20,301 research outputs found

    "Minimal defence": a refinement of the preferred semantics for argumentation frameworks

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    Dung's abstract framework for argumentation enables a study of the interactions between arguments based solely on an ``attack'' binary relation on the set of arguments. Various ways to solve conflicts between contradictory pieces of information have been proposed in the context of argumentation, nonmonotonic reasoning or logic programming, and can be captured by appropriate semantics within Dung's framework. A common feature of these semantics is that one can always maximize in some sense the set of acceptable arguments. We propose in this paper to extend Dung's framework in order to allow for the representation of what we call ``restricted'' arguments: these arguments should only be used if absolutely necessary, that is, in order to support other arguments that would otherwise be defeated. We modify Dung's preferred semantics accordingly: a set of arguments becomes acceptable only if it contains a minimum of restricted arguments, for a maximum of unrestricted arguments.Comment: 8 pages, 3 figure

    Challenges in Bridging Social Semantics and Formal Semantics on the Web

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    This paper describes several results of Wimmics, a research lab which names stands for: web-instrumented man-machine interactions, communities, and semantics. The approaches introduced here rely on graph-oriented knowledge representation, reasoning and operationalization to model and support actors, actions and interactions in web-based epistemic communities. The re-search results are applied to support and foster interactions in online communities and manage their resources

    Industrial Symbiotic Networks as Coordinated Games

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    We present an approach for implementing a specific form of collaborative industrial practices-called Industrial Symbiotic Networks (ISNs)-as MC-Net cooperative games and address the so called ISN implementation problem. This is, the characteristics of ISNs may lead to inapplicability of fair and stable benefit allocation methods even if the collaboration is a collectively desired one. Inspired by realistic ISN scenarios and the literature on normative multi-agent systems, we consider regulations and normative socioeconomic policies as two elements that in combination with ISN games resolve the situation and result in the concept of coordinated ISNs.Comment: 3 pages, Proc. of the 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018

    Pareto Optimality and Strategy Proofness in Group Argument Evaluation (Extended Version)

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    An inconsistent knowledge base can be abstracted as a set of arguments and a defeat relation among them. There can be more than one consistent way to evaluate such an argumentation graph. Collective argument evaluation is the problem of aggregating the opinions of multiple agents on how a given set of arguments should be evaluated. It is crucial not only to ensure that the outcome is logically consistent, but also satisfies measures of social optimality and immunity to strategic manipulation. This is because agents have their individual preferences about what the outcome ought to be. In the current paper, we analyze three previously introduced argument-based aggregation operators with respect to Pareto optimality and strategy proofness under different general classes of agent preferences. We highlight fundamental trade-offs between strategic manipulability and social optimality on one hand, and classical logical criteria on the other. Our results motivate further investigation into the relationship between social choice and argumentation theory. The results are also relevant for choosing an appropriate aggregation operator given the criteria that are considered more important, as well as the nature of agents' preferences

    Collaboration in the Semantic Grid: a Basis for e-Learning

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    The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning

    Guest editorial: Argumentation in multi-agent systems

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