8,577 research outputs found
The Cognitive Atlas: Employing Interaction Design Processes to Facilitate Collaborative Ontology Creation
The Cognitive Atlas is a collaborative knowledge-building project that aims to develop an ontology that characterizes the current conceptual framework among researchers in cognitive science and neuroscience. The project objectives from the beginning focused on usability, simplicity, and utility for end users. Support for Semantic Web technologies was also a priority in order to support interoperability with other neuroscience projects and knowledge bases. Current off-the-shelf semantic web or semantic wiki technologies, however, do not often lend themselves to simple user interaction designs for non-technical researchers and practitioners; the abstract nature and complexity of these systems acts as point of friction for user interaction, inhibiting usability and utility. Instead, we take an alternate interaction design approach driven by user centered design processes rather than a base set of semantic technologies. This paper reviews the initial two rounds of design and development of the Cognitive Atlas system, including interactive design decisions and their implementation as guided by current industry practices for the development of complex interactive systems
Some Issues on Ontology Integration
The word integration has been used with different
meanings in the ontology field. This article
aims at clarifying the meaning of the word âintegrationâ
and presenting some of the relevant work
done in integration. We identify three meanings of
ontology âintegrationâ: when building a new ontology
reusing (by assembling, extending, specializing
or adapting) other ontologies already available;
when building an ontology by merging several
ontologies into a single one that unifies all of
them; when building an application using one or
more ontologies. We discuss the different meanings
of âintegrationâ, identify the main characteristics
of the three different processes and proposethree words to distinguish among those meanings:integration, merge and use
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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
Learning morphological phenomena of Modern Greek an exploratory approach
This paper presents a computational model for the description of concatenative morphological phenomena of modern Greek (such as inflection, derivation and compounding) to allow learners, trainers and developers to explore linguistic processes through their own constructions in an interactive openâended multimedia environment. The proposed model introduces a new language metaphor, the âpuzzleâmetaphorâ (similar to the existing âturtleâmetaphorâ for concepts from mathematics and physics), based on a visualized unificationâlike mechanism for pattern matching. The computational implementation of the model can be used for creating environments for learning through design and learning by teaching
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this ďŹeld. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
Report of the Stanford Linked Data Workshop
The Stanford University Libraries and Academic Information Resources (SULAIR) with the Council on Library and Information Resources (CLIR) conducted at week-long workshop on the prospects for a large scale, multi-national, multi-institutional prototype of a Linked Data environment for discovery of and navigation among the rapidly, chaotically expanding array of academic information resources. As preparation for the workshop, CLIR sponsored a survey by Jerry Persons, Chief Information Architect emeritus of SULAIR that was published originally for workshop participants as background to the workshop and is now publicly available. The original intention of the workshop was to devise a plan for such a prototype. However, such was the diversity of knowledge, experience, and views of the potential of Linked Data approaches that the workshop participants turned to two more fundamental goals: building common understanding and enthusiasm on the one hand and identifying opportunities and challenges to be confronted in the preparation of the intended prototype and its operation on the other. In pursuit of those objectives, the workshop participants produced:1. a value statement addressing the question of why a Linked Data approach is worth prototyping;2. a manifesto for Linked Libraries (and Museums and Archives and âŚ);3. an outline of the phases in a life cycle of Linked Data approaches;4. a prioritized list of known issues in generating, harvesting & using Linked Data;5. a workflow with notes for converting library bibliographic records and other academic metadata to URIs;6. examples of potential âkiller appsâ using Linked Data: and7. a list of next steps and potential projects.This report includes a summary of the workshop agenda, a chart showing the use of Linked Data in cultural heritage venues, and short biographies and statements from each of the participants
On the engineering of crucial software
The various aspects of the conventional software development cycle are examined. This cycle was the basis of the augmented approach contained in the original grant proposal. This cycle was found inadequate for crucial software development, and the justification for this opinion is presented. Several possible enhancements to the conventional software cycle are discussed. Software fault tolerance, a possible enhancement of major importance, is discussed separately. Formal verification using mathematical proof is considered. Automatic programming is a radical alternative to the conventional cycle and is discussed. Recommendations for a comprehensive approach are presented, and various experiments which could be conducted in AIRLAB are described
Modeling of system knowledge for efficient agile manufacturing : tool evaluation, selection and implementation scenario in SMEs
In the manufacturing world, knowledge is fundamental in order to achieve effective and efficient real time decision making. In order to make manufacturing system knowledge available to the decision maker it has to be first captured and then modelled. Therefore tools that provide a suitable means for capturing and representation of manufacturing system knowledge are required in several types of industrial sectors and types of companyâs (large, SME). A literature review about best practice for capturing requirements for simulation development and system knowledge modeling has been conducted. The aim of this study was to select the best tool for manufacturing system knowledge modelling in an open-source environment. In order to select this tool, different criteria were selected, based on which several tools were analyzed and rated. An exemplary use case was then developed using the selected tool, Systems Modeling Language (SysML). Therefore, the best practice has been studied, evaluated, selected and then applied to two industrial use cases by the use of a selected opens source tool.peer-reviewe
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