1,958 research outputs found

    BOLA360: Near-optimal View and Bitrate Adaptation for 360-degree Video Streaming

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    Recent advances in omnidirectional cameras and AR/VR headsets have spurred the adoption of 360-degree videos that are widely believed to be the future of online video streaming. 360-degree videos allow users to wear a head-mounted display (HMD) and experience the video as if they are physically present in the scene. Streaming high-quality 360-degree videos at scale is an unsolved problem that is more challenging than traditional (2D) video delivery. The data rate required to stream 360-degree videos is an order of magnitude more than traditional videos. Further, the penalty for rebuffering events where the video freezes or displays a blank screen is more severe as it may cause cybersickness. We propose an online adaptive bitrate (ABR) algorithm for 360-degree videos called BOLA360 that runs inside the client's video player and orchestrates the download of video segments from the server so as to maximize the quality-of-experience (QoE) of the user. BOLA360 conserves bandwidth by downloading only those video segments that are likely to fall within the field-of-view (FOV) of the user. In addition, BOLA360 continually adapts the bitrate of the downloaded video segments so as to enable a smooth playback without rebuffering. We prove that BOLA360 is near-optimal with respect to an optimal offline algorithm that maximizes QoE. Further, we evaluate BOLA360 on a wide range of network and user head movement profiles and show that it provides 13.6%13.6\% to 372.5%372.5\% more QoE than state-of-the-art algorithms. While ABR algorithms for traditional (2D) videos have been well-studied over the last decade, our work is the first ABR algorithm for 360-degree videos with both theoretical and empirical guarantees on its performance.Comment: 25 page

    An HTTP/2 push-based approach for low-latency live streaming with super-short segments

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    Over the last years, streaming of multimedia content has become more prominent than ever. To meet increasing user requirements, the concept of HTTP Adaptive Streaming (HAS) has recently been introduced. In HAS, video content is temporally divided into multiple segments, each encoded at several quality levels. A rate adaptation heuristic selects the quality level for every segment, allowing the client to take into account the observed available bandwidth and the buffer filling level when deciding the most appropriate quality level for every new video segment. Despite the ability of HAS to deal with changing network conditions, a low average quality and a large camera-to-display delay are often observed in live streaming scenarios. In the meantime, the HTTP/2 protocol was standardized in February 2015, providing new features which target a reduction of the page loading time in web browsing. In this paper, we propose a novel push-based approach for HAS, in which HTTP/2's push feature is used to actively push segments from server to client. Using this approach with video segments with a sub-second duration, referred to as super-short segments, it is possible to reduce the startup time and end-to-end delay in HAS live streaming. Evaluation of the proposed approach, through emulation of a multi-client scenario with highly variable bandwidth and latency, shows that the startup time can be reduced with 31.2% compared to traditional solutions over HTTP/1.1 in mobile, high-latency networks. Furthermore, the end-to-end delay in live streaming scenarios can be reduced with 4 s, while providing the content at similar video quality

    Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence

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    IEEE Access Volume 3, 2015, Article number 7217798, Pages 1512-1530 Open Access Cognition-based networks: A new perspective on network optimization using learning and distributed intelligence (Article) Zorzi, M.a , Zanella, A.a, Testolin, A.b, De Filippo De Grazia, M.b, Zorzi, M.bc a Department of Information Engineering, University of Padua, Padua, Italy b Department of General Psychology, University of Padua, Padua, Italy c IRCCS San Camillo Foundation, Venice-Lido, Italy View additional affiliations View references (107) Abstract In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication network

    Quality-driven management of video streaming services in segment-based cache networks

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    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise
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