passend zu den erfassten Objekten, online identifiziert. Zu den verbleibenden möglichen Griffen werden Endeffektorbahnen geplant und, bei Erfolg, ausgeführt. Die Greif- und Bahnplanung wird durch eine objektzentrische lokale Multiresolutionskarte beschleunigt. Die Einzelkomponenten werden in einem prototypischen Gesamtsystem evaluiert. Eine weitere Anwendung für die lokale Multiresolutionsplanung ist die Pfadplanung für humanoide Fußballroboter. Zum Einsatz kommen Nao-Roboter, die nur über eine sehr eingeschränkte Rechenleistung verfügen. Durch die Reduktion der Planungskomplexität mit Hilfe der lokalen Multiresolution, wurde die Entwicklung eines Planers ermöglicht, der zusätzlich zur aktuellen Hindernisfreiheit die Bewegung der Gegenspieler auf dem Feld berücksichtigt. Hierbei liegt der Fokus auf einem wichtigen Teilproblem, dem Erreichen einer guten Schussposition hinter dem Ball. Die Tatsache, dass die Gegenspieler vergleichbare Ziele verfolgen, ermöglicht es, Annahmen über mögliche Laufwege zu treffen. Dadurch ist die Planung von Pfaden möglich, die das Risiko, durch einen Gegenspieler passiv geblockt zu werden, reduzieren, so dass die Schussposition schneller erreicht wird. Dieser Teil der Arbeit wird in einer physikalischen Fußballsimulation evaluiert. Im zweiten Teil dieser Dissertation werden Methoden zur Planung und Hindernisvermeidung von Multikoptern behandelt. Um die Planungskomplexität zu reduzieren, wird das zu lösenden Planungsproblem hierarchisch zerlegt und durch verschiedene Planungsebenen verarbeitet. Dabei haben höhere Planungsebenen eine abstraktere Weltsicht und werden mit niedriger Frequenz ausgeführt, zum Beispiel die Missionsplanung. Niedrigere Ebenen haben eine Weltsicht, die mehr den Sensordaten entspricht und werden mit höherer Frequenz ausgeführt. Die Granularität der resultierenden Pläne verfeinert sich hierbei auf niedrigeren Ebenen. Im Rahmen dieser Dissertation wurde eine komplette Planungshierarchie für Multikopter entwickelt, von Missionsplanern für verschiedene Anwendungsgebiete bis zu schneller Hindernisvermeidung. Pfade zur Ausführung geplanter Missionen werden durch zwei gekoppelte Planungsebenen erstellt, erst allozentrisch, und dann egozentrisch verfeinert. Hierbei werden ebenfalls globale und lokale Multiresolutionsrepräsentationen zur Beschleunigung der Planung eingesetzt. Zusätzlich zur Hindernisfreiheit und Länge der Pfade können auf diesen Planungsebenen weitere Zielfunktionen berücksichtigt werden, wie zum Beispiel die Berücksichtigung von Sensorcharakteristika. Ergänzt werden die Planungsebenen durch die Optimierung von Flugbahnen. Diese Flugbahnen berücksichtigen eine angenäherte Flugdynamik und erlauben damit ein schnelleres Verfolgen der optimierten Pfade. Um eine schnelle Konvergenz des Optimierungsproblems zu erreichen, wurde in dieser Arbeit ein Verfahren zur Initialisierung entwickelt. Des Weiteren kommen Methoden zur schnellen Verfeinerung des Optimierungsergebnisses bei Änderungen im Weltzustand zum Einsatz, diese ermöglichen die Reaktion auf neue Hindernisse oder Abweichungen von der Flugbahn, ohne eine komplette Flugbahn neu zu planen und zu optimieren. Die Sicherheit des durch die Planungs- und Optimierungsebenen erstellten Pfades wird durch eine schnelle, reaktive Hindernisvermeidung gewährleistet. Das Hindernisvermeidungsmodul basiert auf der Methode der künstlichen Potentialfelder. Durch die Verwendung dieser schnellen Methode kombiniert mit der Verwendung von nicht oder nur über kurze Zeiträume aggregierte Sensordaten, ermöglicht die Reaktion auf unbekannte Hindernisse, kurz nachdem diese von den Sensoren wahrgenommen wurden. Dabei kann der Multikopter abgebremst oder gestoppt werden, und sich von nähernden Hindernissen entfernen. Die Komponenten der Planungs- und Hindernisvermeidungshierarchie werden sowohl in der Simulation evaluiert, als auch in integrierten Gesamtsystemen mit verschiedenen Multikoptern in realen Anwendungen. Dies sind insbesondere die Kartierung von Innen- und Außenbereichen, die Inspektion von Gebäuden und Schornsteinen sowie die automatisierte Inventur von Lägern

    Informative Path Planning for Active Field Mapping under Localization Uncertainty

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    Information gathering algorithms play a key role in unlocking the potential of robots for efficient data collection in a wide range of applications. However, most existing strategies neglect the fundamental problem of the robot pose uncertainty, which is an implicit requirement for creating robust, high-quality maps. To address this issue, we introduce an informative planning framework for active mapping that explicitly accounts for the pose uncertainty in both the mapping and planning tasks. Our strategy exploits a Gaussian Process (GP) model to capture a target environmental field given the uncertainty on its inputs. For planning, we formulate a new utility function that couples the localization and field mapping objectives in GP-based mapping scenarios in a principled way, without relying on any manually tuned parameters. Extensive simulations show that our approach outperforms existing strategies, with reductions in mean pose uncertainty and map error. We also present a proof of concept in an indoor temperature mapping scenario.Comment: 8 pages, 7 figures, submission (revised) to Robotics & Automation Letters (and IEEE International Conference on Robotics and Automation

    Non-rigid registration of 2-D/3-D dynamic data with feature alignment

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    In this work, we are computing the matching between 2D manifolds and 3D manifolds with temporal constraints, that is we are computing the matching among a time sequence of 2D/3D manifolds. It is solved by mapping all the manifolds to a common domain, then build their matching by composing the forward mapping and the inverse mapping. At first, we solve the matching problem between 2D manifolds with temporal constraints by using mesh-based registration method. We propose a surface parameterization method to compute the mapping between the 2D manifold and the common 2D planar domain. We can compute the matching among the time sequence of deforming geometry data through this common domain. Compared with previous work, our method is independent of the quality of mesh elements and more efficient for the time sequence data. Then we develop a global intensity-based registration method to solve the matching problem between 3D manifolds with temporal constraints. Our method is based on a 4D(3D+T) free-from B-spline deformation model which has both spatial and temporal smoothness. Compared with previous 4D image registration techniques, our method avoids some local minimum. Thus it can be solved faster and achieve better accuracy of landmark point predication. We demonstrate the efficiency of these works on the real applications. The first one is applied to the dynamic face registering and texture mapping. The second one is applied to lung tumor motion tracking in the medical image analysis. In our future work, we are developing more efficient mesh-based 4D registration method. It can be applied to tumor motion estimation and tracking, which can be used to calculate the read dose delivered to the lung and surrounding tissues. Thus this can support the online treatment of lung cancer radiotherapy

    Dynamic Multivariate Simplex Splines For Volume Representation And Modeling

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    Volume representation and modeling of heterogeneous objects acquired from real world are very challenging research tasks and playing fundamental roles in many potential applications, e.g., volume reconstruction, volume simulation and volume registration. In order to accurately and efficiently represent and model the real-world objects, this dissertation proposes an integrated computational framework based on dynamic multivariate simplex splines (DMSS) that can greatly improve the accuracy and efficacy of modeling and simulation of heterogenous objects. The framework can not only reconstruct with high accuracy geometric, material, and other quantities associated with heterogeneous real-world models, but also simulate the complicated dynamics precisely by tightly coupling these physical properties into simulation. The integration of geometric modeling and material modeling is the key to the success of representation and modeling of real-world objects. The proposed framework has been successfully applied to multiple research areas, such as volume reconstruction and visualization, nonrigid volume registration, and physically based modeling and simulation
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