19,367 research outputs found
A smartphone agent for QoE evaluation and user classification over mobile networks
The continuous growth of mobile users and bandwidth-consuming applications and the shortage of radio resources put a serious challenge on how to efficiently exploit existing networks and contemporary improve Quality of Experience. One of the most relevant problem for network operators is thus to find an explicit relationship between QoS and QoE, for the purpose of maximizing the latter while saving precious resources. In order to accomplish this challenging task, we present TeleAbarth, an innovative Android application entirely developed at TelecomItalia Laboratories, able to contemporary collect network measurements and end-users quality feedback regarding the use of smartphone applications. We deployed TeleAbarth in a field experimentation in order to study the relationship between QoS and QoE for video streaming applications, in terms of downstream bandwidth and video loading time. On the basis of the results obtained, we propose a technique to classify user behavior through his or her reliability, sensibility and fairness
Effect of Wideband Wireless Access Systems Interference Robustness on the Quality of Video Streaming
The transmission of audio and video streaming
services over different conduits (wireless access systems,
Internet, etc.) is becoming ever more popular. This widespread
increase is accompanied by the attendant new and difficult task
of maintaining the quality of service of streaming video. The use of very accurate coding techniques for transmissions over wireless networks alone cannot guarantee a complete eradication of distortions characteristic of the video signal. A software-hardware composite system has been developed for investigating the effect of single bit error and bit packet errors in wideband wireless access systems on the quality of H.264/AVC standard bursty video streams. Numerical results of the modeling and analysis of the effect of interference robustness on quality of video streaming are presented and discussed
A network resource availability model for IEEE802.11a/b-based WLAN carrying different service types
The electronic version of this article is the complete one and can be found online at: http://jwcn.eurasipjournals.com/content/2011/1/103.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.Operators of integrated wireless systems need to have knowledge of the resource availability in their different access networks to perform efficient admission control and maintain good quality of experience to users. Network availability depends on the access technology and the service types. Resource availability in a WLAN is complex to gather when UDP and TCP services co-exist. Previous study on IEEE802.11a/b derived the achievable throughput under the assumption of inelastic and uniformly distributed traffic. Further study investigated TCP connections and derived a model to calculate the effective transmission rate of packets under the assumption of saturated traffic flows. The assumptions are too stringent; therefore, we developed a model for evaluating WLAN resource availability that tries to narrow the gap to more realistic scenarios. It provides an indication of WLAN resource availability for admitting UDP/TCP requests. This article presents the assumptions, the mathematical formulations, and the effectiveness of our model
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Anticipatory Buffer Control and Quality Selection for Wireless Video Streaming
Video streaming is in high demand by mobile users, as recent studies
indicate. In cellular networks, however, the unreliable wireless channel leads
to two major problems. Poor channel states degrade video quality and interrupt
the playback when a user cannot sufficiently fill its local playout buffer:
buffer underruns occur. In contrast to that, good channel conditions cause
common greedy buffering schemes to pile up very long buffers. Such
over-buffering wastes expensive wireless channel capacity.
To keep buffering in balance, we employ a novel approach. Assuming that we
can predict data rates, we plan the quality and download time of the video
segments ahead. This anticipatory scheduling avoids buffer underruns by
downloading a large number of segments before a channel outage occurs, without
wasting wireless capacity by excessive buffering. We formalize this approach as
an optimization problem and derive practical heuristics for segmented video
streaming protocols (e.g., HLS or MPEG DASH). Simulation results and testbed
measurements show that our solution essentially eliminates playback
interruptions without significantly decreasing video quality
Evaluation of HTTP/DASH Adaptation Algorithms on Vehicular Networks
Video streaming currently accounts for the majority of Internet traffic. One
factor that enables video streaming is HTTP Adaptive Streaming (HAS), that
allows the users to stream video using a bit rate that closely matches the
available bandwidth from the server to the client. MPEG Dynamic Adaptive
Streaming over HTTP (DASH) is a widely used standard, that allows the clients
to select the resolution to download based on their own estimations. The
algorithm for determining the next segment in a DASH stream is not partof the
standard, but it is an important factor in the resulting playback quality.
Nowadays vehicles are increasingly equipped with mobile communication devices,
and in-vehicle multimedia entertainment systems. In this paper, we evaluate the
performance of various DASH adaptation algorithms over a vehicular network. We
present detailed simulation results highlighting the advantages and
disadvantages of various adaptation algorithms in delivering video content to
vehicular users, and we show how the different adaptation algorithms perform in
terms of throughput, playback interruption time, and number of interruptions
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