6 research outputs found

    Supernumerary Robotic Arm for Three-Handed Surgical Application: Behavioral Study and Design of Human-Machine Interface

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    In surgical to industrial manipulation, the operator needs assistance for tasks requiring more than two hands. Teamwork may be the source of errors and inefficiency, especially if the assistant is a novice or unfamiliar with the main operator. The need for assistance may become problematic in case of lack of human resources e.g. in emergency surgical cases in the late hours of the night. Our objective is to improve the surgeon's autonomy and dexterity by a robotic arm under his own control. Although a number of robotic instrument holders have been developed, the best way to control such devices is still an open question. No behavioral study has been conducted on the best control strategy and human performance in three-handed tasks. We have selected the foot for commanding the third arm on the basis of a literature review. A series of experiments in virtual environments has been conducted to study the feasibility of this choice. The first experiment compares performance in the same task using two or three hands. Results show that three-handed manipulation is preferred to two-handed manipulation in demanding tasks. The second experiment investigated the type of tasks to be aimed in three-handed manipulation and the learning curve of users. Moving the hands and a foot simultaneously in opposite directions was perceived as difficult compared to a more active task with liberty in choosing the limbs coordination. Limbs were moved in parallel rather than serially. The performance improved within a few minutes of practice. Also, the sense of ownership improved constantly during the experiment. Two other experiments were aimed at handling the endoscope in laparoscopic surgery. Surgeons and medical students participated in these studies. Residents had a more positive approach towards foot usage and performed better compared to more experienced surgeons. This proves that the best training period for surgeons to use a foot controlled robotic arm is during their residency. A realistic virtual abdominal cavity has been developed for the last experiment. This had a positive influence on the participants' performance and emphasizes the importance of using a familiar context for training such a "three-handed surgery". Finally, two different foot interfaces were developed to investigate the most intuitive third arm commanding strategy. A robotic arm is hence controlled by the foot's translation or rotation in one interface (isotonic interface), and by force or torque in the other one (isometric interface). An experimental behavioral study was conducted to compare the two devices. Isometric rate control was preferred to isotonic position control due to the lower physical burden and higher movement accuracy of the robot. It was shown that the proposed device for isometric rate control could be used for intuitive control of four DoFs of a slave robotic arm. This thesis is the first step in a systematic investigation of a three-handed manipulation, two biological hands and a foot controlled robotic assistant. Findings suggest a high potential in using the foot to become more autonomous in surgery as well as other fields. Users can learn the control paradigm in a short period of time with little mental and physical burden. We expect the developed foot interfaces to be the basis of future development of more intuitive control interfaces. We believe that foot controlled robotic arms will be commonly used in various surgical as well as industrial applications

    Virtual reality as an educational tool in interior architecture

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    Ankara : The Department of Interior Architecture and Environmental Design and the Institute of Fine Arts of Bilkent Univ., 1997.Thesis (Master's) -- Bilkent University, 1997.Includes bibliographical references.This thesis discusses the use of virtual reality technology as an educational tool in interior architectural design. As a result of this discussion, it is proposed that virtual reality can be of use in aiding three-dimensional design and visualization, and may speed up the design process. It may also be of help in getting the designers/students more involved in their design projects. Virtual reality can enhance the capacity of designers to design in three dimensions. The virtual reality environment used in designing should be capable of aiding both the design and the presentation process. The tradeoffs of the technology, newly emerging trends and future directions in virtual reality are discussed.AktaĹź, OrkunM.S

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future

    Beyond Disability: Extraordinary Bodies in the Work of William Gibson

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    This dissertation conceptualizes figurations of disability in the work of contemporary U.S.-American writer William Gibson arguing that there is a distinct development in the representation of the manner and effect of corporeality from the Sprawl to the Bigend trilogy. In the Sprawl trilogy, prosthetic repair and rehabilitation are depicted as a common cultural practice, whereas in the Bigend trilogy the medical cure of the characters’ “deficiencies” for purposes of normative alignment is no longer a desired measure. By adopting a disability studies framework, I argue that this transition is not primarily related to a shift in genre, which does exist, but instead that it is motivated by a changing attitude toward the “broken” body that seeks restoration. A main concern of this book is, therefore, to understand the formal qualities of Gibson’s writing with regard to the forms and functions of the disabled figure, and to further demonstrate how this literary style and underlying ideology changes in parallel with the advancement of cultural conceptions of disability. This thesis distinguishes two major shifts over the course of the novels, one on the level of genre and the other on the conceptual level. I show how Gibson’s depiction of characters draws increasingly on a processual understanding of the human body, and decreasingly on traditional prosthetic technologies. This conceptual trajectory from prostheses to processes corresponds with the genre-specific shift in Gibson’s work that I classify as one from technoromanticism to new realism. The analysis is methodologically met with a theoretical triad that feeds on the socio-historical developments of the concept of disability, drawing specifically on the theory of intersectionality, new materialism, and actor-network theory

    Life Sciences Program Tasks and Bibliography

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    This document includes information on all peer reviewed projects funded by the Office of Life and Microgravity Sciences and Applications, Life Sciences Division during fiscal year 1995. Additionally, this inaugural edition of the Task Book includes information for FY 1994 programs. This document will be published annually and made available to scientists in the space life sciences field both as a hard copy and as an interactive Internet web pag
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