10,012 research outputs found
An interval logic for higher-level temporal reasoning
Prior work explored temporal logics, based on classical modal logics, as a framework for specifying and reasoning about concurrent programs, distributed systems, and communications protocols, and reported on efforts using temporal reasoning primitives to express very high level abstract requirements that a program or system is to satisfy. Based on experience with those primitives, this report describes an Interval Logic that is more suitable for expressing such higher level temporal properties. The report provides a formal semantics for the Interval Logic, and several examples of its use. A description of decision procedures for the logic is also included
Strategy Logic with Imperfect Information
We introduce an extension of Strategy Logic for the imperfect-information
setting, called SLii, and study its model-checking problem. As this logic
naturally captures multi-player games with imperfect information, the problem
turns out to be undecidable. We introduce a syntactical class of "hierarchical
instances" for which, intuitively, as one goes down the syntactic tree of the
formula, strategy quantifications are concerned with finer observations of the
model. We prove that model-checking SLii restricted to hierarchical instances
is decidable. This result, because it allows for complex patterns of
existential and universal quantification on strategies, greatly generalises
previous ones, such as decidability of multi-player games with imperfect
information and hierarchical observations, and decidability of distributed
synthesis for hierarchical systems. To establish the decidability result, we
introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL*
with second-order quantification over atomic propositions) by parameterising
its quantifiers with observations. The simple syntax of QCTL* ii allows us to
provide a conceptually neat reduction of SLii to QCTL*ii that separates
concerns, allowing one to forget about strategies and players and focus solely
on second-order quantification. While the model-checking problem of QCTL*ii is,
in general, undecidable, we identify a syntactic fragment of hierarchical
formulas and prove, using an automata-theoretic approach, that it is decidable.
The decidability result for SLii follows since the reduction maps hierarchical
instances of SLii to hierarchical formulas of QCTL*ii
Model Checking Spatial Logics for Closure Spaces
Spatial aspects of computation are becoming increasingly relevant in Computer
Science, especially in the field of collective adaptive systems and when
dealing with systems distributed in physical space. Traditional formal
verification techniques are well suited to analyse the temporal evolution of
programs; however, properties of space are typically not taken into account
explicitly. We present a topology-based approach to formal verification of
spatial properties depending upon physical space. We define an appropriate
logic, stemming from the tradition of topological interpretations of modal
logics, dating back to earlier logicians such as Tarski, where modalities
describe neighbourhood. We lift the topological definitions to the more general
setting of closure spaces, also encompassing discrete, graph-based structures.
We extend the framework with a spatial surrounded operator, a propagation
operator and with some collective operators. The latter are interpreted over
arbitrary sets of points instead of individual points in space. We define
efficient model checking procedures, both for the individual and the collective
spatial fragments of the logic and provide a proof-of-concept tool
Hybrid Controllers for Path Planning: A Temporal Logic Approach
Robot motion planning algorithms have focused on low-level reachability goals taking into account robot kinematics, or on high level task planning while ignoring low-level dynamics. In this paper, we present an integrated approach to the design of closed–loop hybrid controllers that guarantee by construction that the resulting continuous robot trajectories satisfy sophisticated specifications expressed in the so–called Linear Temporal Logic. In addition, our framework ensures that the temporal logic specification is satisfied even in the presence of an adversary that may instantaneously reposition the robot within the environment a finite number of times. This is achieved by obtaining a Büchi automaton realization of the temporal logic specification, which supervises a finite family of continuous feedback controllers, ensuring consistency between the discrete plan and the continuous execution
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Sparse Positional Strategies for Safety Games
We consider the problem of obtaining sparse positional strategies for safety
games. Such games are a commonly used model in many formal methods, as they
make the interaction of a system with its environment explicit. Often, a
winning strategy for one of the players is used as a certificate or as an
artefact for further processing in the application. Small such certificates,
i.e., strategies that can be written down very compactly, are typically
preferred. For safety games, we only need to consider positional strategies.
These map game positions of a player onto a move that is to be taken by the
player whenever the play enters that position. For representing positional
strategies compactly, a common goal is to minimize the number of positions for
which a winning player's move needs to be defined such that the game is still
won by the same player, without visiting a position with an undefined next
move. We call winning strategies in which the next move is defined for few of
the player's positions sparse.
Unfortunately, even roughly approximating the density of the sparsest
strategy for a safety game has been shown to be NP-hard. Thus, to obtain sparse
strategies in practice, one either has to apply some heuristics, or use some
exhaustive search technique, like ILP (integer linear programming) solving. In
this paper, we perform a comparative study of currently available methods to
obtain sparse winning strategies for the safety player in safety games. We
consider techniques from common knowledge, such as using ILP or SAT
(satisfiability) solving, and a novel technique based on iterative linear
programming. The results of this paper tell us if current techniques are
already scalable enough for practical use.Comment: In Proceedings SYNT 2012, arXiv:1207.055
A Survey of Languages for Specifying Dynamics: A Knowledge Engineering Perspective
A number of formal specification languages for knowledge-based systems has been developed. Characteristics for knowledge-based systems are a complex knowledge base and an inference engine which uses this knowledge to solve a given problem. Specification languages for knowledge-based systems have to cover both aspects. They have to provide the means to specify a complex and large amount of knowledge and they have to provide the means to specify the dynamic reasoning behavior of a knowledge-based system. We focus on the second aspect. For this purpose, we survey existing approaches for specifying dynamic behavior in related areas of research. In fact, we have taken approaches for the specification of information systems (Language for Conceptual Modeling and TROLL), approaches for the specification of database updates and logic programming (Transaction Logic and Dynamic Database Logic) and the generic specification framework of abstract state machine
Analog Property Checkers: A Ddr2 Case Study
The formal specification component of verification can be exported to simulation through the idea of property checkers. The essence of this approach is the automatic construction of an observer from the specification in the form of a program that can be interfaced with a simulator and alert the user if the property is violated by a simulation trace. Although not complete, this lighter approach to formal verification has been effectively used in software and digital hardware to detect errors. Recently, the idea of property checkers has been extended to analog and mixed-signal systems.
In this paper, we apply the property-based checking methodology to an industrial and realistic example of a DDR2 memory interface. The properties describing the DDR2 analog behavior are expressed in the formal specification language stl/psl in form of assertions. The simulation traces generated from an actual DDR2 interface design are checked with respect to the stl/psl assertions using the amt tool. The focus of this paper is on the translation of the official (informal and descriptive) specification of two non-trivial DDR2 properties into stl/psl assertions. We study both the benefits and the current limits of such approach
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