613 research outputs found
Sharing âthe flesh of the worldâ: alterity, animality, and radical community in Merleau-Pontyâs philosophy
In this dissertation, I closely examine Maurice Merleau-Ponty\u27s treatment of non-human ( animal ) subjectivities and his later conception of the relationship - or what he calls the strange kinship\u27\u27 - between \u27the human and the animal. I argue that Merleau-ÂPonty\u27s philosophy - especially the relational ontology of flesh that he develops in his later writings - provides powerful resources for dismantling anthropocentric or human-Âexceptionalist philosophical commitments, as well as a positive basis for deveiopi.ng a genuinely non-anthropocentric or anti-speciesist understanding of moral and political community (one that would be a better alternative to traditional anti-speciesist moral and political theories)
The Translocal Event and the Polyrhythmic Diagram
This thesis identifies and analyses the key creative protocols in translocal performance practice, and ends with suggestions for new forms of transversal live and mediated
performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback
in self-organised, recursive systems and organisms elicit change, and change transforms. The arguments trace concepts from chaos and complexity theory to virtual multiplicity, relationality, intuition and individuation (in the work of Bergson, Deleuze, Guattari, Simondon, Massumi, and other process theorists). It then examines the intersection of methodologies in philosophy, science and art and the
radical contingencies implicit in the technicity of real-time, collaborative composition. Simultaneous forces or tendencies such as perception/memory, content/
expression and instinct/intellect produce composites (experience, meaning, and intuition- respectively) that affect the sensation of interplay. The translocal
event is itself a diagram - an interstice between the forces of the local and the global, between the tendencies of the individual and the collective. The translocal is
a point of reference for exploring the distribution of affect, parameters of control and emergent aesthetics. Translocal interplay, enabled by digital technologies and network protocols, is ontogenetic and autopoietic; diagrammatic and synaesthetic; intuitive and transductive. KeyWorx is a software application developed for realtime, distributed, multimodal media processing. As a technological tool created by artists, KeyWorx supports this intuitive type of creative experience: a real-time, translocal âjammingâ that transduces the lived experience of a âbiogram,â a synaesthetic hinge-dimension. The emerging aesthetics are processual â intuitive, diagrammatic and transversal
Failures to Self-Locate: Counterfactual Ontologies in Contemporary Theatre and Physics
Failures to Self-Locate examines the overlooked influence of quantum mechanics on the development of contemporary theatre aesthetics. Physicists began openly grappling with the ramifications of quantum theory in 1926. The same year, Bertolt Brecht announced his theatre for a scientific age as an arena for atomic man. Unsatisfied with the metaphysical implications of the first formulation of quantum mechanics, known now as the Copenhagen interpretation, physicists and philosophers of science spent the twentieth century advocating, developing, and testing alternative interpretations of the atomic realm. Throughout that same period, the Western stage witnessed a resonant series of developments on Brechts aesthetic project. Placing the interpretations of quantum mechanics in dialogue with contemporary theatre from North America and Europe, this dissertation uncovers how, after an initial point of direct contact between Brecht and physicists, physics and theatre have developed similar ontological paradigms to interpret experiments and performances respectively.
In physics, these paradigms fall into two distinct camps: those that salvage strict determinism at the expense of a singular world (collapse-free interpretations of quantum mechanics) and those that safeguard our worlds uniqueness by accepting fundamental stochasticity in reality (collapse interpretations of quantum mechanics). Experimental evidence supports both options, and so these groups must also explain the apparent validity of the other. Theatremakers actively investigated a similar ontological issue, exacerbated by Brechtian stage techniques and centred on the storied divide between reality and representation. Where the physicists navigated between determinism and locality, playwrights return to the ancient tension between fate and free will. Those crosscurrents may bring ruin to the classical protagonist, but the quantum protagonist experiences one framework (e.g., free will) while secretly being ruled by the other (e.g., determinism). So positioned, these protagonists fail to self-locate among their myriad possibilities.
This dissertation maps the resonances between the scientific quest to reconcile determinism and stochasticity and the theatrical quest to reconcile free will and fate within the quantum theoretical paradigm, by analyzing the scientific and theatrical output through the lens of counterfactual analysis
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Design as interactions of problem framing and problem solving: a formal and empirical basis for problem framing in design
In this thesis, I present, illustrate and empirically validate a novel approach to modelling and explaining design process. The main outcome of this work is the formal definition of the problem framing, and the formulation of a recursive model of framing in design. The model (code-named RFD), represents a formalisation of a grey area in the science of design, and sees the design process as a recursive interaction of problem framing and problem solving.
The proposed approach is based upon a phenomenon introduced in cognitive science and known as (reflective) solution talkback. Previously, there were no formalisations of the knowledge interactions occurring within this complex reasoning operation. The recursive model is thus an attempt to express the existing knowledge in a formal and structured manner. In spite of rather abstract, knowledge level on which the model is defined, it is a firm step in the clarification of design process. The RFD model is applied to the knowledge-level description of the conducted experimental study that is annotated and analysed in the defined terminology. Eventually, several schemas implied by the model are identified, exemplified, and elaborated to reflect the empirical results.
The model features the mutual interaction of predicates âspecifiesâ and âsatisfiesâ. The first asserts that a certain set of explicit statements is sufficient for expressing relevant desired states the design is aiming to achieve. The validity of predicate âspecifiesâ might not be provable directly in any problem solving theory. A particular specification can be upheld or rejected only by drawing upon the validity of a complementary predicate âsatisfiesâ and the (un-)acceptability of the considered candidate solution (e.g. technological artefact, product). It is the role of the predicate âsatisfiesâ to find and derive such a candidate solution. The predicates âspecifiesâ and âsatisfiesâ are contextually bound and can be evaluated only within a particular conceptual frame. Thus, a solution to the design problem is sound and admissible with respect to an explicit commitment to a particular specification and design frame. The role of the predicate âacceptableâ is to compare the admissible solutions and frames against the ârealâ design problem. As if it answered the question: âIs this solution really what I wanted/intended?â
Furthermore, I propose a set of principled schemas on the conceptual (knowledge) level with an aim to make the interactive patterns of the design process explicit. These conceptual schemas are elicited from the rigorous experiments that utilised the structured and principled approach to recording the designerâs conceptual reasoning steps and decisions. They include the refinement of an explicit problem specification within a conceptual frame; the refinement of an explicit problem specification using a re-framed reference; and the conceptual re-framing (i.e. the identification and articulation of new conceptual terms)
Since the conceptual schemas reflect the sequence of the âtypicalâ decisions the designer may make during the design process, there is no single, symbol-level method for the implementation of these conceptual patterns. Thus, when one decides to follow the abstract patterns and schemas, this abstract model alone can foster a principled design on the knowledge level. It must be acknowledged that for the purpose of computer-based support, these abstract schemas need to be turned into operational models and consequently suitable methods. However, such operational perspective was beyond the time and resource constraints placed on this research
Achieving Autonomic Web Service Compositions with Models at Runtime
Over the last years, Web services have become increasingly popular. It is because they allow businesses to share data and business process (BP) logic through a programmatic interface across networks. In order to reach the full potential of
Web services, they can be combined to achieve specifi c functionalities.
Web services run in complex contexts where arising events may compromise the quality of the system (e.g. a sudden security attack). As a result, it is desirable to count on mechanisms to adapt Web service compositions (or simply
called service compositions) according to problematic events in the context. Since critical systems may require prompt responses, manual adaptations are unfeasible in large and intricate service compositions. Thus, it is suitable to
have autonomic mechanisms to guide their self-adaptation. One way to achieve this is by implementing variability constructs at the language level. However, this approach may become tedious, difficult to manage, and error-prone as the number of con figurations for the service composition grows.
The goal of this thesis is to provide a model-driven framework to guide autonomic adjustments of context-aware service compositions. This framework spans over design time and runtime to face arising known and unknown context events (i.e., foreseen and unforeseen at design time) in the close and open worlds respectively.
At design time, we propose a methodology for creating the models that guide autonomic changes. Since Service-Oriented Architecture (SOA) lacks support for systematic reuse of service operations, we represent service operations as Software Product Line (SPL) features in a variability model. As a result, our approach can support the construction of service composition families in mass production-environments. In order to reach optimum adaptations, the variability model and its possible con figurations are verifi ed at design time using Constraint Programming (CP).
At runtime, when problematic events arise in the context, the variability model is leveraged for guiding autonomic changes of the service composition. The activation and deactivation of features in the variability model result in changes in a composition model that abstracts the underlying service composition. Changes in the variability model are refl ected into the service composition by adding or removing fragments of Business Process Execution Language (WS-BPEL)
code, which are deployed at runtime. Model-driven strategies guide the safe migration of running service composition instances. Under the closed-world assumption, the possible context events are fully known at design time. These
events will eventually trigger the dynamic adaptation of the service composition. Nevertheless, it is diffi cult to foresee all the possible situations arising in uncertain contexts where service compositions run. Therefore, we extend our
framework to cover the dynamic evolution of service compositions to deal with unexpected events in the open world. If model adaptations cannot solve uncertainty, the supporting models self-evolve according to abstract tactics that
preserve expected requirements.AlfÊrez Salinas, GH. (2013). Achieving Autonomic Web Service Compositions with Models at Runtime [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/34672TESI
ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.
The domain of materials for design is changing under the influence of an increased technological
advancement, miniaturization and democratization. Materials are becoming connected,
augmented, computational, interactive, active, responsive, and dynamic. These are ICS
Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the
world are experimenting with these new materials, there is the need to reflect on their
potentials and impact on design. This paper is a first step in this direction: to interpret and
describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge
Emergent Design
Explorations in Systems Phenomenology in Relation to Ontology, Hermeneutics and the Meta-dialectics of Design
SYNOPSIS
A Phenomenological Analysis of Emergent Design is performed based on the foundations of General Schemas Theory. The concept of Sign Engineering is explored in terms of Hermeneutics, Dialectics, and Ontology in order to define Emergent Systems and Metasystems Engineering based on the concept of Meta-dialectics.
ABSTRACT
Phenomenology, Ontology, Hermeneutics, and Dialectics will dominate our inquiry into
the nature of the Emergent Design of the System and its inverse dual, the Meta-system. This is an speculative dissertation that attempts to produce a philosophical, mathematical, and theoretical view of the nature of Systems Engineering Design. Emergent System Design, i.e., the design of yet unheard of and/or hitherto non-existent Systems and Metasystems is the focus. This study is a frontal assault on the hard problem of explaining how Engineering produces new things, rather than a repetition or reordering of concepts that already exist. In this work the philosophies of E. Husserl, A. Gurwitsch, M. Heidegger, J. Derrida, G. Deleuze, A. Badiou, G. Hegel, I. Kant and other Continental Philosophers are brought to bear on different aspects of how new technological systems come into existence through the midwifery of Systems Engineering. Sign Engineering is singled out as the most important aspect of Systems Engineering. We will build on the work of Pieter Wisse and extend his theory of Sign Engineering to define Meta-dialectics in the form of Quadralectics and then Pentalectics. Along the way the various ontological levels of Being are explored in conjunction with the discovery that the Quadralectic is related to the possibility of design primarily at the Third Meta-level of Being, called Hyper Being. Design Process is dependent upon the emergent possibilities that appear in Hyper Being. Hyper Being, termed by Heidegger as Being (Being crossed-out) and termed by Derrida as Differance, also appears as the widest space within the Design Field at the third meta-level of Being and therefore provides the most leverage that is needed to produce emergent effects. Hyper Being is where possibilities appear within our worldview. Possibility is necessary for emergent events to occur. Hyper Being possibilities are extended by Wild Being propensities to allow the embodiment of new things. We discuss how this philosophical background relates to meta-methods such as the Gurevich Abstract State Machine and the Wisse Metapattern methods, as well as real-time architectural design methods as described in the Integral Software Engineering Methodology. One aim of this research is to find the foundation for extending the ISEM methodology to become a general purpose Systems Design Methodology. Our purpose is also to bring these philosophical considerations into the practical realm by examining P. Bourdieuâs ideas on the relationship between theoretical and practical reason and M. de Certeauâs ideas on practice. The relationship between design and implementation is seen in terms of the Set/Mass conceptual opposition. General Schemas Theory is used as a way of critiquing the dependence of Set based mathematics as a basis for Design. The dissertation delineates a new foundation for Systems Engineering as Emergent Engineering based on General Schemas Theory, and provides an advanced theory of Design based on the understanding of the meta-levels of Being, particularly focusing upon the relationship between Hyper Being and Wild Being in the context of Pure and Process Being
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