700 research outputs found
A Low-Dimensional Representation for Robust Partial Isometric Correspondences Computation
Intrinsic isometric shape matching has become the standard approach for pose
invariant correspondence estimation among deformable shapes. Most existing
approaches assume global consistency, i.e., the metric structure of the whole
manifold must not change significantly. While global isometric matching is well
understood, only a few heuristic solutions are known for partial matching.
Partial matching is particularly important for robustness to topological noise
(incomplete data and contacts), which is a common problem in real-world 3D
scanner data. In this paper, we introduce a new approach to partial, intrinsic
isometric matching. Our method is based on the observation that isometries are
fully determined by purely local information: a map of a single point and its
tangent space fixes an isometry for both global and the partial maps. From this
idea, we develop a new representation for partial isometric maps based on
equivalence classes of correspondences between pairs of points and their
tangent spaces. From this, we derive a local propagation algorithm that find
such mappings efficiently. In contrast to previous heuristics based on RANSAC
or expectation maximization, our method is based on a simple and sound
theoretical model and fully deterministic. We apply our approach to register
partial point clouds and compare it to the state-of-the-art methods, where we
obtain significant improvements over global methods for real-world data and
stronger guarantees than previous heuristic partial matching algorithms.Comment: 17 pages, 12 figure
SHREC'16: partial matching of deformable shapes
Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly investigate the robustness of existing matching methods in this challenging task. Participants are asked to provide a point-to-point correspondence (either sparse or dense) between deformable shapes undergoing different kinds of partiality transformations, resulting in a total of 400 matching problems to be solved for each method - making this benchmark the biggest and most challenging of its kind. Five matching algorithms were evaluated in the contest; this paper presents the details of the dataset, the adopted evaluation measures, and shows thorough comparisons among all competing methods
Non-Rigid Puzzles
Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario
Efficient Deformable Shape Correspondence via Kernel Matching
We present a method to match three dimensional shapes under non-isometric
deformations, topology changes and partiality. We formulate the problem as
matching between a set of pair-wise and point-wise descriptors, imposing a
continuity prior on the mapping, and propose a projected descent optimization
procedure inspired by difference of convex functions (DC) programming.
Surprisingly, in spite of the highly non-convex nature of the resulting
quadratic assignment problem, our method converges to a semantically meaningful
and continuous mapping in most of our experiments, and scales well. We provide
preliminary theoretical analysis and several interpretations of the method.Comment: Accepted for oral presentation at 3DV 2017, including supplementary
materia
Spectral Generalized Multi-Dimensional Scaling
Multidimensional scaling (MDS) is a family of methods that embed a given set
of points into a simple, usually flat, domain. The points are assumed to be
sampled from some metric space, and the mapping attempts to preserve the
distances between each pair of points in the set. Distances in the target space
can be computed analytically in this setting. Generalized MDS is an extension
that allows mapping one metric space into another, that is, multidimensional
scaling into target spaces in which distances are evaluated numerically rather
than analytically. Here, we propose an efficient approach for computing such
mappings between surfaces based on their natural spectral decomposition, where
the surfaces are treated as sampled metric-spaces. The resulting spectral-GMDS
procedure enables efficient embedding by implicitly incorporating smoothness of
the mapping into the problem, thereby substantially reducing the complexity
involved in its solution while practically overcoming its non-convex nature.
The method is compared to existing techniques that compute dense correspondence
between shapes. Numerical experiments of the proposed method demonstrate its
efficiency and accuracy compared to state-of-the-art approaches
Learning shape correspondence with anisotropic convolutional neural networks
Establishing correspondence between shapes is a fundamental problem in
geometry processing, arising in a wide variety of applications. The problem is
especially difficult in the setting of non-isometric deformations, as well as
in the presence of topological noise and missing parts, mainly due to the
limited capability to model such deformations axiomatically. Several recent
works showed that invariance to complex shape transformations can be learned
from examples. In this paper, we introduce an intrinsic convolutional neural
network architecture based on anisotropic diffusion kernels, which we term
Anisotropic Convolutional Neural Network (ACNN). In our construction, we
generalize convolutions to non-Euclidean domains by constructing a set of
oriented anisotropic diffusion kernels, creating in this way a local intrinsic
polar representation of the data (`patch'), which is then correlated with a
filter. Several cascades of such filters, linear, and non-linear operators are
stacked to form a deep neural network whose parameters are learned by
minimizing a task-specific cost. We use ACNNs to effectively learn intrinsic
dense correspondences between deformable shapes in very challenging settings,
achieving state-of-the-art results on some of the most difficult recent
correspondence benchmarks
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