17 research outputs found

    RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding

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    We present a new hierarchical compression scheme for encoding light field images (LFI) that is suitable for interactive rendering. Our method (RLFC) exploits redundancies in the light field images by constructing a tree structure. The top level (root) of the tree captures the common high-level details across the LFI, and other levels (children) of the tree capture specific low-level details of the LFI. Our decompressing algorithm corresponds to tree traversal operations and gathers the values stored at different levels of the tree. Furthermore, we use bounded integer sequence encoding which provides random access and fast hardware decoding for compressing the blocks of children of the tree. We have evaluated our method for 4D two-plane parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to implement and involves only bit manipulations and integer arithmetic operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and Games (I3D '19

    Self-Supervised Light Field Reconstruction Using Shearlet Transform and Cycle Consistency

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    The image-based rendering approach using Shearlet Transform (ST) is one of the state-of-the-art Densely-Sampled Light Field (DSLF) reconstruction methods. It reconstructs Epipolar-Plane Images (EPIs) in image domain via an iterative regularization algorithm restoring their coefficients in shearlet domain. Consequently, the ST method tends to be slow because of the time spent on domain transformations for dozens of iterations. To overcome this limitation, this letter proposes a novel self-supervised DSLF reconstruction method, CycleST, which applies ST and cycle consistency to DSLF reconstruction. Specifically, CycleST is composed of an encoder-decoder network and a residual learning strategy that restore the shearlet coefficients of densely-sampled EPIs using EPI reconstruction and cycle consistency losses. Besides, CycleST is a self-supervised approach that can be trained solely on Sparsely-Sampled Light Fields (SSLFs) with small disparity ranges (⩽\leqslant 8 pixels). Experimental results of DSLF reconstruction on SSLFs with large disparity ranges (16 - 32 pixels) from two challenging real-world light field datasets demonstrate the effectiveness and efficiency of the proposed CycleST method. Furthermore, CycleST achieves ~ 9x speedup over ST, at least

    LFSRDiff: Light Field Image Super-Resolution via Diffusion Models

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    Light field (LF) image super-resolution (SR) is a challenging problem due to its inherent ill-posed nature, where a single low-resolution (LR) input LF image can correspond to multiple potential super-resolved outcomes. Despite this complexity, mainstream LF image SR methods typically adopt a deterministic approach, generating only a single output supervised by pixel-wise loss functions. This tendency often results in blurry and unrealistic results. Although diffusion models can capture the distribution of potential SR results by iteratively predicting Gaussian noise during the denoising process, they are primarily designed for general images and struggle to effectively handle the unique characteristics and information present in LF images. To address these limitations, we introduce LFSRDiff, the first diffusion-based LF image SR model, by incorporating the LF disentanglement mechanism. Our novel contribution includes the introduction of a disentangled U-Net for diffusion models, enabling more effective extraction and fusion of both spatial and angular information within LF images. Through comprehensive experimental evaluations and comparisons with the state-of-the-art LF image SR methods, the proposed approach consistently produces diverse and realistic SR results. It achieves the highest perceptual metric in terms of LPIPS. It also demonstrates the ability to effectively control the trade-off between perception and distortion. The code is available at \url{https://github.com/chaowentao/LFSRDiff}

    OccCasNet: Occlusion-aware Cascade Cost Volume for Light Field Depth Estimation

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    Light field (LF) depth estimation is a crucial task with numerous practical applications. However, mainstream methods based on the multi-view stereo (MVS) are resource-intensive and time-consuming as they need to construct a finer cost volume. To address this issue and achieve a better trade-off between accuracy and efficiency, we propose an occlusion-aware cascade cost volume for LF depth (disparity) estimation. Our cascaded strategy reduces the sampling number while keeping the sampling interval constant during the construction of a finer cost volume. We also introduce occlusion maps to enhance accuracy in constructing the occlusion-aware cost volume. Specifically, we first obtain the coarse disparity map through the coarse disparity estimation network. Then, the sub-aperture images (SAIs) of side views are warped to the center view based on the initial disparity map. Next, we propose photo-consistency constraints between the warped SAIs and the center SAI to generate occlusion maps for each SAI. Finally, we introduce the coarse disparity map and occlusion maps to construct an occlusion-aware refined cost volume, enabling the refined disparity estimation network to yield a more precise disparity map. Extensive experiments demonstrate the effectiveness of our method. Compared with state-of-the-art methods, our method achieves a superior balance between accuracy and efficiency and ranks first in terms of MSE and Q25 metrics among published methods on the HCI 4D benchmark. The code and model of the proposed method are available at https://github.com/chaowentao/OccCasNet

    Light Field Depth Estimation Based on Stitched-EPI

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    Depth estimation is one of the most essential problems for light field applications. In EPI-based methods, the slope computation usually suffers low accuracy due to the discretization error and low angular resolution. In addition, recent methods work well in most regions but often struggle with blurry edges over occluded regions and ambiguity over texture-less regions. To address these challenging issues, we first propose the stitched-EPI and half-stitched-EPI algorithms for non-occluded and occluded regions, respectively. The algorithms improve slope computation by shifting and concatenating lines in different EPIs but related to the same point in 3D scene, while the half-stitched-EPI only uses non-occluded part of lines. Combined with the joint photo-consistency cost proposed by us, the more accurate and robust depth map can be obtained in both occluded and non-occluded regions. Furthermore, to improve the depth estimation in texture-less regions, we propose a depth propagation strategy that determines their depth from the edge to interior, from accurate regions to coarse regions. Experimental and ablation results demonstrate that the proposed method achieves accurate and robust depth maps in all regions effectively.Comment: 15 page
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