14,943 research outputs found
A Maximum Entropy Framework for Part-Based Texture and Object Recognition
International audienceThis paper presents a probabilistic part-based approach for texture and object recognition. Textures are represented using a part dictionary found by quantizing the appearance of scale- or affine- invariant keypoints. Object classes are represented using a dictionary of composite semi-local parts, or groups of neighboring keypoints with stable and distinctive appearance and geometric layout. A discriminative maximum entropy framework is used to learn the posterior distribution of the class label given the occurrences of parts from the dictionary in the training set. Experiments on two texture and two object databases demonstrate the effectiveness of this framework for visual classification
Recovering 6D Object Pose and Predicting Next-Best-View in the Crowd
Object detection and 6D pose estimation in the crowd (scenes with multiple
object instances, severe foreground occlusions and background distractors), has
become an important problem in many rapidly evolving technological areas such
as robotics and augmented reality. Single shot-based 6D pose estimators with
manually designed features are still unable to tackle the above challenges,
motivating the research towards unsupervised feature learning and
next-best-view estimation. In this work, we present a complete framework for
both single shot-based 6D object pose estimation and next-best-view prediction
based on Hough Forests, the state of the art object pose estimator that
performs classification and regression jointly. Rather than using manually
designed features we a) propose an unsupervised feature learnt from
depth-invariant patches using a Sparse Autoencoder and b) offer an extensive
evaluation of various state of the art features. Furthermore, taking advantage
of the clustering performed in the leaf nodes of Hough Forests, we learn to
estimate the reduction of uncertainty in other views, formulating the problem
of selecting the next-best-view. To further improve pose estimation, we propose
an improved joint registration and hypotheses verification module as a final
refinement step to reject false detections. We provide two additional
challenging datasets inspired from realistic scenarios to extensively evaluate
the state of the art and our framework. One is related to domestic environments
and the other depicts a bin-picking scenario mostly found in industrial
settings. We show that our framework significantly outperforms state of the art
both on public and on our datasets.Comment: CVPR 2016 accepted paper, project page:
http://www.iis.ee.ic.ac.uk/rkouskou/6D_NBV.htm
Unsupervised edge map scoring: a statistical complexity approach
We propose a new Statistical Complexity Measure (SCM) to qualify edge maps
without Ground Truth (GT) knowledge. The measure is the product of two indices,
an \emph{Equilibrium} index obtained by projecting the edge map
into a family of edge patterns, and an \emph{Entropy} index ,
defined as a function of the Kolmogorov Smirnov (KS) statistic.
This new measure can be used for performance characterization which includes:
(i)~the specific evaluation of an algorithm (intra-technique process) in order
to identify its best parameters, and (ii)~the comparison of different
algorithms (inter-technique process) in order to classify them according to
their quality.
Results made over images of the South Florida and Berkeley databases show
that our approach significantly improves over Pratt's Figure of Merit (PFoM)
which is the objective reference-based edge map evaluation standard, as it
takes into account more features in its evaluation
Coarse-to-Fine Adaptive People Detection for Video Sequences by Maximizing Mutual Information
Applying people detectors to unseen data is challenging since patterns distributions, such
as viewpoints, motion, poses, backgrounds, occlusions and people sizes, may significantly differ
from the ones of the training dataset. In this paper, we propose a coarse-to-fine framework to adapt
frame by frame people detectors during runtime classification, without requiring any additional
manually labeled ground truth apart from the offline training of the detection model. Such adaptation
make use of multiple detectors mutual information, i.e., similarities and dissimilarities of detectors
estimated and agreed by pair-wise correlating their outputs. Globally, the proposed adaptation
discriminates between relevant instants in a video sequence, i.e., identifies the representative frames
for an adaptation of the system. Locally, the proposed adaptation identifies the best configuration
(i.e., detection threshold) of each detector under analysis, maximizing the mutual information to
obtain the detection threshold of each detector. The proposed coarse-to-fine approach does not
require training the detectors for each new scenario and uses standard people detector outputs, i.e.,
bounding boxes. The experimental results demonstrate that the proposed approach outperforms
state-of-the-art detectors whose optimal threshold configurations are previously determined and
fixed from offline training dataThis work has been partially supported by the Spanish government under the project TEC2014-53176-R
(HAVideo
A Review of Codebook Models in Patch-Based Visual Object Recognition
The codebook model-based approach, while ignoring any structural aspect in vision, nonetheless provides state-of-the-art performances on current datasets. The key role of a visual codebook is to provide a way to map the low-level features into a fixed-length vector in histogram space to which standard classifiers can be directly applied. The discriminative power of such a visual codebook determines the quality of the codebook model, whereas the size of the codebook controls the complexity of the model. Thus, the construction of a codebook is an important step which is usually done by cluster analysis. However, clustering is a process that retains regions of high density in a distribution and it follows that the resulting codebook need not have discriminant properties. This is also recognised as a computational bottleneck of such systems. In our recent work, we proposed a resource-allocating codebook, to constructing a discriminant codebook in a one-pass design procedure that slightly outperforms more traditional approaches at drastically reduced computing times. In this review we survey several approaches that have been proposed over the last decade with their use of feature detectors, descriptors, codebook construction schemes, choice of classifiers in recognising objects, and datasets that were used in evaluating the proposed methods
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